Re: Suyo's Totally Terrific Trigger Tutorial

Posted:
January 3rd, 2011, 8:55 am
by Zunar
How do you make an item and/or a set of tiles appear/disappear?
Re: Suyo's Totally Terrific Trigger Tutorial

Posted:
January 3rd, 2011, 9:11 am
by PhillipF
do you know how to make it so a trap door stays there?
Re: Suyo's Totally Terrific Trigger Tutorial

Posted:
January 3rd, 2011, 9:12 am
by Buff_
TheZunar123 wrote:How do you make an item and/or a set of tiles appear/disappear?
Look at Runouw's last post for tiles. It uses the change tile function.
Items on the other hand you have to move. So just choose moveitem, then in the x or y box put 99999, and tick relative. Then, after you've linked the item and trigger together, the item moves 99999 pixels on the x or y axis.
Re: Suyo's Totally Terrific Trigger Tutorial

Posted:
January 11th, 2011, 9:33 am
by StarF
Ace Suyo, I was looking for how to make my platform move via switch.
Re: Suyo's Totally Terrific Trigger Tutorial

Posted:
January 23rd, 2011, 8:11 pm
by Zimblunk
Okay, I apologize if this has already been answered somewhere, but I'm having trouble with gravity triggers: When I enter a trigger field that affects gravity, my gravity gets changed only once; if I enter another field that changes my gravity to something else and then come back to the first field, my gravity doesn't change again. This is happening with camera triggers too: I enter the first time, and the camera zooms in to, say, 120%. And when I enter another trigger, it zooms back out to 100%. But when I enter the first trigger again, the camera doesn't do anything.
Is there something I'm missing in setting up these triggers, or is this a bug? In case of the former, I would love any help.
Oh, and btw, Runouw, this game is amazing so far, and the number of things you can do with the Level Designer is HAUNTING... Currently working on a level called "Bluegrass Hills", can't wait for the final product. =)
Re: Suyo's Totally Terrific Trigger Tutorial

Posted:
January 25th, 2011, 1:34 am
by Suyo
Make sure you are using the turnon trigger to re-activate the switches again.
Re: Suyo's Totally Terrific Trigger Tutorial

Posted:
January 26th, 2011, 2:49 pm
by Zimblunk
Oh, dumb me, I kept deleting those two starting triggers whenever I made a new switch. Thanks!
Re: Suyo's Totally Terrific Trigger Tutorial

Posted:
February 6th, 2011, 1:13 am
by Mr_SaxMan
Thanks Suyo, I learned a lot from this that I wouldn't otherwise. This should help me.
HOLY CRAPZ 200th POST

!zomes!
Re: Suyo's Totally Terrific Trigger Tutorial

Posted:
February 14th, 2011, 5:00 pm
by Animorph
I fiddled around with the appearing bridge effect and tried to improve it.
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Comments?
EDIT: BTW, the title is a latin word for test.