Crush the bugs.

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Re: Crush the bugs.

Postby Zunar » April 23rd, 2013, 6:31 pm

Neo-Exodus wrote:Tiles that span an Up Down Splitter do not connect. This allow the player to latch onto wall near the on the bottom of the splitter. The player can then climb up this block and run along the top of the stage without transitioning.

I pointed this out two pages ago, actually. Bottom post.
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Re: Crush the bugs.

Postby sirknightingfail » April 25th, 2013, 4:20 pm

@Kaboom when I try to play the level it says the code is not recognized.
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Re: Crush the bugs.

Postby AwesomeJRFD » April 25th, 2013, 4:39 pm

sirknightingfail wrote:@Kaboom when I try to play the level it says the code is not recognized.

Items are now serialized as text since the last update. You need to paste the code literally into the level using ctrl+v (cmd+v on a mac) as if you were pasting a normal item.
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Re: Crush the bugs.

Postby KABOOM » May 11th, 2013, 6:12 am

When an enemy is moved on a platform and then is moved relatively by a trigger, the trigger ignores the movement of the enemy by the platform. It's a little hard to explain.
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Re: Crush the bugs.

Postby Buff_ » May 28th, 2013, 4:00 am

Tried to select multiple actions to copy and, depending on the order, I get this error:

RangeError: Error #1125: The index -2 is out of range 9.
at com.runouw.ll.ui.ld.window.tabs.items::Tab_TriggerProperties/onMouseUp()
at com.runouw.ll.ui.behaviors.buttons::ClickFunctionBehavior/mouseUp()
at com.runouw.ll.ui::BehaviorHandler$/mouseUp()


9 being the number of actions. Also actions rearrange themselves when multiselecting in a non-sequential order. (though through multiple retries to get the error (I did get it some, but not all, the time) that might be from dragging.)



Sliding kick bypasses triggers.
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Re: Crush the bugs.

Postby Kirby859 » June 1st, 2013, 1:02 pm

I don't think this is normal:

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turns into:

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Re: Crush the bugs.

Postby JSlayerXero » June 1st, 2013, 1:36 pm

Oh no, that's perfectly normal. You turned it into a planet instead of a block. Planets wrap around and stuff which makes them look really bizarre when it's not a wide selection.
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Re: Crush the bugs.

Postby Kirby859 » June 1st, 2013, 2:19 pm

JSlayerXero wrote:Oh no, that's perfectly normal. You turned it into a planet instead of a block. Planets wrap around and stuff which makes them look really bizarre when it's not a wide selection.

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Re: Crush the bugs.

Postby Yoshi42 » June 24th, 2013, 7:46 am

Sometimes you enter delta mode and you can't leave it!
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Re: Crush the bugs.

Postby Yoshi42 » June 28th, 2013, 3:35 pm

The controls leads you to a load tab but with a red tab color, not blue.
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