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Re: Crush the bugs.

PostPosted: November 19th, 2013, 3:11 am
by Dtroid
I'm sorry if this has been mentioned before-I didn't have time to look through this thread.

When I get to the trigger properties tab,this shows up for less than a second.

Image

Anyway,what function is that?


Also,it the story mode,when reading books,the text is cut off.

Re: Crush the bugs.

PostPosted: November 25th, 2013, 2:19 pm
by Harmless
Oh yeah, I completely forgot to mention one really, really irritating thing in the level designer...

Using WASD for the screen panning in the level overview can be a real pain, because CTRL is used to place objects and I believe pan the camera slower. But CTRL + W still closes the window without any warning. Maybe add a warning or replace CTRL with something else.

Re: Crush the bugs.

PostPosted: November 25th, 2013, 2:21 pm
by Raz
I agree. I told runouw about this after being really pissed about losing my level progress because at the time Autosave wasn't readded and I pressed ctrl+w by accident. It's flash player's fault and I think maybe unpossibly he may plan on converting LL to something not flash



4/5/15 buggy ghost after teleporting it using teleport enemy trigger on repeatImage

Re: Crush the bugs.

PostPosted: December 18th, 2013, 11:26 pm
by Dtroid
There is actually a much quicker alternative way of getting past the room where it introduces you the Negative Delta Orb. When you get into that room,just delta all the way up,into the space where there is the Rolling Delta Orb,and just roll it out,and delta to the exit.

I don't think this is supposed to be the method to exit,so it might be considered as a bug.

Re: Crush the bugs.

PostPosted: December 20th, 2013, 7:55 am
by Volkove
The move player trigger doesn't work properly / at all when hanging from a ledge.

Grocks have a tendency to shift around erratically without being 'awakened' first.

Re: Crush the bugs.

PostPosted: December 26th, 2013, 3:23 am
by Dtroid
Sometimes,when a grock is killed,it does not crumble but instead crawls around and it does not react to any damage.

Some functions,when copied,does not have the same setting or has unchangable settings.

The player has no HP,but is still able to move around. The cause of this might be because he lost all his HP while having the "move character" function?

Image

Re: Crush the bugs.

PostPosted: December 26th, 2013, 1:25 pm
by AwesomeJRFD
Dtroid wrote:Some functions,when copied,does not have the same setting or has unchangable settings.

That happens when you copy/paste a function with a goto line in it, such as Goto and Branch If.

Dtroid wrote:The player has no HP,but is still able to move around. The cause of this might be because he lost all his HP while having the "move character" function?

That happened to me too when an enemy knocked the player into a level transition. The player was invincible too and touching enemies didn't affect them. Maybe I can take advantage of this somehow. :p

Re: Crush the bugs.

PostPosted: December 28th, 2013, 5:17 am
by Dtroid
Ooh,another revolutionary world of possibilities is coming.

Why I set "right" to 1,and it keeps becoming zero?

