Designer Tips and Tricks

Talk about the level designer. Read about tips and tricks and share ideas.

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Re: Designer Tips and Tricks

Postby supermario123 » March 26th, 2011, 7:54 am

Placing Pictures In Signs

Code: Select all
150x50~0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*~1,112,1432,0,0,r|12,160,1474.6,%3Cimg%0Dsrc%3D%22http%3A//community.digitalmediaacademy.org/wp-content/uploads/2009/03/super_smash_bros_mario_01.jpg%22%0Dwidth%3D%22270%22height%3D%22200%22/%3E,0|12,203.3,1475.35,I%20just%20created%20a%20LL%20glitch%21,0~0*7500*~~Mario%20In%20LL~1~1,1~0~
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Re: Designer Tips and Tricks

Postby AwesomeJRFD » March 26th, 2011, 10:24 am

supermario123 wrote:Placing Pictures In Signs

Code: Select all
150x50~0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*~1,112,1432,0,0,r|12,160,1474.6,%3Cimg%0Dsrc%3D%22http%3A//community.digitalmediaacademy.org/wp-content/uploads/2009/03/super_smash_bros_mario_01.jpg%22%0Dwidth%3D%22270%22height%3D%22200%22/%3E,0|12,203.3,1475.35,I%20just%20created%20a%20LL%20glitch%21,0~0*7500*~~Mario%20In%20LL~1~1,1~0~


Uhh... You might want to tell pepole HOW?

And no, you didn't create that, because it's not your own picture. and it's not a glitch either, as it was already programmed into the game.

here's how:: show
Code: Select all
<img src="IMAGE URL HERE" width="100" height="100" align="right">


To get the image url, right-click on an image (I recommend .gif because white backgrounds blend in) and click copy image address.

Paste it where it says IMAGE URL HERE.

It might take a couple seconds to load in the level if it is a big image. You can change the width and the height.
Image
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Re: Designer Tips and Tricks

Postby supersonic50 » April 10th, 2011, 8:59 am

i just found one!

make a door have NaN points

it teleports you nowhere

nowhere is an OOB Out Of Bounds
Last edited by supersonic50 on April 15th, 2011, 10:19 pm, edited 2 times in total.
Image
Pokemon stuff: show
pokemon type: FIRE TYPE
legendary pokemon 1:
Spoiler: show
Image

legendary pokemon 2:
Spoiler: show
Image

pokemon:
Spoiler: show
Image

Dragons
My Scroll
living ones, please click the ones inside, updated once a week to current scroll contents •u○: show
Image Howengo Bluetail
Image Sunset the dragon
ImageDerpy the Dragon the 1st
Image Nightlit Featherwing
Image Greenlight Spirithead
Image Orther Greentail
Image Mistress Hurricane Darkland
Image
Image
Image
Image
other dragons: show
sadly, Dragon Adopters was shut down
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Re: Designer Tips and Tricks

Postby Buff_ » April 10th, 2011, 10:22 am

supersonic50 wrote:i just found one!

make a door have NaN points


You need to tell us what it does. Please edit that into your post.
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Re: Designer Tips and Tricks

Postby Cyvern » April 13th, 2011, 2:30 pm

It pretty much places you under the buildable grid and kills you. That is to the NaN door thing.
ok good
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Re: Designer Tips and Tricks

Postby supersonic50 » April 15th, 2011, 3:04 pm

AwesomeJRFD wrote:
supermario123 wrote:Placing Pictures In Signs

Code: Select all
150x50~0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*~1,112,1432,0,0,r|12,160,1474.6,%3Cimg%0Dsrc%3D%22http%3A//community.digitalmediaacademy.org/wp-content/uploads/2009/03/super_smash_bros_mario_01.jpg%22%0Dwidth%3D%22270%22height%3D%22200%22/%3E,0|12,203.3,1475.35,I%20just%20created%20a%20LL%20glitch%21,0~0*7500*~~Mario%20In%20LL~1~1,1~0~


Uhh... You might want to tell pepole HOW?

