Designer Tips and Tricks

Talk about the level designer. Read about tips and tricks and share ideas.

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Re: Designer Tips and Tricks

Postby AwesomeJRFD » April 4th, 2013, 4:50 pm

Better Wind sort of

Courtesy of JSlayerXero:

If you want wind in a single area:
Wind will be contained to inside the trigger.
Code: Select all
llitem:6;0;0;640;320;1;1;movechar,this,-4,0,0,0,0,0


Edited by me:

If you want wind in a whole level (limited by level transitions):
Make sure to activate "wind" first.
Code: Select all
llitem:6:wind;0;0;16;16;0;1;movechar,this,-4,0,0,0,0,0:sleep,1:goto,0


Courtesy of JSlayerXero:

Windshield:
Place this in a "whole level" wind area to stop the wind while the player is inside it.
Code: Select all
llitem:6;0;0;64;64;1;1;stoptrigger,wind:invis_wait:activate,wind
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Re: Designer Tips and Tricks

Postby AwesomeJRFD » April 4th, 2013, 9:45 pm

Use Items as the Player's Sprite

This requires my Player Coordinates to be implemented into your level already.

Also, it only works well on single-color backgrounds, unless somebody finds a way to make the player invisible.

Instructions: show
Step 1:
After you've set up the Player Coordinates, completely cover the player with an item in the "Mid Front Items" layer. Tag it "player". Make sure it is completely the same color of the background you will be using. In this example, that color is black.
Image
The player is behind that black square.

Step 2:
Find the item(s) you want to use as the sprite. Tag them "player". Put them right over the actual player, while remaining in the "Mid Front Items" layer. In this example, we will be using a tree.
Image

Step 3:
Change the background to the appropriate color, then test the level. The sprite should now move with the player.
Image
Congratulations. You are now a tree. :3The next few steps will focus on changing the direction of the sprite based on the direction the player is facing. You can skip them if you don't care about that.

Step 4:
Now that you have your sprite moving with the player, we'll focus on changing the direction of the sprite.
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Re: Designer Tips and Tricks

Postby CedarBranch » April 5th, 2013, 7:21 am

AwesomeJRFD wrote:Use Items as the Player's Sprite

This requires my Player Coordinates to be implemented into your level already.

Also, it only works well on single-color backgrounds, unless somebody finds a way to make the player invisible.

Instructions: show
Step 1:
After you've set up the Player Coordinates, completely cover the player with an item in the "Mid Front Items" layer. Tag it "player". Make sure it is completely the same color of the background you will be using. In this example, that color is black.
Image
The player is behind that black square.

Step 2:
Find the item(s) you want to use as the sprite. Tag them "player". Put them right over the actual player, while remaining in the "Mid Front Items" layer. In this example, we will be using a tree.
Image

Step 3:
Change the background to the appropriate color, then test the level. The sprite should now move with the player.
Image
Congratulations. You are now a tree. :3The next few steps will focus on changing the direction of the sprite based on the direction the player is facing. You can skip them if you don't care about that.

Step 4:
Now that you have your sprite moving with the player, we'll focus on changing the direction of the sprite.

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Re: Designer Tips and Tricks

Postby AwesomeJRFD » April 5th, 2013, 11:19 am

Gravity Strength Control/Jump Height Sort of

Paste this into your level:
Code: Select all
llitem:6:changeGravity;-16;1600;16;16;0;1;movechar,this,0,0,0,-0.2,0,0:sleep,1:goto,0

Changing the "-0.2" in "Move Character" will control the strength of gravity.
Negative numbers will let you jump higher.

  • Anything lower than -0.4 will make you fly upwards infinitely.
  • Anything higher than 4.5 will cause the player to be pushed into the ground.
  • Anywhere in the 4.6 to 5.0 range will make the character do somersaults while walking.
  • Anything higher than 5.0, and you get earthquakes.

