Boo-hoo-hoo-shroom wrote:I mean, on one side MIDI is right, but on the other side a judge has to value the difficulty of a level in comparison to his skills. If you don't have skills, you better not judge. If a level is truly difficult, but it's still appealing to try single challenges or so and test your skills, you still have to give it a score like 6 or 7 or more - Nin's level again is a perfect example of that.
Wait, now there's a misconception in your part.
If a level is frustating, a level is frustating. There's really nothing to argue here. Saying "this is the fault of your skills" is the same thing of saying that a burnt cake is good, and that it is the person eating that simply doesn't have a good taste.
The truly fault of a frustating level is of the creator. If he knows other people don't have enough skills to play his levels, then it's him who need to change his levels to suit these people.
You gave the example of Nin's level. I'd say there is a key difference between his level and the kind of level you are trying to point us to.
His level is intentionally difficult. Not frustating. Remember that these are two different things. Everything in his level was thought out for making it hard, yet not frustating. He gave it intentional difficulty, and tried to eliminate all the bugs and flaws that could end up frustating the player.
In the other kind of level, we have bugs, we have loading time, we have lag (And please, don't say it's the fault of the computer the person is playing), and we have difficulty. This results in frustation.
Obviously, you won't find your own level frustating. That's why I recommend a level player. Simply someone to test your own level before a deadline, and to tell you if a level is good or not. Then, you improve it.





















