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Re: Your questions, our answers

PostPosted: December 10th, 2014, 5:54 pm
by Cyvern
I'm not sure if I'm missing something completely obvious, or this is just a bug.

Modifying enemy HP seems to only work on the crab. As seen in the following level code, the gray and red wolf die from around the same amount of hits, but the yellow and red crab do not. The exact values the enemies have can be found in the level code, but for reference, the gray wolf should have 5 hit points, and the red one should have 800, whereas the yellow crab should have 2 hit points, and the red crab 800. The red crab looks like it has a realistic health amount based on how long it takes to kill it, but the wolves seem to have no difference whatsoever.

Code: Select all
27x11~eK84eO.9eNeK16.11eK16.11eK16.11eK16.11eK16eL.9eMeK67~~~58;314;264;0;250;1;1;800;~0;112;216;1;0;0~58;284;269;0;;1;1;5;|50;356;178;0;;1;1;800;|50;412;187;0;100,300;1;1;2;~HealthTest~beep~19~15;0;0~1~0;0~0;0;3~1418262796~0.5~1,2,0,0,0,0,0,0,0,0,0,0


Any help/insight would be helpful.

Re: Your questions, our answers

PostPosted: December 11th, 2014, 3:19 am
by -BY
Yeah. You're right. These are generally missing. Except for the crab one and boss#2 sprite. However. It's among the well known 'bugs'.

Re: Your questions, our answers

PostPosted: February 3rd, 2015, 3:01 pm
by KABOOM
Is there any constant source of healing? The only way I've found to heal the player is through hearts which disappear after one use.

Also, when's RC3?

Re: Your questions, our answers

PostPosted: February 4th, 2015, 6:03 am
by CedarBranch
I don't think there's anything that does the job very effectively, but opening a shop and closing it with the back button gives you a checkpoint (and respawning heals you). (Check out JRFD's trigger tutorial thread to find the code.)

Re: Your questions, our answers

PostPosted: February 6th, 2015, 8:16 pm
by Raz
Has anyone made a nice looking boat? I can't make anything that looks nice while also being easy to use trigger-wise.

Re: Your questions, our answers

PostPosted: February 11th, 2015, 11:30 am
by CedarBranch
When adding or subtracting variables, what's the point of the "a" in "a=b+/-c"?

Re: Your questions, our answers

PostPosted: February 14th, 2015, 10:59 am
by KABOOM
In the function "a = b ± c", "a" is the variable that's being set to the new value. So, if you make the function "g_a = g_b + 1", this will set g_a to whatever g_b + 1 is, without actually changing g_b at all. Does that make any sense?

Re: Your questions, our answers

PostPosted: February 14th, 2015, 11:57 am
by CedarBranch
It does, thanks!

I was kind of thinking that before, actually, but I wasn't really sure, so yeah. :3

Re: Your questions, our answers

PostPosted: May 7th, 2015, 1:07 pm
by CedarBranch
Triple J wrote:I've got another question, because I couldn't find a good source through Google:
    Could somebody please explain how each platform "tipping" property setting works? I've been going through trial and error, but I still don't understand what happens with higher or lower integers in each field (i.e. I have no idea if I should have a higher or lower integer in "weight object strength," nor what it actually does).



I don't like going through trial & error every time I need a particular tipping effect, especially when a level gets a really long loading time. But still, it's a waste of time when I could figure out what each property does. But... I cannot seem to figure out what each property actually does, no matter how (much) I test them out.


EDIT: I renewed this thread, since it feels neglected and harder to find: http://www.lastlegacy.us/forums/viewtopic.php?f=8&t=388

Re: Your questions, our answers

PostPosted: June 7th, 2015, 5:21 am
by Supershroom
What's actually the fuss about creating blocks and planets? Actually, while their ID's exist, I can't find any item named "Block" or "Planet", so what do you do to create them? Do you have to go into the code for that?