Designer Tips and Tricks

Talk about the level designer. Read about tips and tricks and share ideas.

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Re: Designer Tips and Tricks

Postby Chen » February 27th, 2011, 7:22 am

Scaling Stuff
1.Place a trigger box (usually where the player spawns.)
2.Get rid of the "wait" function, or uncheck everything and set the wait time to 0.
3.Add the "move item" function, with 0 on relative x and y (for the position). Make the scale absolute (easier for me) then type in the percentage of scaling you want. (100 on x and y is normal size, 400 on x and y is pretty big, and 1 on x and y is going to turn the enemies to invisible hitboxes...)
4.On the linkage of the "move item", put a link(like "Big" or "Tiny".)
5.Now, whatever objects you want to be of a certain size can be scaled up or down by putting the same link in the object. (Not everything works well with scaling.)
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Re: Designer Tips and Tricks

Postby AwesomeJRFD » March 3rd, 2011, 8:40 pm

HAVE NO LAG EVEN ON VERY LAGGY LEVELS!

Put a Box Switch (trigger) around the laggy part, put in the time option and set it to one of the following settings.

Little Lag: 125%

Medium-Low Lag: 150%

Medium Lag: 175%

Medium-High Lag: 200%

High Lag: 225%

Very High Lag: 250%

And so on...



EDIT: Doesn't work, but does give some interesting effects, as shown below.
Last edited by AwesomeJRFD on April 5th, 2013, 12:14 pm, edited 2 times in total.
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Re: Designer Tips and Tricks

Postby fourinone » March 4th, 2011, 2:22 pm

AwesomeJRFD wrote:Put a Box Switch (trigger) around the laggy part, put in the time option and set it to one of the following settings.

Any value over 100% gets reverted back to 100% after I click apply...
And when I tried manually editing the code, the results were....strange, to say the least. o_O You do get to run and swing your sword faster, but if you jump or turn around, the game freezes. If you stand still for a few seconds, you turn invisible until you move again. If you swing your sword while moving forward, you'll continuously swing your sword and never stop. Some enemies animations stop after a while. For the crab, it becomes....very strange looking. o_O This is for 150%, by the way. You sure this works for you? o_O

Edit: For 200%, jumping works, but turning around still freezes the game.

For 140%, knight enemies freeze after moving some times, and only respond if you hit them. If they hit you, you get NaN HP. o_O

Edit2: HOLY SNAP. EARLY DEVELOPMENT CONTENT FOUND.
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No idea how this happened. Time was 400%. I guess somehow the increased time changed the sprite number, hence the disappearing from before...

You also get to see this guy for a split second...
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Re: Designer Tips and Tricks

Postby AwesomeJRFD » March 4th, 2011, 4:02 pm

It worked before, but not now. :(

Here's the code for people who are too lazy to change the code themselves. :awe:

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The blue guy looks like the flying guy in this picture:

Image

Maybe he's going to be another playable character, along with the "split-second" purple guy.

You should put this in the "crush the bugs topic". ;)
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Re: Designer Tips and Tricks

Postby fourinone » March 4th, 2011, 8:34 pm

AwesomeJRFD wrote:Maybe he's going to be another playable character, along with the "split-second" purple guy.

I doubt it. They're most likely just old designs for the main character, and for whatever reason Runouw didn't bother removing the sprites from the game. The picture you posted is a rather early screenshot (I'm glad you dug that out, though, I didn't recognize the sprite as being from that picture before :awe: ).
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Re: Designer Tips and Tricks

Postby AwesomeJRFD » March 5th, 2011, 12:27 am

So our character will be able to fly like that?

Oh, and new effect:

Overflowing Lava!

Just put a high pillar of lava on other lava. It gets cut off, though.

Here's the code.

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Re: Designer Tips and Tricks

Postby Oranjui » March 7th, 2011, 6:38 pm

Wind

Yes. Wind. Now all you need is a trigger (the box kind is better for this than the actual switch). Now for the wind:
1. Open the trigger's settings and go to the second tab
2. Click on the two things already there and click the little minus button, which erases them
3. Click on the plus and pick "Gravity"
4. Set the gravity anywhere from 5-40.

Wind Levels
5- Mild Breeze
10- Breeze
15- Strong Breeze
20- Wind
25- Strong Wind
30- Very Strong Wind
35- Gale Force
40- Extreme
Above 40- Too strong for Wind usage
For wind blowing from the left instead of the right, subtract the number you want from 360 and set the gravity to that.

Level 20 wind level [no exit, just a demo]
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Oh, and I found the little glitch thing that four found, with the "early development" or whatever. Just whatever you do, don't try turning around or jumping, and to see the early development thing, just hold still. (Yes, I know AJRFD posted it first, but this level's simpler :awe: ) [no exit, just a demo]
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Re: Designer Tips and Tricks

Postby Animorph » March 9th, 2011, 6:39 pm

AwesomeJRFD wrote:Speaking Items

hide a sign and use a box switch activate sign using link/linkage.

