Designer Tips and Tricks

Talk about the level designer. Read about tips and tricks and share ideas.

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Re: Designer Tips and Tricks

Postby PH 007 » November 1st, 2011, 9:51 am

SuperMarioMan wrote:
PH 007 wrote:Here comes a really strange glitch:

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Just hit the switch (not necessary... I just like to do the things the difficult way (except homework :o_O: ) :mrgreen: ).
B.T.W.: It has an exit. Perfectly hidden (I think that you get the sarcasm)

What's the glitch? Would you mind explaining how to do it?


Heheh very easy... I'm not really a "poet" with the words... so... here are a little "walktrough" <rotate=90> :arrow: </rotate=90>
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P.S:
I know that the "Rotate" code in the forums don't work... It's just a joke... that means... "arrow that points to the right rotated 90º to the right"... in other words... "arrow that points down"... to the level code...
Being lazy since... zzz

My Last Legacy Levels ! YAY!
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hide the path

Postby supersonic50 » November 23rd, 2011, 12:36 pm

:facepalm: there are NO gimmicks here(unless hiding a path is a gimmick) :facepalm:

set the play-on ground to Alpha 0 in the area your making the 'hidden walkway', place a block you want to hide like so:
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BBB
NNN
NNN
BBB
the N means nothing the B means your block, now to get it started you have to place the SAME TYPE of block in the BG like so:
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BBB
NBN
NBN
BBB
now what that does is makes a DARKER version of your block, but you want it to hide behind your block and make it look like this:
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BBB
NBN
NBN
BBB
you need to set the alpha box in the middle at the size of 4 blocks high and 1 width so it looks liek this in the FG:
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BNB
NNN
NNN
BNB
now you want to try to make the BG boxes look like the foreground, you MIGHT get it perfect, in the end it should look like:
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BBB
NBN
NBN
BBB
but its really just:
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BBB
NNN
NNN
BBB


have fun, it might not work
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Re: Designer Tips and Tricks

Postby *Emelia K. Fletcher » November 26th, 2011, 2:59 am

Gimmick = Something that enhances the gameplay using what there is = Black holes, rain, etc.


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HOVERBOARD! Woot!

Postby Animorph » November 26th, 2011, 10:50 am

This also is in my levels topic, so yeah... Anyways, basically it's like the car thing by... Whoever it was that made that awesome thing. However, it's a hover board so you're able to fight on it.
It's very simple and needs polish. You have three triggers: One to move right, one to move left, and one to jump. The right and left ones are self explanatory, but the jump is pretty complicated. Basically, it makes it go up with you when you jump, and then waits a second or so until it goes back down with you.
I just did a terrible job explaining... You know what? Just try it yourself and you'll get it!
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Re: Designer Tips and Tricks

Postby Drksteel » November 26th, 2011, 7:14 pm

How to have a third background:

1. Make what you want of third background with tiles in the background, otherwise will not work
2. Tile -> block
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What sig? :awe:
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Re: Designer Tips and Tricks

Postby PH 007 » December 8th, 2011, 9:04 am

Atomic Platforms!

You hop in It, turn yourself into atoms and then can pass trough... anything!
Mine invention of course :awe:

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Easy but EPIC :troll:

EDIT: Sometimes it works with custom path... and sometimes with the normal movement settings... oh BTW the second thing is better. Plus I recommend using straight lines in the custom path settings!
Being lazy since... zzz

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Re: Designer Tips and Tricks

Postby PH 007 » December 26th, 2011, 12:19 pm

Hey look at this... very good!
Easy but EPIC :troll:

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Really cool... I think that I will use that for ending my first LLC level (like half part done yay!)...
Being lazy since... zzz

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Re: Designer Tips and Tricks

Postby supersonic50 » July 11th, 2012, 11:45 pm

Drksteel wrote:How to have a third background:

1. Make what you want of third background with tiles in the background, otherwise will not work
2. Tile -> block


i had allready posted this here/somewhere on this forum
Image
Pokemon stuff: show
pokemon type: FIRE TYPE
legendary pokemon 1:
Spoiler: show
Image

legendary pokemon 2:
Spoiler: show
Image

pokemon:
Spoiler: show
Image

Dragons
My Scroll
living ones, please click the ones inside, updated once a week to current scroll contents •u○: show
Image Howengo Bluetail
Image Sunset the dragon
ImageDerpy the Dragon the 1st
Image Nightlit Featherwing
Image Greenlight Spirithead
Image Orther Greentail
Image Mistress Hurricane Darkland
Image
Image
Image
Image
other dragons: show
sadly, Dragon Adopters was shut down
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Re: Designer Tips and Tricks

Postby Oranjui » July 26th, 2012, 1:43 am

pls no



v----- (post below) lawl i saw that -----v
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Re: Designer Tips and Tricks

Postby Raz » January 21st, 2013, 1:46 pm

There's Runouw written on the mountains of one of the backgrounds.


Also:
Clouds you can walk on.
1. Spawn a platform and a cloud. I suggest the cloud as shown in the picture, as it is flat. Make sure the platform is at a layer behind the cloud, like mid-back layer.
Image
2. Put the platform in the cloud like this. Put it at the height of the cloud so it doesnt look like you are floating.
Image
3. Go to the second to last tab of the platform called "Colour Properties" and set the alpha to 0.
Image
4. Walk on it.
Image
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