Last Legacy Suggestions

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Re: SUGGESTION TOPIC

Postby Buff_ » April 21st, 2011, 12:51 am

AwesomeJRFD wrote:Bumpity bumpity bump. :troll:

Changed topic name.

Also, could a Mod please sticky this?


I don't think this needs to be stickied. It's not exactly important for the forum, and it's popular enough that it stays on page 1.
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Re: SUGGESTION TOPIC

Postby AwesomeJRFD » April 21st, 2011, 5:30 pm

Buffooner wrote:
AwesomeJRFD wrote:Bumpity bumpity bump. :troll:

Changed topic name.

Also, could a Mod please sticky this?


I don't think this needs to be stickied. It's not exactly important for the forum, and it's popular enough that it stays on page 1.


It kind of is important. Runouw does need a place where he can find suggestions. But, you're right. It's not as important as the "Crush the bugs" topic, but it is as important as some of the other stickied topics.
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Re: SUGGESTION TOPIC

Postby zebtrestalala » April 23rd, 2011, 7:42 pm

Personally I just kind of hope that the spell effects are as cool as some of the FLUDD and wing cap opportunities in SM63, and even more so. I've been making a level series called the Elemental Trials, and I'm eagerly awaiting the inclusion of water so I can start messing around with it for my water themed level. And having functional lava would be nice too. One thing I'd suggest would be to include more fire effects. Lava was nice, but in SM63 I always wanted to have one of those fire spurts around to have fun with.
Signatures are silly little things.

With that in mind, check out my clever, well-thought, and generally amazing level series!
Zebtrestalala's Possibly a Series Levels -http://runouw.com/forums/viewtopic.php?f=24&t=157&start=20
Or My Second Series! This one's cool too! -http://runouw.com/forums/viewtopic.php?f=24&t=2122&p=16280#p16280
Or if Last Legacy is more your thing, check out this one! -http://runouw.com/forums/viewtopic.php?f=81&t=39328&sid=c9a97fe200ffcb08c2ce64ebf877591a
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Re: Last Legacy Suggestions

Postby Killswitch » May 4th, 2011, 11:03 pm

Yo Runouw, I suggest that you add Custom Background and Custom Music. I mean, just paste the Image URL on "Custom Backgrounds" bar to make backgrounds and paste the YouTube URL on "Custom Music" bar to make awesome music. :troll: And also, add Background colors, just include the Hexadecimal Values. :awe:
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Re: Last Legacy Suggestions

Postby JSlayerXero » May 12th, 2011, 7:19 pm

I was browsing through The_Creator's Level and saw him re-size an enemy. I thought this was awesome, but it had the same health, and did the same damage as normal enemies. I say we need a damage and health editor for the enemies. This allows a re-sized knight with 20 times HP that does 20 damage per hit = instant mini-boss. Heck, a re-sized crab with upped health and damage values = instant mini-boss. Fighting this giant knight that's just as weak as a regular knight is getting to me.

Edit 2: Another nice edition would be to set how far you can be and they'll see you, and how far away you have to be before the knight tries to take a swing. Furthermore, if you could change how many hits they have to take before "flinching" a.k.a. flying backwards, that would allow basic enemies to easily be made into bosses.

Edit: I also noticed that their hit boxes are pretty much the same thing. But the knight's sword does have its hit box scaled which is nice.
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Re: Last Legacy Suggestions

Postby Zunar » May 23rd, 2011, 1:47 pm

How about an item that works like the teleport pads in Banjo-Tooie? You step on them to activate them, and you can put names for each one so the player knows which they are going to. To use the teleport pad, I suggest doing something like pressing X or something, because using Z would prevent you from attacking something, and that's not good.
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Re: Last Legacy Suggestions

Postby AwesomeJRFD » May 23rd, 2011, 4:22 pm

TheZunar123 wrote:How about an item that works like the teleport pads in Banjo-Tooie? You step on them to activate them, and you can put names for each one so the player knows which they are going to. To use the teleport pad, I suggest doing something like pressing X or something, because using Z would prevent you from attacking something, and that's not good.


Like this?
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Re: Last Legacy Suggestions

Postby Zunar » May 23rd, 2011, 6:14 pm

Yeah, sorta. Except a selection box would pop up and you could select any of the warps you have unlocked so far, and the warps that you have activated would stay activated until you loaded a different level (they would stay activated even if you exited to the designer. That's what their purpose is: to warp you to an area you have been already).
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Re: Last Legacy Suggestions

Postby AwesomeJRFD » May 23rd, 2011, 8:08 pm

TheZunar123 wrote:Yeah, sorta. Except a selection box would pop up and you could select any of the warps you have unlocked so far, and the warps that you have activated would stay activated until you loaded a different level (they would stay activated even if you exited to the designer. That's what their purpose is: to warp you to an area you have been already).


Like checkpoints?
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Re: Last Legacy Suggestions

Postby Zunar » June 4th, 2011, 3:16 pm

Exactly! For use with long and/or hard levels.

EDIT: Also, another cool thing would be to have the effect from Super Mario Bros. Wii where a spot looks solid, but it actually isn't. If you run into it, it cuts out part of it to show you where you are. You guys know what I mean?
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