And no, you didn't create that, because it's not your own picture. and it's not a glitch either, as it was already programmed into the game.

here's how:: show
Code: Select all
<img src="IMAGE URL HERE" width="100" height="100" align="right">


To get the image url, right-click on an image (I recommend .gif because white backgrounds blend in) and click copy image address.

Paste it where it says IMAGE URL HERE.

It might take a couple seconds to load in the level if it is a big image. You can change the width and the height.


if you put a URL with a picture it will print it
Image
Pokemon stuff: show
pokemon type: FIRE TYPE
legendary pokemon 1:
Spoiler: show
Image

legendary pokemon 2:
Spoiler: show
Image

pokemon:
Spoiler: show
Image

Dragons
My Scroll
living ones, please click the ones inside, updated once a week to current scroll contents •u○: show
Image Howengo Bluetail
Image Sunset the dragon
ImageDerpy the Dragon the 1st
Image Nightlit Featherwing
Image Greenlight Spirithead
Image Orther Greentail
Image Mistress Hurricane Darkland
Image
Image
Image
Image
other dragons: show
sadly, Dragon Adopters was shut down
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Re: Designer Tips and Tricks

Postby AwesomeJRFD » May 1st, 2011, 11:44 am

supersonic50 wrote:
AwesomeJRFD wrote:
supermario123 wrote:Placing Pictures In Signs

Code: Select all
150x50~0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*~1,112,1432,0,0,r|12,160,1474.6,%3Cimg%0Dsrc%3D%22http%3A//community.digitalmediaacademy.org/wp-content/uploads/2009/03/super_smash_bros_mario_01.jpg%22%0Dwidth%3D%22270%22height%3D%22200%22/%3E,0|12,203.3,1475.35,I%20just%20created%20a%20LL%20glitch%21,0~0*7500*~~Mario%20In%20LL~1~1,1~0~


Uhh... You might want to tell pepole HOW?

And no, you didn't create that, because it's not your own picture. and it's not a glitch either, as it was already programmed into the game.

here's how:: show
Code: Select all
<img src="IMAGE URL HERE" width="100" height="100" align="right">


To get the image url, right-click on an image (I recommend .gif because white backgrounds blend in) and click copy image address.

Paste it where it says IMAGE URL HERE.

It might take a couple seconds to load in the level if it is a big image. You can change the width and the height.


if you put a URL with a picture it will print it


What do you mean? Can you give an example?
Image
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Re: Designer Tips and Tricks

Postby Zunar » May 11th, 2011, 7:03 pm

Here's another effect:

DIALOGUE

Yes, you can actually put dialogue.
1. Place your signs out-of-sight of the player and write your dialogue in them.
2. Place a switch or some kind of activation thing that will activate the signs. Activate the first sign, then put in a Wait command (say around 5 seconds, depending on the amount of the text in the sign). After the set time, the next sign will cover up the previous sign, so make sure the players have time to read what you want them to.
3. The player can also press Z to close that window, but the next window will open in the set time limit. Thus, you can create dialogue without having to read signs.
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Re: Designer Tips and Tricks

Postby supersonic50 » May 20th, 2011, 4:50 pm

ForeGround Is The BackGround

make anything invisible thats in front of the object youre puttinging the FG that is in the BG but it will cause a random thought to appear into ppls heads
'why is the <object name here> in front of a level object but also in the BG?'
thats an easy question to answer!
Image
Pokemon stuff: show
pokemon type: FIRE TYPE
legendary pokemon 1:
Spoiler: show
Image

legendary pokemon 2:
Spoiler: show
Image

pokemon:
Spoiler: show
Image

Dragons
My Scroll
living ones, please click the ones inside, updated once a week to current scroll contents •u○: show
Image Howengo Bluetail
Image Sunset the dragon
ImageDerpy the Dragon the 1st
Image Nightlit Featherwing
Image Greenlight Spirithead
Image Orther Greentail
Image Mistress Hurricane Darkland
Image
Image
Image
Image
other dragons: show
sadly, Dragon Adopters was shut down
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supersonic50
Mage's Apprentice

 
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Re: Designer Tips and Tricks

Postby fourinone » May 26th, 2011, 11:17 pm

I had some cool tricks in my levels topic, but never properly explained them, so here goes.

