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Re: Designer Tips and Tricks

PostPosted: January 7th, 2014, 4:34 am
by l.m
I still don't get what you're trying to show here. What's new about making orbs smaller and bigger?


I just wanted to show how to change the properties of an item smoother, and with less functions. Nothing too much impressive.

Also, not just orbs, but all the items, like moving enemies, resize things. Not really sure if this is a valid thing to post here, but I wanted to share it here.

Re: Designer Tips and Tricks

PostPosted: January 11th, 2014, 4:31 am
by Dtroid
Yes,it should be a valid thing...but it's been known for quite a while. You can also do this if you want to move items.

JSlayerXero wrote:So, I figured out a way to retain global variables after death. To copy it straight out of my Mini-LLLDC entry:
Code: Select all
llitem:6:achv2mem;4203;348;64;64;0;1;branch,5,4,g_achvt,1:set,a,1:set,g_achv2t,1:exit:branch,5,7,g_achv2t,1:set,g_achv2t,1:add,g_achv,g_achv,a:set,g_achvt,0|46;4210;280;branch,5,6,achv,1:add,g_achv,g_achv,1:set,achv,1:activate,achv2mem:subtitle,1,%3Cb%3EAchievement%20Unlocked%3A%20%7B%24g_achv%7D/4%3C/b%3E%0DThe%20Ghost%27s%20Heart,75:sleep,60:subtitle_off|6;4288;256;64;64;0;1;set,g_achvt,1:activate,achv2mem



It works the same without the hitboxes.

Re: Designer Tips and Tricks

PostPosted: January 14th, 2014, 9:35 pm
by AwesomeJRFD
Lock enemies in place

Using a loop with no sleep functions to constantly set an enemy's x and y coords to relative 0 will lock it in place. This is because relative move item moves the enemy back to its start position before moving it. This is useful for invisible enemy hitboxes that are not contained in a walled box.

Here's an example with a moonwalking swordsman and a static Shadow Creature.
Code: Select all
25x25~.550aa75~~~~0;144;664;1;0;0~6;112;608;64;64;0;1;activate,lockEnemies|71:knight1;304;712;0;;1;1;6;|66:shadowcreature1;432;592;0;;1;1;4;|6:lockEnemies;0;800;16;16;0;1;move,knight1,0,0,0,0:move,shadowcreature1,0,0,0,0:goto,0~Locked%20enemies~AwesomeJRFD~1~1;0;0~1~0;0~0;0;3~1389763771~0.4


Respawning enemies

Moving an enemy far enough away from the player for it to respawn onDeath, than a delay of 2 or more frames, and back to its original place again, will make it respawn when it dies. This is useful for when you want to have invisible enemy hitboxes that last forever. I have some other uses too, those are secret for now. :3

Here are some examples:
Code: Select all
150x50~.7050aa450~~~~0;144;1464;1;0;0~50;272;1504;0;;1;1;2;move,this,0,0,1,0:sleep,2:move,this,272,1504,1,0|55;400;1504;0;;1;1;3;move,this,0,0,1,0:sleep,2:move,this,400,1504,1,0|74;528;1504;0;;1;1;5;move,this,0,0,1,0:sleep,2:move,this,528,1504,1,0|58;656;1504;0;;1;1;3;move,this,0,0,1,0:sleep,2:move,this,656,1504,1,0|71;784;1504;0;;1;1;6;move,this,0,0,1,0:sleep,2:move,this,784,1504,1,0~Respawning%20enemies~AwesomeJRFD~1~1;0;0~1~0;0~0;0;3~1389763041~0.4




I have a lot more tricks and stuff that I used in my L³DC entry, like custom backgrounds and 3D perspective. I'll post them here after the judging is complete.

Re: Designer Tips and Tricks

PostPosted: February 16th, 2014, 8:11 am
by Konradix
I have a question: how can I teleport something into coordinates set in variables that are constantly changing? I'm trying to teleport something to a player as he is moving, thus I used the Player coordinates thing, but I cannot figure out how to teleport an item to the player... In fact I have no idea how obtaining player's coordinates would be useful at all.

