Your questions, our answers

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Re: Your questions, our answers

Postby Dtroid » October 30th, 2013, 3:13 am

Ghetsis wrote:ImageTile
Various functions (Currently only 1) for manipulating tiles can be found in the "Tile" section.

ImageEdit Tiles
Changes a tile(s) at a specified location.
- When in a tile layer, find the coordinates of the tile you want to change. Place the new tile somewhere, highlight it, and copy it. Go back to the trigger and paste the copied tile in the "tile data:" field.
- "Back Layer" checkbox: If true, alters the tiles in the back layer.

Select & Copy the new tiles and Paste into the tile data and then choose the x and y (in units of tiles, from to-left)


1.What new tile?
2. How do we "copy" a tile?
3. Is it possible to move a tile to in between two Tile Coordinates?
4. How do I enable the character to stand on an item?
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Re: Your questions, our answers

Postby Raz » October 30th, 2013, 10:51 am

1. Whatever you want mannnn
2. "hightlight it" as it says, then press ctrl + c or press the green C at the bottom that should appear. Common computer logic here.
3. as in, put it inbetween two tiles? No. Unless you make it a moving block, then yes.
4. As in, stand on a tree or a flower or something? It's not possible but you can always just put invisible platforms like I did for the floating clouds thing in my levels thread.
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Re: Your questions, our answers

Postby Dtroid » October 31st, 2013, 2:43 am

Thanks,but could you teach me how to make an invisible platform?
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Re: Your questions, our answers

Postby -BY » October 31st, 2013, 7:50 am

Go to the colour options of the mentioned platform, change alpha to 0 and you're done.
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Re: Your questions, our answers

Postby BrawlerEX » October 31st, 2013, 3:42 pm

Hey, hey, hey, hey, is it possible for an invisible hit box to activated (Not where the hit box turns from dormant to active but when the hit box runs actually runs the functions assigned) when the character does a certain action? (Jump, attack, slide kick etc.)
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Re: Your questions, our answers

Postby Raz » October 31st, 2013, 4:56 pm

Maybe for jumping you can just put a hitbox slightly higher than the player so that if he jumps he'll touch the hitbox.
Karyete, Master of Civil Conversation
Disclaimer: none of these messages have been edited, context can be provided if needed (thanks discord!) but absolutely does not change anything about these messages and that he's too overly defensive and cocky to make situations better

Karyete: I don't have anything to say to you, I've been deliberately trying to not offend you for years, actually, but apparently everything I say to you is wrong. You come across as so aggressive that you successfully intimidated me into not wanting to talk to you
Karyete: Seriously, what is your problem? And not only that, you fail to even acknowledge you might be in some wrong here.
Karyete: Oooh it's you? Hello. Feel free to drop this right now. You're going to make yourself look like an idiot.
Karyete: We don't want to hear your opinion at this stage.
Karyete: You're not getting any apology, especially after now.
Karyete: You can stay up on your high horse, continue to twist the truth and act like an absolute child all you want. I refuse to give respect to a man who right now is picking up a dropped argument because he simply cannot fathom the idea that he might be in the wrong.
Karyete: How pathetic
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Re: Your questions, our answers

Postby zebtrestalala » November 1st, 2013, 11:00 am

Alternatively, you can make it lower than usual to make it when you crouch it activates, but that's it. Just crouching and jumping. Maybe in future updates there will be an "OnAttack" trigger or something but for now there's nothing like that.
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Re: Your questions, our answers

Postby Raz » November 1st, 2013, 11:07 am

If you are standing your body will still be touching the trigger.
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Disclaimer: none of these messages have been edited, context can be provided if needed (thanks discord!) but absolutely does not change anything about these messages and that he's too overly defensive and cocky to make situations better

Karyete: I don't have anything to say to you, I've been deliberately trying to not offend you for years, actually, but apparently everything I say to you is wrong. You come across as so aggressive that you successfully intimidated me into not wanting to talk to you
Karyete: Seriously, what is your problem? And not only that, you fail to even acknowledge you might be in some wrong here.
Karyete: Oooh it's you? Hello. Feel free to drop this right now. You're going to make yourself look like an idiot.
Karyete: We don't want to hear your opinion at this stage.
Karyete: You're not getting any apology, especially after now.
Karyete: You can stay up on your high horse, continue to twist the truth and act like an absolute child all you want. I refuse to give respect to a man who right now is picking up a dropped argument because he simply cannot fathom the idea that he might be in the wrong.
Karyete: How pathetic
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Re: Your questions, our answers

Postby zebtrestalala » November 1st, 2013, 4:23 pm

I've tried it in one of my levels, and it actually worked. I don't know why the lower half of your body doesn't trigger the hit trigger, but when crouching it does, but there's a small window where you can crouch and then activate it. I can post a small demo of the trigger if you want, but it's in my Cloud Cathedral level in my series.

EDIT: Demo

Code: Select all
150x50~.7050aa450~~~6;376;1490;64;64;0;1;dialog,1,It%20Works%21:invis_wait:turnon,this~0;144;1464;1;0;0|604;401;1455;1;1;85;;0~~My%20Level~~1~1;0;0~1~0;0~0;0;3~1383351939~0.4


Crouch where the arrow is.
Signatures are silly little things.

With that in mind, check out my clever, well-thought, and generally amazing level series!
Zebtrestalala's Possibly a Series Levels -http://runouw.com/forums/viewtopic.php?f=24&t=157&start=20
Or My Second Series! This one's cool too! -http://runouw.com/forums/viewtopic.php?f=24&t=2122&p=16280#p16280
Or if Last Legacy is more your thing, check out this one! -http://runouw.com/forums/viewtopic.php?f=81&t=39328&sid=c9a97fe200ffcb08c2ce64ebf877591a
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Re: Your questions, our answers

Postby JSlayerXero » November 1st, 2013, 4:48 pm

I've actually pointed that out in the past. It's in the tips & tricks section if I recall. I've also used that in my entry in the mini-LLLDC that happened a while back. I think Arceveti used that for his SMB 1-1 in LL if I recall. Although I'm not sure how buried it is since there's no links to an of this on the main post if I recall.
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