Crush the bugs.

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Re: Crush the bugs.

Postby Yoshi42 » September 22nd, 2013, 11:52 am

You can place blocks on non-delta squares. After you delete it and go into delta again the spot that you placed the block in is now a delta-square

WORD KEY:
non-delta square: a spot where you can't place or delete tiles.
delta square: a spot where you can place or delete tiles.


(Sorry if this makes no sense, there's no easy way to explain it without bending some sense)
(Only in delta negate Zones)
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Re: Crush the bugs.

Postby Zunar » September 25th, 2013, 5:06 pm

If you hit the last respawn point in the third level (Fort Syzygy) and then die, when you respawn you'll have happy music and no darkness.
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Re: Crush the bugs.

Postby AwesomeJRFD » October 9th, 2013, 5:54 pm

On the "Press any key to respawn" screen, only the keys that would normally do stuff in-game cause you to respawn: spacebar, arrow keys, WASD Z, X, C, J, K, and L. Backspace exits the level.


Trying to load in "Rock 9" (258) causes flash to crash while loading the level.
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Re: Crush the bugs.

Postby BrawlerEX » October 13th, 2013, 7:41 pm

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When you eagle kick or slide kick through turret bullets, you take no damage.
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Re: Crush the bugs.

Postby AwesomeJRFD » October 19th, 2013, 12:14 pm

When "Show Non-morphed Tiles" is checked, the playable character in the designer ignores non-full tiles. Check "Display Ground" to see which ones are counted.
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Re: Crush the bugs.

Postby blue » October 31st, 2013, 5:08 pm

Snow Triggers do NOTHING.

EDIT: in low quality.
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Re: Crush the bugs.

Postby KABOOM » November 3rd, 2013, 12:36 pm

Typing a new digit on a number that makes it bigger than the number should allow should normally cause the number to revert when something else is clicked. However, if the new digit is typed and something else clicked at the exact same time, the number will stay, allowing numbers that should not normally be allowed (a volume level of 1000%, for example).

That explanation was awful.
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Re: Crush the bugs.

Postby blue » November 3rd, 2013, 12:58 pm

If you try to change the text sprite color, it will automaticly revert. Also, sometimes, the branch will sometimes not automaticly change.


Move Character Trigger doesn't automatically change when you change the X and Y.
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Re: Crush the bugs.

Postby Harmless » November 7th, 2013, 6:06 pm

The hitbox items (y'know, the ones that cause something to happen when you walk into them) don't work with any text other than dialogue.
Expect something cool here soon!

~ Tesla Bromonovich
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Re: Crush the bugs.

Postby blue » November 8th, 2013, 12:39 pm

I raged when this happened to me.

Apparently, if a program automatically sets itself as the on top window, the LD will go beserk.

Also, you may need to realign the clicks. I clicked continue, but FOR SOME REASON, it clicked respawn point.


And one more bug,

Where is Alto Sax in Smooth Jazz?
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