Re: Designer Tips and Tricks

PostPosted: February 16th, 2014, 9:29 am
by JSlayerXero
I believe there are two reasons JRFD made those. 1) If I recall, he was making a level based on portal. I'm not sure what the status has been on that. 2) His SMB in LL level. I don't recall if the player's coordinates were used in that or not.

You can first move the item to center where the coordinates detector used to be. Then, using the player's coordinates, use move item to move it to where the player would be. Since my iteration uses 8 pixels detection, you would move item 8 pixels, then have a variable increases or decrease until it equals the player's coordinates. That way, you can teleport an item on top of the player no matter where the player is standing. As long as there is no pausing, then it'll essentially move the item in an instant. That's one application to knowing the exact coordinates of the player.

Re: Designer Tips and Tricks

PostPosted: February 16th, 2014, 12:18 pm
by AwesomeJRFD
Here's the mentioned portal level:

Code: Select all
151x60~.18eQ.4eQ6.140eQ.4eQ6.895eQ.4eQ2.144eQ.4eQ.145eQ.4eQ.145eQ.4eQ.145eQ.4eQ.145eQ.4eQ.145eQ.4eQ.145eQ.4eQ.145eQ.4eQ.145eQ.4eQ.145eQ.4eQ.145eQ.4eQ.145eQ.4eQ.145eQ.4eQ.145eQ.4eQ.145eQ.4eQ.145eQ.4eQ.145eQ.4eQ.145eQ.4eQ.145eQ.4eQ.145eQ.4eQ.145eQ.4eQ.145eQ.4eQ.145eQ.150eQ.6eQ8.119eQ16.eQ.13eQ16.104eQ16.eQ.13eQ16.104eQ16.eQ.13eQ16.104eQ16.eQ.13eQ16.104eQ16.eQ.13eQ16.104eQ16.eQ.13eTeQ15.104eQ9.37eQ.104eQ9.37eQ.104eQ9.16eQ6eL.14eQ.104eQ9.16eQ5eK2eL.13eQ.104eQ9.16eQ4eK4.7eQ7.104eQ.7eQ.16eQ4eKeQ3.7eQ7.104eQ.7eQ.16eQ8.7eQ2eKeQ4.104eQ.24eQ3eKeQ3eK.7eKeQeKeQ4.104eQ.24eQ5eKeQeK.7eKeQeKeQ4.104eQ30eK13eQ107.eQ30eK13eQ107.eQ30eK13eQ107~.5587eQ2.7eK12.130eQ2.7eK12.130eQ2.7eK12.130eQ2.7eK12.130eQ2.7eK4eQ3eK2eQeK2.130eQ10eK3eQeKeQeKeQ2eK2.130eQ10eK3eQeKeQeK2eQeK2.130eQ10eK3eQeKeQeK2eQeK2.130eQ10eK3eQ3eKeQ3eK.130eQ10eK11.130eQ10eK11.130eQ2.149eQ2~~335;128;1488;-1;1;0;;0|332;224;1504;1;1;0;;0|331;184;1504;1;1;0;;0~0;160;1504;1;0;0|9:Acid;1184;1488;100,100,0,65,0,0,0,0,-50;9,2;au18;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;0;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;activate,killPlayer;1;1;0;0;1~6:portal2t;640;1448;64;80;1;1;set,x,0:set,y,0:branch,5,10,g_gtp1,0:activate,p2mv:invis_wait:set,g_gtp1,0:set,g_pvx,0:set,g_pvy,0:cameraoff:exit:set,g_gtp2,1:activate,p2sv:movechar,this