These two tricks are so easy, even MoD can use them! :troll:

Easy Scrolling Camera:
1. Go to Tiles, select a blank space, and create a moving block out of it. Name this block "camera", or whatever you want.
2. Have this blank block set to Custom Path, and draw whatever path you want the camera to follow. (If you just want the camera to move in a straight line, you can use regular motion.)
3. Place a Box Trigger over your character's starting position, with a single action: Camera --> check Linkage --> Lock on to: *name of your block* (in our case, "camera")
4. ???
5. The Game

Here's an example:
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150x50~0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*45*5d02K*3*0*47*2K*3*0*26*5d0*20*2K*3*0*23*5d0*5*5d0*17*2K*3*0*44*5d0*2*2K*3*0*21*5d0*9*5d0*15*2K*3*0*47*2K*3*0*42*5d0*4*2K*3*0*21*5d0*10*5d0*14*2K*3*0*40*5d0*6*2K*3*0*38*5d0*8*2K*3*0*21*5d0*10*5d0*14*2K*3*0*36*5d0*10*2K*3*0*47*2K*3*0*22*5d0*11*5d0*12*2K*3*0*25*5d0*5*5d0*15*2K*3*0*28*5d0*18*2K*3*0*36*5d0*10*2K*3*0*47*2K*3*0*47*2K*3*0*35*5d0*11*2K*3*0*47*2K*3*0*47*2K*3*0*33*5d0*13*2K*3*0*47*2K*3*0*47*2K*3*0*32*5d0*14*2K*3*0*47*2K*3*0*47*2K*3*0*31*5d0*15*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*32*5d0*14*2K*3*0*47*2K*3*0*47*2K*3*0*33*5d0*13*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*33*5d0*13*2K*3*0*47*2K*3*0*47*2K*3*0*13*5d0*5*5d0*5*5d0*5*5d0*15*2K*3*0*16*5d0*5*5d0*5*5d0*18*2K*3*0*47*2K*3*0*47*2K*3*0*29*5d0*17*2K*3*0*47*2K*3*0*47*2K*3*0*28*5d0*18*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*28*5d0*18*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*28*5d0*18*2K*3*0*28*5d0*18*2K*3*0*28*5d0*18*2K*3*0*28*5d0*18*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*~1,109,1436,0,0,r|3:camera,59,1392,1,1,100,0,64,16,0,0,0,0,133&21;242&-13;357&-65;418&-137;443&-195;517&-255;584&-314;612&-412;642&-511;605&-612;579&-711;486&-740;386&-736;287&-735;220&-670;195&-584;221&-477;285&-418;381&-384;477&-383;576&-318;675&-253;764&-285;873&-348;964&-382;1056&-419;1176&-385;1281&-348;1407&-352;1500&-416;1507&-606;1502&-792;1503&-996;1530&-1037;1543&-904;1542&-705;1541&-516;1630&-483;1737&-511;1851&-513;2029&-518;,1,1,64,64,0,0,r,0,0.2,0.2,c,0,2,999|6,78,1403,camera:1;0;0;0;camera;100;1;10,0,1,64,64|14,2088,864,r,0|6,2016,739,turnoff:camera,0,1,128,128~0*7500*~~My%20Level~1~1,1~0~

Note: If you want the camera to stop at a certain point, use a Box Trigger with the action Turn Off --> *name of your invisible block*, as seen in the example.


