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Re: Super Mario: Revenge of the Nameless

PostPosted: June 29th, 2010, 5:49 pm
by xpo20
First, I think im making GM... I have GM 8, but im not so good, as in IVE NEVER DONE IT BEFORE!

Re: Super Mario: Revenge of the Nameless

PostPosted: June 29th, 2010, 7:20 pm
by Kimonio
You can try, can't you? ;)

Re: Super Mario: Revenge of the Nameless

PostPosted: June 29th, 2010, 7:24 pm
by xpo20
I will, but I can only use GM every once in a while, so the game will progress Bit by bit.

Re: Super Mario: Revenge of the Nameless

PostPosted: June 30th, 2010, 7:46 am
by Kimonio
*shrugs* As long as you can show me the beginning level, then yay.

Also, can you make the gameplay like those M&L games? Then when you touch an enemy or boss, you do the SM63 style fighting?

Re: Super Mario: Revenge of the Nameless

PostPosted: June 30th, 2010, 2:13 pm
by xpo20
I'll see what I can do, but thats called RPG fighting. :awe:

Re: Super Mario: Revenge of the Nameless

PostPosted: July 1st, 2010, 12:51 pm
by Kimonio
Hm...............



Actually, RPG style worlds, but SM63 style bosses. o_O

Re: Super Mario: Revenge of the Nameless

PostPosted: July 2nd, 2010, 8:23 am
by Kimonio
Color Defusion sprite sheet is done!

Re: Super Mario: Revenge of the Nameless

PostPosted: September 3rd, 2010, 7:37 pm
by Kimonio
Epic bump with new info.





I've added a few new songs and have only one area I need to find the song for. I think I know what to use for that area, though. o_O
Also, I need a programmer for this.......hey Suyo, care to try?

Re: Super Mario: Revenge of the Nameless

PostPosted: June 30th, 2011, 1:01 am
by M M M M M MARIO
SHADE APPROVED THIS SO PLEASE NO LOCKY.


INTRO CUTSCENE v1.0(or whatever):

http://www.megaupload.com/?d=VBC17WV8

Re: Super Mario: Revenge of the Nameless

PostPosted: June 30th, 2011, 2:16 pm
by Jellonator
if you need any help with coding feel free to PM me. i know a few things about GM8.