,0,0,0,0,1,0:cinemamode:turnoff,player:sub,x,g_player_x,g_portal1x:branch,2,19,x,0:branch,1,25,x,0:goto,30:movechar,this,32,0,0,0,1,0:add,g_player_x,g_player_x,32:add,x,x,32:move,player,32,0,0,0:branch,2,16,x,0:goto,30:movechar,this,-32,0,0,0,1,0:sub,g_player_x,g_player_x,32:sub,x,x,32:move,player,-32,0,0,0:branch,1,16,x,0:sub,y,g_player_y,g_portal1y:branch,2,34,y,0:branch,1,40,y,0:goto,33:movechar,this,0,32,0,0,1,0:add,g_player_y,g_player_y,32:add,y,y,32:move,player,0,32,0,0:branch,2,31,y,0:goto,45:movechar,this,0,-32,0,0,1,0:sub,g_player_y,g_player_y,32:sub,y,y,32:move,player,0,-32,0,0:branch,1,31,y,0:cinemaoff:turnon,player:camera,1,0,0,0,portal1,0,0,1:sleep,1:branch,5,48,g_gtp2,1:cameraoff|40;672;160;|40;672;1504;|6;128;1440;64;64;0;1;activate,DEBUG:activate,resetVelocityX:activate,resetVelocityY:activate,moveAcid2:set,g_portal1x,672:set,g_portal1y,160:set,g_p1f,2:set,g_portal2x,672:set,g_portal2y,1504:set,g_p2f,1:set,g_player_x,160:set,g_player_y,1504:set,g_term_velocity,10:set,g_pthktpl,0:activate,varTest|6:player;176;1216;256;512;1;1;move,player,32,0,0,0:add,g_player_x,g_player_x,32:add,g_pvx,g_pvx,1:set,g_F,1|6:player;-112;1216;256;512;1;1;move,player,-32,0,0,0:sub,g_player_x,g_player_x,32:sub,g_pvx,g_pvx,1:set,g_F,0|6:player;-96;1200;512;256;1;1;move,player,0,-32,0,0:sub,g_player_y,g_player_y,32:sub,g_pvy,g_pvy,1:branch,2,5,g_pvy,0:set,g_pvy,0:exit|6:player;-368;1488;1024;512;1;1;move,player,0,32,0,0:add,g_player_y,g_player_y,32:add,g_pvy,g_pvy,1:branch,2,5,g_pvy,g_term_velocity:movechar,this,0,0,0,20,1,0:branch,1,7,g_pvy,0:set,g_pvy,0:exit|6:portal1t;640;104;64;80;1;1;set,x,0:set,y,0:branch,5,10,g_gtp2,0:activate,p1mv:invis_wait:set,g_gtp2,0:set,g_pvx,0:set,g_pvy,0:cameraoff:exit:set,g_gtp1,1:activate,p1sv:movechar,this,0,0,0,0,1,0:cinemamode:turnoff,player:sub,x,g_player_x,g_portal2x:branch,2,19,x,0:branch,1,25,x,0:goto,30:movechar,this,32,0,0,0,1,0:add,g_player_x,g_player_x,32:add,x,x,32:move,player,32,0,0,0:branch,2,16,x,0:goto,30:movechar,this,-32,0,0,0,1,0:sub,g_player_x,g_player_x,32:sub,x,x,32:move,player,-32,0,0,0:branch,1,16,x,0:sub,y,g_player_y,g_portal2y:branch,2,34,y,0:branch,1,40,y,0:goto,33:movechar,this,0,32,0,0,1,0:add,g_player_y,g_player_y,32:add,y,y,32:move,player,0,32,0,0:branch,2,31,y,0:goto,45:movechar,this,0,-32,0,0,1,0:sub,g_player_y,g_player_y,32:sub,y,y,32:move,player,0,-32,0,0