Your questions, our answers

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Re: Your questions, our answers

Postby Buff_ » May 17th, 2011, 10:17 am

That's odd because it works with me fine.

Have you tried using relative?




You could also post the code if you want, and I can try to do it.
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Re: Your questions, our answers

Postby Zunar » May 23rd, 2011, 11:47 am

I have a few questions.

In Beta Level 1, there are a few effects that I'd like to know how to do. Like in the cave part, for example. You hit the switch and then the floor comes up. How would you do that? And also, in the snow part, how would you make it so that the platforms fall when you stand on them?
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Re: Your questions, our answers

Postby Buff_ » May 23rd, 2011, 12:07 pm

The floor comes up from the Change Tile function in switches. Runouw has is so that it gradually appears, which is done by using the Wait function as well as the Change tile. Here's Runouw's tutorial on how to use the Change Tile.

To make platforms fall, you go to the options and tick the 'touch-n-go' box. From there you can customise the settings for how fast you want the platform to move down(or any other direction).
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Re: Your questions, our answers

Postby Zunar » May 23rd, 2011, 12:18 pm

Thanks, Buff. I'll use those concepts in my future levels.
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Re: Your questions, our answers

Postby JSlayerXero » May 23rd, 2011, 3:48 pm

Penguini wrote:How do I make the shadows bigger? Some are to small. :?: :cry:


There is a way to make them bigger, use a trigger and use move item. Set it so that it will scale the shadow. I plan on making a level that uses this concept.
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Re: Your questions, our answers

Postby Cyvern » May 23rd, 2011, 4:11 pm

JSlayerXero wrote:
Penguini wrote:How do I make the shadows bigger? Some are to small. :?: :cry:


There is a way to make them bigger, use a trigger and use move item. Set it so that it will scale the shadow. I plan on making a level that uses this concept.


I am already doing one. Creates lots of lag though. It will be a series called Growing Shadow: The Legacy. That doesn't prevent you from doing it as well though.
ok good
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Re: Your questions, our answers

Postby JSlayerXero » May 23rd, 2011, 6:40 pm

Hybrog wrote:
JSlayerXero wrote:
Penguini wrote:How do I make the shadows bigger? Some are to small. :?: :cry:


There is a way to make them bigger, use a trigger and use move item. Set it so that it will scale the shadow. I plan on making a level that uses this concept.


I am already doing one. Creates lots of lag though. It will be a series called Growing Shadow: The Legacy. That doesn't prevent you from doing it as well though.


Ah yes, the ever-so-growing shadow. I have a level that uses that. The end part of the level features a giant ball of 20 or so shadows. It get's bigger, time slows down, and meanwhile you're being swarm by invisible enemies. Fun.

Any ways, quick question, do you think there should be enemies with adjustable health and damage? I personally think it would be awesome.
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Re: Your questions, our answers

Postby Dude1 » June 24th, 2011, 9:53 am

How do I make it so people cant change tiles in my level?
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Re: Your questions, our answers

Postby AwesomeJRFD » June 24th, 2011, 9:57 am

Dude1 wrote:How do I make it so people cant change tiles in my level?

If you mean using the Delta (using the spacebar to change tiles while in the level), then put a Delta Negate box around the area. (Delta Negate is the red box with a red diagonal line through it.
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Re: Your questions, our answers

Postby Dude1 » June 24th, 2011, 10:03 am

AwesomeJRFD wrote:
Dude1 wrote:How do I make it so people cant change tiles in my level?

If you mean using the Delta (using the spacebar to change tiles while in the level), then put a Delta Negate box around the area. (Delta Negate is the red box with a red diagonal line through it.

thank you.
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