I know it's confusing but you'll understand.

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33x50~0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*53*2W*50*0*9*2W*11*0*27*2W*3*0*9*2W*11*0*27*2W*3*0*9*2W*11*0*27*2W*3*0*9*2W*11*0*27*2W*3*0*9*2Y2W*10*0*27*2W*3*0*10*2Y2W*9*0*27*2W*3*0*11*2Y2W*8*0*27*2W*3*0*12*2Y2W*7*0*27*2W*3*0*13*2Y2W*6*0*27*2W*3*0*14*2Y2W*5*0*27*2W*3*0*15*2Y2W*4*0*27*2W*3*0*16*2Y2W*3*0*27*2W*3*0*17*2Y2W*2*0*27*2W*3*0*47*2W*53*0*47*2K*3*~1,112,1432,0,0,Right|12:treespeak01,208,1608,Hello.%20I%20am%20the%20Great%20tree.%20Underneath%20me%20is%20a%20hidden%20passageway.,0|6,160,1376,wait:0;0;this:activate:treespeak01,0,1,96,96|11,208,1536,1,0,592,1469,,0|15,512,1344,4;3,3|15,1024,0,1;1,1|13,512,-32,16,50,0|12:treespeak02,784,1608,%3Cfont%20size%3D%2220%22%3EHello.%20We%20meet%20again.%20There%20seems%20to%20be%20no%20escape.%20Maybe%20there%20is%20something%20on%20the%20far%20side%20of%20the%20room.%3C/font%3E,0|3,976,1488,1,1,113,1,999,16,0,0,0,0,-,1,5,64,999,0,0,0,u,0.2,0.2,c,1,1,0.2|6,736,1376,wait:0;0;this:activate:treespeak02,0,1,96,96|14,608,264,r,0~0*1700*~118,208,1456,r,0|118,784,1456,r,0~The%20Tree%20Cave~1~1,1~0~


Coin Blocks

there are 2 ways to do this with the same result.

the way I did it, and the other way. :awe:

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24x11~0*8*2K*3*0*8*2K*3*0*8*2K*3*0*8*2K*3*0*8*2K*3*0*8*2K*3*0*8*2K*3*0*8*2K*3*0*8*2K*3*0*5*2c0*2*2K*3*0*8*2K*3*0*8*2K*3*0*8*2K*3*0*8*2K*3*0*8*2K*3*0*8*2K*3*0*8*2K*3*0*8*2K*3*0*5*2c0*2*2K*3*0*8*2K*3*0*8*2K*3*0*8*2K*3*0*8*2K*3*0*8*2K*3*0*8*2K*3*~1,112,184,0,0,Right|4:brick01,-64,128,1,1,0,100,100,100,0,0,0,100,-50,-30,0,-40|6,240,144,wait:0;0;this:moveitem:brick01;1;320;0;1;0;0;0:moveitem:coin01;0;272;120;1;0;0;0,0,1,64,64|8:coin01,-48,120,r,0|4:brick02,-96,128,1,1,0,100,100,100,0,0,0,100,-50,-30,0,-40|14:goal01,-80,136,r,0|6,528,144,wait:0;0;this:moveitem:brick02;1;640;0;1;0;0;0:moveitem:goal01;1;640;0;1;0;0;0,0,1,64,64~0*275*~~Coin%20Block%20Test~1~1,1~0~


Hope you enjoy!


Before anyone can claim MY new technique, I want to claim my version of the "speaking" thing-ma-jig.
http://runouw.com/forums/viewtopic.php?f=54&t=12977

Note: This is a link to my "Levels" topic. When I have more time, I'll make a demo.
Last edited by Animorph on March 11th, 2011, 3:27 pm, edited 1 time in total.
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Re: Designer Tips and Tricks

Postby Animorph » March 9th, 2011, 6:41 pm

fourinone wrote:
AwesomeJRFD wrote:Maybe he's going to be another playable character, along with the "split-second" purple guy.

I doubt it. They're most likely just old designs for the main character, and for whatever reason Runouw didn't bother removing the sprites from the game. The picture you posted is a rather early screenshot (I'm glad you dug that out, though, I didn't recognize the sprite as being from that picture before :awe: ).

Coolness! I hope we get more than one character. Then maybe he could put it in the designer to add a little more AWESOMENESS!
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Re: Designer Tips and Tricks

Postby Oranjui » March 17th, 2011, 5:35 pm

SECRET BACKGROUND!? WHY DOESN'T RUNOUW TELL US THESE THINGS!?
Yep. There's a secret background. Go into the background layer and place lava tiles. It's a weird brick background. Epic, rite?
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