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Re: Your questions, our answers

PostPosted: January 2nd, 2011, 7:23 pm
by zebtrestalala
the good old "place a zero before the number trick" doesn't work, and I don't know what else would disable the item, so.....

Re: Your questions, our answers

PostPosted: January 3rd, 2011, 1:52 am
by Megar
Well, the LD does have different coding, so Im thinking you actually can't.
And Zeb, what were you results when you did it?

Re: Your questions, our answers

PostPosted: January 3rd, 2011, 7:10 am
by MICrophone
Well, just because the coding system is different doesn't mean that it can't be done. It merely means that some of us might have to be adventurous and creative in discovering ways to do this and many other things. Like with the SM63 designer, I suspect that as time goes on and we become more familiar with the designer we will also discover new glitches and level designer tricks.

Re: Your questions, our answers

PostPosted: January 3rd, 2011, 7:18 am
by Buff_
Actually, if you put the item or tile in the background layer, it is essentially disabled. And, as it is not, you can have it move and the character still not interact with it.

Re: Your questions, our answers

PostPosted: January 3rd, 2011, 6:43 pm
by Python0405
I don't know how to type in words on the signs. If someone could be of assistance. *holds out cookie* :awe:

Re: Your questions, our answers

PostPosted: January 3rd, 2011, 6:49 pm
by Chaukai
Basically, unlike Super Mario 63, where the details windows automatically pops up, you have to manually open these windows yourself. When you click on an item, at the bottom there will be a little bar that shows the coordinates as well as a "Copy", "Paste", and "Delete" button. To the right of the three is a small arrow. This is the details button. Click on it.

Re: Your questions, our answers

PostPosted: January 3rd, 2011, 9:49 pm
by zebtrestalala
I know that factor had me wondering for a while. But the reason I guess I need to screw around with the tiles a bit more and stuff. When I tried putting a switch in the background, though, it ended up dissapearing when I tested the level, so perhaps not all items can work like that. We'll have to see when it's finally released, but already I'm seeing the massive potential out there even without "hacking" the system!

Also, trying to change various things in the item code for the night without changing its location ended in not affecting the knight at all.

Re: Your questions, our answers

PostPosted: January 5th, 2011, 8:50 am
by Nero the DemonSlayer
How do you clear the entire level at once so you don't have to edit the original?

Re: Your questions, our answers

PostPosted: January 5th, 2011, 9:03 am
by triforceguy1
Firstly, Happy New Year everyone, may joy and happiness come to all of your live this year.

Now back to the topic.

1 - Could someone please post a list of all the items and a brief description of each one, just so I get an idea what which one is (especially the blue box one) I already know about the scenery though so no need to explain about that

2 - Could someone also tell me how to create planets and affect the gravity?

Thanks ;)
Leon

Re: Your questions, our answers

PostPosted: January 5th, 2011, 11:09 am
by Buff_
Nero the DemonSlayer wrote:How do you clear the entire level at once so you don't have to edit the original?

File - New...

triforceguy1 wrote:
1 - Could someone please post a list of all the items and a brief description of each one, just so I get an idea what which one is (especially the blue box one) I already know about the scenery though so no need to explain about that


In order (from left to right going down)

1. Start - Where you start
2. Finish - Where you finish the level
3. Coin - Collectible in-game
4. Platform - You can move it using x and y values, or custom path. It is also editable to you can choose different types of platforms.
5. Color box - Place this over tiles (and maybe items in the future) to change the color, tint, alpha, brightness etc etc of the tiles. i.e, this could make tiles red, or invisible.
6. Delta box - When playing, you cannot use magic in this area.
7. Trigger/switch - Make things happen. i.e make blocks move, slow down time, reverse gravity etc..
8. Box switch - When coming in contact with this (you don't see it in the level) you make things happen. It does the same as the other trigger/switch but you don't purposely hit it.
9. Door - Move to another area of the level.
10. Sign - Place information for people who are playing to see.
11-14. Enemies
15 +. Scenery.

triforceguy1 wrote:2 - Could someone also tell me how to create planets and affect the gravity?


Use the tiles to create a platform, then highlight all of it. Then in the bottom right of the screen there should be a planet icon. Click it to make those tiles become planets. You can make the field of gravity larger or smaller depending on what you want.

Gravity - If you go to File - Course info, you can set the premade gravity which the character will have at the start of the level. If you want to change it mid-game, you have to use a trigger/switch. In the actions panel type thing, you click the +. Then click on gravity. From there, you can choose what the direction of gravity will be for the character when he hits the switch.