Foregrounds:
Normally, items appear behind tiles, which can be distressing if you're trying, say, to put some trees in the foreground, in front of the ground and the character. There's an easy fix for this, however. Simply change your entire ground into a moving block, with speed and rotation set to 0. Now, all items placed afterward will appear in front of the ground. Not an incredible trick, but those of you who like designing environments might find this tip useful.

Example:
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150x50~2J*7500*~1,112,1432,0,0,Right|3,2368,1520,150,3,101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101,0,64,16,0,0,0,0,-,1,1,64,64,0,0,0,0,0.2,0.2,c,1,1,0.2|118:foreground,266,1632,r,0|6,80,1405,moveitem:foreground;1;0;0;0;0;300;300,0,1,64,64~0*7500*~~My%20Level~1~1,1~0~

Bonus: Try combining this with the "Running Away Item" trick for a more realistic (?) foreground.
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150x50~2J*7500*~1,640,1440,0,0,Right|3,2368,1520,150,3,101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101.101,0,64,16,0,0,0,0,-,1,1,64,64,0,0,0,0,0.2,0.2,c,1,1,0.2|118:foreground,898,1632,r,0|6,609,1410,moveitem:foreground;1;0;0;0;0;300;300,0,1,64,64|6:mover,640,1216,moveitem:foreground;1;-1;0;1;0;0;0:moveitem:mover;1;1;0;1;0;0;0:turnon:this,1,1,64,256|6:mover,576,1216,moveitem:foreground;1;1;0;1;0;0;0:moveitem:mover;1;-1;0;1;0;0;0:turnon:this,1,1,64,256|6:mover,648,1216,moveitem:foreground;1;-1;0;1;0;0;0:moveitem:mover;1;1;0;1;0;0;0:turnon:this,1,1,64,256|6:mover,688,1216,moveitem:foreground;1;-1;0;1;0;0;0:moveitem:mover;1;1;0;1;0;0;0:turnon:this,1,1,64,256|6:mover,680,1216,moveitem:foreground;1;-1;0;1;0;0;0:moveitem:mover;1;1;0;1;0;0;0:turnon:this,1,1,64,256|6:mover,672,1216,moveitem:foreground;1;-1;0;1;0;0;0:moveitem:mover;1;1;0;1;0;0;0:turnon:this,1,1,64,256|6:mover,664,1216,moveitem:foreground;1;-1;0;1;0;0;0:moveitem:mover;1;1;0;1;0;0;0:turnon:this,1,1,64,256|6:mover,656,1216,moveitem:foreground;1;-1;0;1;0;0;0:moveitem:mover;1;1;0;1;0;0;0:turnon:this,1,1,64,256|6:mover,528,1216,moveitem:foreground;1;1;0;1;0;0;0:moveitem:mover;1;-1;0;1;0;0;0:turnon:this,1,1,64,256|6:mover,536,1216,moveitem:foreground;1;1;0;1;0;0;0:moveitem:mover;1;-1;0;1;0;0;0:turnon:this,1,1,64,256|6:mover,544,1216,moveitem:foreground;1;1;0;1;0;0;0:moveitem:mover;1;-1;0;1;0;0;0:turnon:this,1,1,64,256|6:mover,552,1216,moveitem:foreground;1;1;0;1;0;0;0:moveitem:mover;1;-1;0;1;0;0;0:turnon:this,1,1,64,256|6:mover,560,1216,moveitem:foreground;1;1;0;1;0;0;0:moveitem:mover;1;-1;0;1;0;0;0:turnon:this,1,1,64,256|6:mover,568,1216,moveitem:foreground;1;1;0;1;0;0;0:moveitem:mover;1;-1;0;1;0;0;0:turnon:this,1,1,64,256~0*7500*~~My%20Level~1~1,1~0~

....this needs some fine-tuning, but you get the idea (I hope :X).


More to come later!
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