Super Mario Galaxy: A Blue Star Adventure

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Re: Super Mario Galaxy: A Blue Star Adventure

Postby Yoshi Boo 118 » August 16th, 2010, 12:50 pm

This is wasom. I can't wait to play the entire game. :P
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Re: Super Mario Galaxy: A Blue Star Adventure

Postby General Guy 101 » August 16th, 2010, 5:59 pm

Are you gonna add spin Jump
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Re: Super Mario Galaxy: A Blue Star Adventure

Postby Suyo » September 8th, 2010, 7:08 am

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Wise words, my blocky friend.

Message Blocks are in, Goombas are in. That's almost everything we need for the demo. Left:

  • Red and Blue Coins (I gave the recoloring job to Usu)
  • Purple Coins (yes this will be in the demo)
  • Spin Attack
  • Sling Star
  • Boss
  • Tileset for the second star
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Re: Super Mario Galaxy: A Blue Star Adventure

Postby GalaxyMario » September 8th, 2010, 1:54 pm

One thing there really should be: INERTIA. Inertia was what made the "real" blue stars great. I'm sure you know what it is, but, eh: http://en.wikipedia.org/wiki/Inertia
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Re: Super Mario Galaxy: A Blue Star Adventure

Postby Yoshi Boo 118 » September 8th, 2010, 3:40 pm

Hooray for update! Random question: Are there going to be like secret and comet stars in the game? (Pretty sure about comets, but...)
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Click on the left and right side of my main signature to see my Level Series (Paper Mario 63) and my Levels!

Stories (That are more than just a prologue long):
Unlocked (One of my first stories, pretty much abandoned now)
Koopa's Final Blow (Halloween 2011)
Resonance (Posted here first, but other link is better)
The Gibus Games (TF2 related)
My fanfics are posted here, where the most recent updates will be on.

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Re: Super Mario Galaxy: A Blue Star Adventure

Postby Suyo » September 11th, 2010, 7:44 am

GalaxyMario wrote:One thing there really should be: INERTIA. Inertia was what made the "real" blue stars great. I'm sure you know what it is, but, eh: http://en.wikipedia.org/wiki/Inertia
I try to follow a different approach with my Blue Stars.
Yoshi Boo 118 wrote:Hooray for update! Random question: Are there going to be like secret and comet stars in the game? (Pretty sure about comets, but...)
YESH.





OKAY GUYS SPOILER TIME (kinda)


This is the 3D map version of the galaxy (like in SMG2)

IN THE FOLLOWING SPOILER YOU WILL SEE THE NAME OF THAT GALAXY
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GOOMBA GALORE GALAXY
Creative, eh? :awe:


The demo will feature three stars:
- [???] and the Goombas
- The Goomba Gorge
- Purple Coin Galore


...so yeah


BONUS - Closeup of the sh*tty 3D goombas
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Re: Super Mario Galaxy: A Blue Star Adventure

Postby TheMMMification » September 14th, 2010, 6:34 pm

This game is going nicely. I personally think that you should make the square a circle and make it green, because that just seems to make sense. I would like to play, but I'm usually too lazy to ask for permission to download, and I have to do that if I don't want to get in trouble.
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Re: Super Mario Galaxy: A Blue Star Adventure

Postby Suyo » October 13th, 2010, 5:10 am

This will for sure let lots of people down, but eh.

I decided to cancel SMGABSA.
Now that I'm on Ubuntu, I don't want to boot into Vista (and waiting half an hour until it's up) everytime I want to work on it. Thus, I'll move on to different languages.

The NCFC will show the finished game with 1 regular star and 2 comet stars.

My first project after this will be a BIT.TRIP VOID clone in JavaScript. Let's see how it works.

Also, check out the booth which is already up to catch a glimpse: http://greencouchgames.net/ncfc/smgabsa
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Re: Super Mario Galaxy: A Blue Star Adventure

Postby Suyo » October 19th, 2010, 6:52 am

I'm done.
http://greencouchgames.net/ncfc/smgabsa

Hit download, play through and follow instructions for Bonus stuff.
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Re: Super Mario Galaxy: A Blue Star Adventure

Postby barnecade » October 20th, 2010, 1:53 pm

It says it is missing blackhole.png or something.
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