Scaling Stuff
1.Place a trigger box (usually where the player spawns.)
2.Get rid of the "wait" function, or uncheck everything and set the wait time to 0.
3.Add the "move item" function, with 0 on relative x and y (for the position). Make the scale absolute (easier for me) then type in the percentage of scaling you want. (100 on x and y is normal size, 400 on x and y is pretty big, and 1 on x and y is going to turn the enemies to invisible hitboxes...)
4.On the linkage of the "move item", put a link(like "Big" or "Tiny".)
5.Now, whatever objects you want to be of a certain size can be scaled up or down by putting the same link in the object. (Not everything works well with scaling.)