BIT.TRIP VOID 2

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BIT.TRIP VOID 2

Postby Suyo » October 22nd, 2010, 7:42 am

Made using AS3, Flex, FlashPunk and lots of love <3

http://greencouchgames.net/preview.html

Most of the engine is now up and running. The biggest problem is that there's no Music Layer/Mode Change and the hitbox of the Void is a bit off. Missing too: Powerups, Music, Multiplier.
It's already playable right now. The Info at the bottom is the saved score (S, the points you get when you pop your void) your score (Sc) and your current Combo and Multiplier (CxM).
Arrow Keys or WASD to move, SPACE to pop. Let's see who is bored enough to get up to a million points.
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Re: BIT.TRIP VOID 2

Postby Buff_ » October 22nd, 2010, 1:48 pm

Superyoshi wrote:FlashPunk


CHEATER! Only real men use proper Flash.






Anyways, cool demo. :D
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Re: BIT.TRIP VOID 2

Postby TheMMMification » October 22nd, 2010, 5:09 pm

I didn't play the demo a whole lot because of the very horrible hitbox. When you said the hitbox was a little off, it seems to be a whole lot off.
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Re: BIT.TRIP VOID 2

Postby Suyo » October 22nd, 2010, 11:52 pm

Actually that's fixed now. There's a lot new stuff in the current version, so keep an eye on the first post when I upload it today.
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Re: BIT.TRIP VOID 2

Postby TheMMMification » October 23rd, 2010, 10:30 am

I played it before having to quit because there's no pause option. It would be best that you add a pause option. Another problem, sometimes I move when I'm not pushing anything, which is very annoying. If you could just improve the controls and added a pause option. I give this game a 8/10.

I suggest that you should implement bosses into the game.
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Re: BIT.TRIP VOID 2

Postby Suyo » October 23rd, 2010, 11:14 am

Update with Nether, Score and Hitbox Fixes.

Also, MMM, that means your Flash is lagging a bit.
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