Nero the DemonSlayer wrote:How do you clear the entire level at once so you don't have to edit the original?
File - New...
triforceguy1 wrote:
1 - Could someone please post a list of all the items and a brief description of each one, just so I get an idea what which one is (especially the blue box one) I already know about the scenery though so no need to explain about that
In order (from left to right going down)
1. Start - Where you start
2. Finish - Where you finish the level
3. Coin - Collectible in-game
4. Platform - You can move it using x and y values, or custom path. It is also editable to you can choose different types of platforms.
5. Color box - Place this over tiles (and maybe items in the future) to change the color, tint, alpha, brightness etc etc of the tiles. i.e, this could make tiles red, or invisible.
6. Delta box - When playing, you cannot use magic in this area.
7. Trigger/switch - Make things happen. i.e make blocks move, slow down time, reverse gravity etc..
8. Box switch - When coming in contact with this (you don't see it in the level) you make things happen. It does the same as the other trigger/switch but you don't purposely hit it.
9. Door - Move to another area of the level.
10. Sign - Place information for people who are playing to see.
11-14. Enemies
15 +. Scenery.
triforceguy1 wrote:2 - Could someone also tell me how to create planets and affect the gravity?
Use the tiles to create a platform, then highlight all of it. Then in the bottom right of the screen there should be a planet icon. Click it to make those tiles become planets. You can make the field of gravity larger or smaller depending on what you want.
Gravity - If you go to File - Course info, you can set the premade gravity which the character will have at the start of the level. If you want to change it mid-game, you have to use a trigger/switch. In the actions panel type thing, you click the +. Then click on gravity. From there, you can choose what the direction of gravity will be for the character when he hits the switch.