Event Update

Heh. WHATEVER that was, it seems to be gone now...

Dusk's Castle

Re: Dusk's Castle

Postby *Emelia K. Fletcher » October 28th, 2014, 4:29 pm



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');





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Re: Dusk's Castle

Postby NanTheDark » October 28th, 2014, 4:41 pm

Whatever.
Some day I'll fix my sig.

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Re: Dusk's Castle

Postby Harmless » October 28th, 2014, 8:22 pm

Except until everyone realizes that the plot twist was me possessing Dusk who possessed Nan.
Expect something cool here soon!

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Re: Dusk's Castle

Postby Supershroom » October 29th, 2014, 3:14 am

Yuri's way to kill me is very creative ;)

But the most easy way would just be simply to shoot me. Short and painless, and without any time for me to heal myself.

I mean, we've been acting like little kindergarten kids in this thread. Attack, defense, attack, defense and so on.

I'll change back my name of my HLDC entry.

And tnt175 obviously forgot that my PM inbox got spammed.
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1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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Re: Dusk's Castle

Postby tnt175 » October 29th, 2014, 4:55 am

Boo-hoo-hoo-shroom wrote:And tnt175 obviously forgot that my PM inbox got spammed.


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Re: Dusk's Castle

Postby ~Yuri » October 29th, 2014, 6:50 am

Yeah. That's pretty much the reason Dusk decided to stop the pranks we were doing, because they were actually quite pointless, and did nothing but annoy people. We already sent our apologies though.
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Re: Dusk's Castle

Postby Megar » October 29th, 2014, 9:37 am

I didn't because it was top-notch banter.
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Re: Dusk's Castle

Postby AwesomeJRFD » October 29th, 2014, 4:14 pm

Hey guys, what does this button do?

...

*presses button*

*castle becomes giant robot*

...

Oops.

...

How do I change it back?

...

Or preferably, how do I control this thing? Does it have lasers? Shark cannons? Sharknado generators? Can I feed it after midnight?

(ellipses)
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Re: Dusk's Castle

Postby Harmless » October 29th, 2014, 9:49 pm

AHAHAHAHAHA! Looks like someone has fell for my secret weapon!

As you're probably already aware, this was my castle long before Dusk even came into existance!

Now you shall ALL DIE A BLOODY MURDER! HAPPY HALLOWEEN ♥♥♥♥♥ES!

*hops inside Giant Robot, seals off entrance, and starts controlling the robot to dash towards Dark Mega*
Expect something cool here soon!

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Re: Dusk's Castle

Postby 1018peter » October 30th, 2014, 4:41 am

*LanternPeter used Grass Knot!*

*The Giant Robot trips*

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