:branch,1,31,y,0:cinemaoff:turnon,player:camera,1,0,0,0,portal2,0,0,1:sleep,1:branch,5,48,g_gtp1,1:cameraoff|x901:portal1;672;144;0.5;1;0;100,100,100,100,0,127,255,0,15|x901:portal2;672;1488;0.5;1;0;100,100,100,100,255,127|x901:portal1;672;144;0.25;0.75;0;|x901:portal2;672;1488;0.25;0.75;0;|6:DEBUG;-16;1600;16;16;0;1;subtitle,1,DEBUG%3A%0Dg_player_x%3A%20%7B%24g_player_x%7D%3B%20g_player_y%3A%20%7B%24g_player_y%7D%3B%0Dg_portal1x%3A%20%7B%24g_portal1x%7D%3B%20g_portal1y%3A%20%7B%24g_portal1y%7D%3B%0Dg_portal2x%3A%20%7B%24g_portal2x%7D%3B%20g_portal2y%3A%20%7B%24g_portal2y%7D%3B%0Dg_gtp1%3A%20%7B%24g_gtp1%7D%3B%20g_gtp2%3A%20%7B%24g_gtp2%7D%3B%0Dg_pvx%3A%20%7B%24g_pvx%7D%3B%20g_pvy%3A%20%7B%24g_pvy%7D%3B%20g_gtpv%3A%20%7B%24g_gtpv%7D%3B,50:sleep,1:goto,0|601:player;160;1480;1;1;0;;0|9:crosshair;160;1392;100,100,100,100,0,0,0,0,100;7,7;.3aB.6aB.6aB.3aB7.3aB.6aB.6aB;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;0;;0.08;0.08;1;0;1|6:resetVelocityX;-16;1616;16;16;0;1;sleep,4:branch,2,4,g_pvx,0:branch,1,6,g_pvx,0:goto,0:add,g_pvx,g_pvx,1:goto,0:sub,g_pvx,g_pvx,1:goto,0|6:resetVelocityY;-16;1632;16;16;0;1;sleep,4:branch,2,4,g_pvy,0:branch,1,6,g_pvy,0:goto,0:add,g_pvy,g_pvy,1:goto,0:sub,g_pvy,g_pvy,1:goto,0|6:killPlayer;-16;1648;16;16;0;1;gravity,180:movechar,this,0,-128,0,-20,1,1|6:moveAcid2;-16;1664;16;16;0;1;set,a,0:move,Acid,1,0,0,0:sleep,1:add,a,a,1:branch,2,1,a,32:move,Acid,-32,0,0,0:goto,0|6:-p1sv;-32;1680;16;16;0;1;branch,5,5,g_p1f,1:branch,5,11,g_p1f,2:branch,5,5,g_p1f,3:branch,5,11,g_p1f,4:goto,0:set,g_gtpv,g_pvy:goto,12:sub,g_gtpv,0,g_pvx:goto,12:sub,g_gtpv,0,g_pvy:goto,12:set,g_gtpv,g_pvx:exit|6:-p2sv;-32;1696;16;16;0;1;branch,5,5,g_p2f,1:branch,5,11,g_p2f,2:branch,5,5,g_p2f,3:branch,5,11,g_p2f,4:goto,0:set,g_gtpv,g_pvy:goto,12:sub,g_gtpv,0,g_pvx:goto,12:sub,g_gtpv,0,g_pvy:goto,12:set,g_gtpv,g_pvx:exit|6:-p1pv;-32;1712;16;16;0;1;branch,5,5,g_p1f,1:branch,5,7,g_p1f,2:branch,5,9,g_p1f,3:branch,5,11,g_p1f,4:goto,0:movechar,this,0,0,0,-1,0,0:goto,12:movechar,this,0,0,1,0,0,0:goto,12:movechar,this,0,0,0,1,0,0:goto,12:movechar,this,0,0,-1,0,0,0:branch,2,15,g_gtpv,0:branch,1,18,g_gtpv,0:goto,12:add,g_gtpv,g_gtpv,1:branch,2,0,g_gtp,0:exit:sub,g_gtpv,g_gtpv,1:branch,1,0,g_gtpv,0|6:-p2pv;-32;1728;16;16;0;1;branch,5,5,g_p2f,1:branch,5,7,g_p2f,2:branch,5,9,g_p2f,3:branch,5,11,g_p2f,4:goto,0:movechar,this,0,0,0,-1,