Re: Your questions, our answers
You mean Delta Negate Zone boxes?...
If so,use them then.
If so,use them then.
Triple J wrote:1: Is there a way to change the NPC's dialogue, but only after you have talked to it once? I know you can move NPCs, but I don't know if that could cause any bugs...
2: Is it possible to move level splitters along with their ways of functioning, when using triggers? I haven't tested it, but I assume the splitters may then not work properly.
3: Has anybody managed to create any kind of "poof cloud" effect? It could help make magic seem more like "magic," or maybe as a splash at the bottom of a waterfall.
4: Is there a way to randomize item drops when killing enemies? And if you tag Squares with an Item Drop trigger, does it cause that "drop effect" when killing the enemy, like in Story Mode? I haven't tried this yet either, but I thought I'd ask.
Triple J wrote:
4: Is there a way to randomize item drops when killing enemies?
150x50~.6460ca.bZ.147bX3.148cf.149cf.138aa450~~~~0;144;1512;1;0;0~6:b;112;1440;64;64;0;1;add,g_a,g_a,1:sleep,5:branch,2,0,g_a,4:set,g_a,0:goto,0|61;368;1408;0;;1;1;8;stoptrigger,b:branch,5,4,g_a,0:branch,5,8,g_a,1:branch,5,10,g_a,2:branch,5,12,g_a,3:branch,5,14,g_a,4:itemdrop,this,0,0,0,1,1:exit:itemdrop,this,0,0,0,1,3:exit:itemdrop,this,0,0,0,1,5:exit:itemdrop,this,0,0,0,1,6:exit:itemdrop,this,0,0,0,1,9~My%20Level~~1~1;0;0~1~29;0~0;0;3~1405082728~0.5~4,3,0,0,0,0,0,0,0,0,0,0Yurimaster wrote:Triple J wrote:1: Is there a way to change the NPC's dialogue, but only after you have talked to it once? I know you can move NPCs, but I don't know if that could cause any bugs...
Yup, you can do like this:Branch if: my_var >= 1 then go to line #: 5
Dialog: <insert first dialogue here>
Add: my_var = my_var + 1
Exit
Dialog: <insert second dialogue here>
llitem:90;223;1504;1;1;0;;0;0;0;branch,3,4,dialog,1:dialog,1,%5Bfirst%20dialogue%20here%5D:add,dialog,dialog,1:exit:dialog,1,%5Bsecond%20dialogue%20here%5D;0