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FPP Tech Demo

PostPosted: August 5th, 2015, 4:08 am
by Killswitch
Do you like testing?
Do you like free time?
If you do on both cases, can you test this for me if you have free time?
Does the mouse-controlled camera really mimic like the one you see on an FPS based on your computer?
Can you shoot by holding left-click?
I'd recommend you to feel free about messing with the controls/program as much as possible if it helps you find and report any technical flaws.
Compliments and criticisms are welcome.
Please don't report, criticize, or suggest anything if it's equivalent to anything on the wish list.

Also, suggestions are welcome! :)

Current Wish List:

++ Accurate KeyPress/KeyRelease (I'm using a pseudo-one because the current engine does not naturally support OnRelease.)
++ Skyboxes
++ Moving Walls/Platforms
++ Modder-friendly (with documentation) only depending on certain conditions

Re: FPP Tech Demo

PostPosted: August 26th, 2015, 11:36 pm
by Killswitch
v.0.7

++ Realistic physics
++ Jumping is made appropriate.
++ Crouching (You may hold any Ctrl key you prefer.)
+ Various improvements

/* Green block is exit block. */

Happy testing...

Re: FPP Tech Demo

PostPosted: September 3rd, 2015, 10:13 pm
by Killswitch
0.7.5

++ It has now a not-entirely-accurate pseudo object-to-object relativity detector.
++ Alpha/transparency capabilities have also been pushed.
+ Bullet calcaluations while crouching are no longer frame-rate dependent.
+ The already improved physics have been even more improved.

Future:

++ Version 0.8 will most likely feature an accurate O2O relativity detector and more physics improvements.
++ Version 0.9 will most likely feature saving/loading and (less probable) file altering features for modders.
++ The official version will feature the actual application of mentioned features.