0,0:goto,12:movechar,this,0,0,1,0,0,0:goto,12:movechar,this,0,0,0,1,0,0:goto,12:movechar,this,0,0,-1,0,0,0:branch,2,15,g_gtpv,0:branch,1,18,g_gtpv,0:goto,12:add,g_gtpv,g_gtpv,1:branch,2,0,g_gtp,0:exit:sub,g_gtpv,g_gtpv,1:branch,1,0,g_gtpv,0|6:moveAcid1;-32;1664;16;16;0;1;sleep,10:move,Acid,8,0,0,0:sleep,10:move,Acid,8,0,0,0:sleep,10:move,Acid,8,0,0,0:sleep,10:move,Acid,-24,0,0,0:goto,0|6:p2mv;-16;1728;16;16;0;1;branch,5,5,g_p2f,2:branch,5,7,g_p2f,4:branch,5,9,g_p2f,1:branch,5,11,g_p2f,3:goto,0:activate,pmvxr:exit:activate,pmvxl:exit:movechar,this,0,0,0,-1,0,0:goto,12:movechar,this,0,0,0,1,0,0:branch,2,15,g_gtpv,0:branch,1,18,g_gtpv,0:goto,12:add,g_gtpv,g_gtpv,1:branch,2,2,g_gtp,0:exit:sub,g_gtpv,g_gtpv,1:branch,1,2,g_gtpv,0|6:p1sv;-16;1680;16;16;0;1;branch,5,5,g_p1f,1:branch,5,7,g_p1f,2:branch,5,9,g_p1f,3:branch,5,11,g_p1f,4:goto,0:set,g_gtpv,g_pvy:goto,12:sub,g_gtpv,0,g_pvx:goto,12:sub,g_gtpv,0,g_pvy:goto,12:set,g_gtpv,g_pvx:exit|6:p2sv;-16;1696;16;16;0;1;branch,5,5,g_p2f,1:branch,5,7,g_p2f,2:branch,5,9,g_p2f,3:branch,5,11,g_p2f,4:goto,0:set,g_gtpv,g_pvy:goto,12:sub,g_gtpv,0,g_pvx:goto,12:sub,g_gtpv,0,g_pvy:goto,12:set,g_gtpv,g_pvx:exit|6:varTest;32;1600;16;16;0;1;branch,5,0,g_gtpv,0:subtitle,0,%7B%24g_gtpv%7D,50:sleep,30:subtitle_off|6:pmvxl;-16;1744;16;16;0;1;branch,4,6,g_gtpv,1:branch,4,7,g_gtpv,5:branch,4,9,g_gtpv,10:branch,4,11,g_gtpv,15:branch,4,13,g_gtpv,20:branch,1,15,g_gtpv,20:exit:movechar,this,0,0,-15,0,1,0:exit:movechar,this,0,0,-50,0,1,0:exit:movechar,this,0,0,-70,0,1,0:exit:movechar,this,0,0,-90,0,1,0:exit:movechar,this,0,0,-100,0,1,0|6:p1mv;-16;1712;16;16;0;1;branch,5,5,g_p1f,2:branch,5,7,g_p1f,4:branch,5,9,g_p1f,1:branch,5,11,g_p1f,3:goto,0:activate,pmvxr:exit:activate,pmvxl:exit:movechar,this,0,0,0,-1,0,0:goto,12:movechar,this,0,0,0,1,0,0:branch,2,15,g_gtpv,0:branch,1,18,g_gtpv,0:goto,12:add,g_gtpv,g_gtpv,1:branch,2,2,g_gtp,0:exit:sub,g_gtpv,g_gtpv,1:branch,1,2,g_gtpv,0|6:pmvxr;-16;1760;16;16;0;1;branch,4,6,g_gtpv,1:branch,4,7,g_gtpv,2:branch,4,9,g_gtpv,3:branch,4,11,g_gtpv,7:branch,4,13,g_gtpv,10:branch,1,15,g_gtpv,10:exit:movechar,this,0,0,10,0,1,0:exit:movechar,this,0,0,20,0,1,0:exit:movechar,this,0,0,22,0,1,0:exit:movechar,this,0,0,24,0,1,0:exit:movechar,this,0,0,26,0,1,0|6;144;1448;64;64;0;1;camera,0,0,0,0,,50,1,10:sleep,108000:cameraoff:goto,0~Portal~~15~13;0;0~0~13;0~0;0;3~1369174960~0.3