Use Activate "changeGravity" to change the gravity, and use Stop "changeGravity" to reset the gravity.
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Re: Designer Tips and Tricks

Postby Raz » April 5th, 2013, 1:08 pm

jeezus let other people discover stuff too, m8. :c
Karyete, Master of Civil Conversation
Disclaimer: none of these messages have been edited, context can be provided if needed (thanks discord!) but absolutely does not change anything about these messages and that he's too overly defensive and cocky to make situations better

Karyete: I don't have anything to say to you, I've been deliberately trying to not offend you for years, actually, but apparently everything I say to you is wrong. You come across as so aggressive that you successfully intimidated me into not wanting to talk to you
Karyete: Seriously, what is your problem? And not only that, you fail to even acknowledge you might be in some wrong here.
Karyete: Oooh it's you? Hello. Feel free to drop this right now. You're going to make yourself look like an idiot.
Karyete: We don't want to hear your opinion at this stage.
Karyete: You're not getting any apology, especially after now.
Karyete: You can stay up on your high horse, continue to twist the truth and act like an absolute child all you want. I refuse to give respect to a man who right now is picking up a dropped argument because he simply cannot fathom the idea that he might be in the wrong.
Karyete: How pathetic
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Re: Designer Tips and Tricks

Postby AwesomeJRFD » April 5th, 2013, 6:13 pm

Kill the Player Instantly

Paste this into a trigger:
Code: Select all
lltrigger:movechar,this,0,9999,0,-20,1,1






Raz wrote:jeezus let other people discover stuff too, m8. :c

Go ahead. I'm not stopping you. ;)
Last edited by AwesomeJRFD on April 9th, 2013, 7:30 pm, edited 1 time in total.
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Re: Designer Tips and Tricks

Postby Raz » April 5th, 2013, 6:26 pm

stop
Karyete, Master of Civil Conversation
Disclaimer: none of these messages have been edited, context can be provided if needed (thanks discord!) but absolutely does not change anything about these messages and that he's too overly defensive and cocky to make situations better

Karyete: I don't have anything to say to you, I've been deliberately trying to not offend you for years, actually, but apparently everything I say to you is wrong. You come across as so aggressive that you successfully intimidated me into not wanting to talk to you
Karyete: Seriously, what is your problem? And not only that, you fail to even acknowledge you might be in some wrong here.
Karyete: Oooh it's you? Hello. Feel free to drop this right now. You're going to make yourself look like an idiot.
Karyete: We don't want to hear your opinion at this stage.
Karyete: You're not getting any apology, especially after now.
Karyete: You can stay up on your high horse, continue to twist the truth and act like an absolute child all you want. I refuse to give respect to a man who right now is picking up a dropped argument because he simply cannot fathom the idea that he might be in the wrong.
Karyete: How pathetic
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Re: Designer Tips and Tricks

Postby AwesomeJRFD » April 5th, 2013, 10:41 pm

Raz wrote:stop

No. Why should I? I'm not hurting anyone, nor am I preventing anyone from doing anything. Please explain why I should stop.
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Re: Designer Tips and Tricks

Postby Zunar » April 6th, 2013, 7:08 am

I'm more interested in how you're finding all this stuff so quickly. Are you messing around on the LD like all day, trying completely random stuff until you figure out something cool?
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Re: Designer Tips and Tricks

Postby KABOOM » April 6th, 2013, 10:43 am

Skippable Text Intro

Code: Select all
25x50~.1175aa75~~~~0;505;1506;0;0;0|6:begin;471;1441;64;64;0;1;subtitle,0,Blah%2C%20blah...,50:sleep,90:subtitle,0,Mumble%2C%20mumble...,50:sleep,90:subtitle,0,Exposition%2C%20exposition...,50:sleep,90:subtitle,0,Talk%2C%20talk...,50:sleep,90:subtitle,0,Monologue%2C%20monologue...,50:sleep,90:goto,0|6:begin;471;1434;64;64;0;1;subtitle,1,Press%20Z%20at%20any%20time%20to%20skip%20this%20opening.,50:invis_wait:subtitle_off|7:begin;500;1453;100,100,100,0;1;7;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;4;64;5;0;0;1000;3;0;1;1;;2|50:begin;458;1501;0;100,100,100,0;1;1;1;move,begin,0,9999,0,0:stoptrigger,begin|7:begin;486;1472;100,100,100,0;1;2;all;90;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;4;64;5;0;0;1000;3;0;1;1;;2|7:begin;437;1480;100,100,100,0;1;2;all;90;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;4;64;5;0;0;1000;3;0;1;1;;2|7:begin;522;1479;100,100,100,0;1;2;all;90;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;4;64;5;0;0;1000;3;0;1;1;;2|2;177;1507|7:begin;563;1481;100,100,100,0;1;2;all;90;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;4;64;5;0;0;1000;3;0;1;1;;2|50:begin;540;1506;0;100,100,100,0;1;1;1;move,begin,0,9999,0,0:stoptrigger,begin~~Skipping%20Text%20test~~1~1;0;0~0~0;0~0;0;3~1365274366~0.3


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