I used a teleport item/player to coordinates trigger to move the player between portals, if that helps.

Re: Designer Tips and Tricks

PostPosted: July 15th, 2014, 7:18 pm
by AwesomeJRFD
Sorry for the double-post, but I felt this was too important not to be seen:

Clickable Buttons

Code: Select all
150x50~.7050aa450~~~~0;144;1464;1;0;0~6;112;1408;64;64;0;1;move,mus,128,-128,0,0:move,non,-128,-128,0,0:setscale,as,1,1,5,0,0,1,0:sleep,1:goto,2|90:mus;336;1504;3;1.33;0;100,100,100,0;0;0;0;setmusic,26,0;0|x906;432;1280;2;2;0;|7;336;1504;;1;2;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;4;64;5;0;0;1000;3;0;1;1;subtitle,3,Click%20one%20to%20control%20the%20music.,50:pl_wait,1,0:subtitle_off;1|90:non;336;1504;3;1.33;0;100,100,100,0;0;4;0;setmusic,0,0;0|x906;176;1280;2;2;0;|x915:as;336;1312;1;1;0;|601;464;1312;2.5;2;0;100,100,100,100,0,0,0,0,100,-100;0|x906;192;1296;1;1;0;100,100,100,100,0,0,0,0,100|606;336;1456;1;1;90;;0~Click%20Detection~AwesomeJRFD~1~1;0;0~1~0;0~0;0;3~1405480630~0.5~4,3,0,0,0,0,0,0,0,0,0,0

Re: Designer Tips and Tricks

PostPosted: July 22nd, 2014, 3:10 pm
by AwesomeJRFD
Balloons!


Use these to help the player climb vertical hallways.

Code: Select all
llitem:9;240;1584;200,0,0,100,0,0,0,0,0,-100;2,3;cwcxcyczcucv;all;0;0;5;300;0;100;0;90;30;0;1;2;5;5;5;5;0;30;32;9999;0;0;r;u;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;pause,this:pl_wait,1,0:play,this;0.5;0.5;0;0;1|9;432;1584;0,0,200,100,0,0,0,0,0,-100;2,3;cwcxcyczcucv;all;0;0;5;300;0;100;0;90;30;0;1;2;5;5;5;5;0;30;32;9999;0;0;r;u;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;pause,this:pl_wait,1,0:play,this;0.5;0.5;0;0;1|9;336;1584;0,200,0,100,0,0,0,0,0,-100;2,3;cwcxcyczcucv;all;0;0;5;300;0;100;0;90;30;0;1;2;5;5;5;5;0;30;32;9999;0;0;r;u;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;pause,this:pl_wait,1,0:play,this;0.5;0.5;0;0;1



Example Level:

Code: Select all
40x50~bX256cf11bX30.21bX19.21bX19.21bX19.21bX19.21bX19.16cpcg2co.bX19.13cbbZbX25.11cbbZbX27.9cbbZbX29.9bX.13bX17.9bX.13bX17.9bX.2cbbZbX26.9bX.2bX28.9bX.2bX28.9bX.2bX28.9bX.2bX28.9bX.2bX28.9bX.2bX28.9bX.2bX28.9bX.2bX28.9bX.2bX28.9bX.2bX28.9bX.2bX28.9bX.2bX28.9bX.2bX28.9bX.2bX11.26bX.2bX11.26bX.2bX11.26bX.2bX11.26bX.2bX11.26bX.2bX11.26bX.2bX28.9bX.2bX25.12bX.2bX25.12bX.2bX331~.256eQ.eSeQeU.5eQ14.16eQeSeQeU.6eQ14.16eQ2eU.7eQ14.16eQeU.8eQ8eK2eQ4.16eQeR.8eQ8eK2eQ4.16eQ2eR.7eQ8eK2eQ4.16eQeTeQeR.6eQ14.16eQ.eTeQeR.5eQ14.16eQ.2eTeQeR.4eQ14.16eQ.3eTeQeR.3eQ14.16eQ.4eTeQeR.2eQ14.16eQ.5eTeQeR.eQ14.16eQ.6eTeQeReQ14.16eQ.7eTeQ5.26eQ.8eTeQ4.26eQ.8eSeQ4.26eQ.7eSeQ5.26eQ.6eSeQeUeQ4.26eQ.5eSeQeU.eQ4.26eQ.4eSeQeU.2eQ4.26eQ.3eSeQeU.3eQ4.26eQ.2eSeQeU.4eQ4.26eQ.eSeQeU.5eQ4.26eQeSeQeU.6eQ4.26eQ2eU.7eQ4.26eQeU.8eQ4.10bX16eQeR.8eQ4.10eQ18eR.7eQ4.10eQ17eTeQeR.6eQ4.10eQ17.eTeQeR.5eQ4.10eQ17.2eTeQeR.4eQ4.10eQ17.3eTeQeR.3eQ4.10eQ17.4eTeQeR.2eQ4.10eQ13bX4.5eTeQeR.eQ4.26bX.6eTeQeReQ4.23eQ.2bX.7eTeQ5.23eQ.2bX.8eTeQ4.25eQ2.9eQ4.25eQ2.9eQ4~286:str2;592;1344;0.25;2;0;;0|286:str3;688;1344;0.25;2;0;;0|286:str4;784;1344;0.25;2;0;;0~602;912;336;1;1;0;;0|602;1008;336;1;1;0;;0|602;688;1200;1;1;-90;;0|602;592;1104;1;1;-90;;0|602;784;1296;1;1;-90;;0|602;592;944;1;1;-90;;0|602;688;848;1;1;-90;;0|602;784;752;1;1;-90;;0|602;784;592;1;1;-90;;0|602;688;496;1;1;-90;;0|602;592;400;1;1;-90;;0|286:str1;528;1344;0.25;2;0;;0~0;144;1240;1;0;0|9:door;528;1152;;1,8;eK8;all;0;0;5;300;0;100;0;90;30;0;5;10;5;5;5;5;0;9999;5;256;0;0;l;d;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;0;;1;1;0;0;1|602;80;1152;1;1;0;;0|602;176;1152;1;1;0;;0|602;272;1152;1;1;0;;0|602;368;1152;1;1;0;;0|602;464;1152;1;1;0;;0|603;416;1200;1;1;90;;0|79:lava;-176;1320;1;1;0;;1024;1024;1|79:lava2;848;504;1;1;0;;128;1024;1|x79:lavafall;848;1328;1;1;-90;|x79:lavafall;848;1296;1;1;-90;|x79:lavafall;848;1264;1;1;-90;|x79:lavafall;848;1232;1;1;-90;|x79:lavafall;848;1200;1;1;-90;|275;568;224;1;-1;0;;0|275;632;224;1;-1;0;;0|275;688;224;1;-1;0;;0|275;752;224;1;-1;0;;0|275;816;224;1;-1;0;;0~9:red-balloon;592;1272;200,0,0,100,0,0,0,0,0,-100;2,3;cwcxcyczcucv;all;0;0;5;300;0;100;0;90;30;0;1;2;5;5;5;5;0;30;32;9999;0;0;r;u;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;0;pause,this:pl_wait,1,0:play,this;0.5;0.5;0;0;1|9:blue-balloon;784;1272;0,0,200,100,0,0,0,0,0,-100;2,3;cwcxcyczcucv;all;0;0;5;300;0;100;0;90;30;0;1;2;5;5;5;5;0;30;32;9999;0;0;r;u;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;0;pause,this:pl_wait,1,0:play,this;0.5;0.5;0;0;1|9:green-balloon;688;1272;0,200,0,100,0,0,0,0,0,-100;2,3;cwcxcyczcucv;all;0;0;5;300;0;100;0;90;30;0;1;2;5;5;5;5;0;30;32;9999;0;0;r;u;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;0;pause,this:pl_wait,1,0:play,this;0.5;0.5;0;0;1|36;424;1248;1;1;0;100,100,100,100,0,0,0,0,-50;0;0;playsound,62,1:move,energy,0,-256,0,0:activate,shoot:sleep,25:playsound,49,0.25:move,str1,0,512,0,0:sleep,5:playsound,46,1:play,door:sleep,15:playsound,49,0.25:move,str2,0,512,0,0:sleep,5:play,red-balloon:sleep,25:playsound,49,0.25:move,str3,0,512,0,0:sleep,5:play,green-balloon:sleep,25:playsound,49,0.25:move,str4,0,512,0,0:sleep,5:play,blue-balloon:sleep,20:playsound,60,2:stoptrigger,shoot:move,energy,0,256,0,0:move,crack,0,256,0,0:tile,26,39,1,3,,0:activate,lavarise:activate,lavafalls:sleep,540:stoptrigger,lavarise:sleep,30:playsound,63,1:move,red-balloon,0,9999,0,0:move,green-balloon,0,9999,0,0:move,blue-balloon,0,9999,0,0|x27;456;1288;1;1;180;|6;112;1184;64;64;0;1;move,energy,0,256,0,0|6:shoot;-16;1248;16;16;0;1;move,energy,3,0,0,0:sleep,1:goto,0|9;424;1304;;1,1;eK;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;;1;1;0;0;1|9;424;1304;;1,1;cZ;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;;1;1;0;0;1|286;424;1288;0.5;1.25;0;;0|6:lavarise;-16;1264;16;16;0;1;move,lava,0,-1.5,0,0:move,lava2,0,1.5,0,0:sleep,1:goto,0|112:crack;840;1304;0.2;0.15;90;100,100,100,100,0,0,0,0,-100;0|113:crack;840;1296;0.2;0.15;90;100,100,100,100,0,0,0,0,-100;0|6:lavafalls;-16;1280;16;16;0;1;set,a,0:move,lavafall,0,2,0,0:add,a,a,1:sleep,1:branch,2,1,a,16:move,lavafall,0,-32,0,0:goto,0|12;1120;376|x22:energy;456;1312;0.5;0.5;0;100,100,100,100,0,0,0,0,100~Balloons%20and%20Lava~AwesomeJRFD~19~12;0;0~1~29;0~0;0;3~1406421867~0.5~4,3,0,0,0,0,0,0,0,0,0,0

Re: Designer Tips and Tricks

PostPosted: July 29th, 2014, 5:17 am
by ReSult
Castle level? Puzzling Liquid? The Steam Enginge? Here you go:
LAVA.

Code: Select all
llitem:9;504;1552;100,0,0,60;6,5;eW30;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;;1;1;0;0;1|272;496;1472;1;1;0;100,100,100,0;0|272;464;1472;1;1;0;100,100,100,0;0|272;432;1472;1;1;0;100,100,100,0;0|272;528;1472;1;1;0;100,100,100,0;0|272;560;1472;1;1;0;100,100,100,0;0


Here
's the level if not working.



Code: Select all
150x50~.6762cf.5cf.143cf.5cf.131aa450~~~~0;144;1464;1;0;0|9;504;1552;100,0,0,60;6,5;eW30;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;;1;1;0;0;1~272;496;1472;1;1;0;100,100,100,0;0|272;464;1472;1;1;0;100,100,100,0;0|272;432;1472;1;1;0;100,100,100,0;0|272;528;1472;1;1;0;100,100,100,0;0|272;560;1472;1;1;0;100,100,100,0;0|46;623;1487;~My%20Level~~1~1;0;0~1~0;0~0;0;3~1406639659~0.4

Re: Designer Tips and Tricks

PostPosted: August 5th, 2014, 1:11 pm
by Harmless
I could've sworn Lava was already added in Null Space.