Code: Select all
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s:exit:set,g_skip2,0:subtitle,0,SKIP%20TO%20LEVEL%3A%3Cbr%3E%7B%24g_skip%7D%3Cu%3E%7B%24g_skip2%7D%3C/u%3E%7B%24g_skip3%7D,35:sleep,20:turnon,this:exit:set,g_skip3,0:subtitle,0,SKIP%20TO%20LEVEL%3A%3Cbr%3E%7B%24g_skip%7D%7B%24g_skip2%7D%3Cu%3E%7B%24g_skip3%7D%3C/u%3E,35:sleep,20:turnon,this|6:on;3760;2464;15;15;1;1;|5;3792;2432;0;8;0;sleep,20:turnon,this|8;3760;2376;1;1;0;;%3Cfont%20color%3D%22%23FFFFFF%22%20%3EBACK%3C/font%3E|6;3760;2368;64;64;0;1;activate,start|5;4120;2432;0;1;0;branch,5,5,left,1:branch,5,9,left,2:branch,5,14,right,2:exit:set,g_skip,1:subtitle,0,SKIP%20TO%20LEVEL%3A%3Cbr%3E%3Cu%3E%7B%24g_skip%7D%3C/u%3E%7B%24g_skip2%7D%7B%24g_skip3%7D,35:sleep,20:turnon,this:exit:set,g_skip2,1:subtitle,0,SKIP%20TO%20LEVEL%3A%3Cbr%3E%7B%24g_skip%7D%3Cu%3E%7B%24g_skip2%7D%3C/u%3E%7B%24g_skip3%7D,35:sleep,20:turnon,this:exit:set,g_skip3,1:subtitle,0,SKIP%20TO%20LEVEL%3A%3Cbr%3E%7B%24g_skip%7D%7B%24g_skip2%7D%3Cu%3E%7B%24g_skip3%7D%3C/u%3E,35:sleep,20:turnon,this|5;4184;2432;0;1;0;branch,5,5,left,1:branch,5,9,left,2:branch,5,14,right,2:exit:set,g_skip,2:subtitle,0,SKIP%20TO%20LEVEL%3A%3Cbr%3E%3Cu%3E%7B%24g_skip%7D%3C/u%3E%7B%24g_skip2%7D%7B%24g_skip3%7D,35:sleep,20:turnon,this:exit:set,g_skip2,2:subtitle,0,SKIP%20TO%20LEVEL%3A%3Cbr%3E%7B%24g_skip%7D%3Cu%3E%7B%24g_skip2%7D%3C/u%3E%7B%24g_skip3%7D,35:sleep,20:turnon,this:exit:set,g_skip3,2:subtitle,0,SKIP%20TO%20LEVEL%3A%3Cbr%3E%7B%24g_skip%7D%7B%24g_skip2%7D%3Cu%3E%7B%24g_skip3%7D%3C/u%3E,35:sleep,20:turnon,this|5;4248;2432;0;1;0;branch,5,5,left,1:branch,5,9,left,2:branch,5,14,right,2:exit:set,g_skip,3:subtitle,0,SKIP%20TO%20LEVEL%3A%3Cbr%3E%3Cu%3E%7B%24g_skip%7D%3C/u%3E%7B%24g_skip2%7D%7B%24g_skip3%7D,35:sleep,20:turnon,this:exit:set,g_skip2,3:subtitle,0,SKIP%20TO%20LEVEL%3A%3Cbr%3E%7B%24g_skip%7D%3Cu%3E%7B%24g_skip2%7D%3C/u%3E%7B%24g_skip3%7D,35:sleep,20:turnon,this:exit:set,g_skip3,3:subtitle,0,SKIP%20TO%20LEVEL%3A%3Cbr%3E%7B%24g_skip%7D%7B%24g_skip2%7D%3Cu%3E%7B%24g_skip3%7D%3C/u%3E,35:sleep,20:turnon,this|5;4312;2432;0;1;0;branch,5,5,left,1:branch,5,9,left,2:branch,5,14,right,2:exit:set,g_skip,4:subtitle,0,SKIP%20TO%20LEVEL%3A%3Cbr%3E%3Cu%3E%7B%24g_skip%7D%3C/u%3E%7B%24g_skip2%7D%7B%24g_skip3%7D,35:sleep,20:turnon,this:exit:set,g_skip2,4:subtitle,0,SKIP%20TO%20LEVEL%3A%3Cbr%3E%7B%24g_skip%7D%3Cu%3E%7B%24g_skip2%7D%3C/u%3E%7B%24g_skip3%7D,35:sleep,20:turnon,this:exit:set,g_skip3,4:subtitle,0,SKIP%20TO%20LEVEL%3A%3Cbr%3E%7B%24g_skip%7D%7B%24g_skip2%7D%3Cu%3E%7B%24g_skip3%7D%3C/u%3E,35:sleep,20:turnon,this|5;4376;2432;0;1;0;branch,5,5,left,1:branch,5,9,left,2:branch,5,14,right,2:exit:set,g_skip,5:subtitle,0,SKIP%20TO%20LEVEL%3A%3Cbr%3E%3Cu%3E%7B%24g_skip%7D%3C/u%3E%7B%24g_skip2%7D%7B%24g_skip3%7D,35:sleep,20:turnon,this:exit:set,g_skip2,5:subtitle,0,SKIP%20TO%20LEVEL%3A%3Cbr%3E%7B%24g_skip%7D%3Cu%3E%7B%24g_skip2%7D%3C/u%3E%7B%24g_skip3%7D,35:sleep,20:turnon,this:exit:set,g_skip3,5:subtitle,0,SKIP%20TO%20LEVEL%3A%3Cbr%3E%7B%24g_skip%7D%7B%24g_skip2%7D%3Cu%3E%7B%24g_skip3%7D%3C/u%3E,35:sleep,20:turnon,this|5;4440;2432;0;1;0;branch,5,5,left,1:branch,5,9,left,2:branch,5,14,right,2:exit:set,g_skip,6:subtitle,0,SKIP%20TO%20LEVEL%3A%3Cbr%3E%3Cu%3E%7B%24g_skip%7D%3C/u%3E%7B%24g_skip2%7D%7B%24g_skip3%7D,35:sleep,20:turnon,this:exit:set,g_skip2,6:subtitle,0,SKIP%20TO%20LEVEL%3A%3Cbr%3E%7B%24g_skip%7D%3Cu%3E%7B%24g_skip2%7D%3C/u%3E%7B%24g_skip3%7D,35:sleep,20:turnon,this:exit:set,g_skip3,6:subtitle,0,SKIP%20TO%20LEVEL%3A%3Cbr%3E%7B%24g_skip%7D%7B%24g_skip2%7D%3Cu%3E%7B%24g_skip3%7D%3C/u%3E,35:sleep,20:turnon,this|5;4504;2432;0;1;0;branch,5,5,left,1:branch,5,9,left,2:branch,5,14,right,2:exit:set,g_skip,7:subtitle,0,SKIP%20TO%20LEVEL%3A%3Cbr%3E%3Cu%3E%7B%24g_skip%7D%3C/u%3E%7B%24g_skip2%7D%7B%24g_skip3%7D,35:sleep,20:turnon,this:exit:set,g_skip2,7:subtitle,0,SKIP%20TO%20LEVEL%3A%3Cbr%3E%7B%24g_skip%7D%3Cu%3E%7B%24g_skip2%7D%3C/u%3E%7B%24g_skip3%7D,35:sleep,20:turnon,this:exit:set,g_skip3,7:subtitle,0,SKIP%20TO%20LEVEL%3A%3Cbr%3E%7B%24g_skip%7D%7B%24g_skip2%7D%3Cu%3E%7B%24g_skip3%7D%3C/u%3E,35:sleep,20:turnon,this|5;4568;2432;0;1;0;branch,5,5,left,1:branch,5,9,left,2:branch,5,14,right,2:exit:set,g_skip,8:subtitle,0,SKIP%20TO%20LEVEL%3A%3Cbr%3E%3Cu%3E%7B%24g_skip%7D%3C/u%3E%7B%24g_skip2%7D%7B%24g_skip3%7D,35:sleep,20:turnon,this:exit:set,g_skip2,8:subtitle,0,SKIP%20TO%20LEVEL%3A%3Cbr%3E%7B%24g_skip%7D%3Cu%3E%7B%24g_skip2%7D%3C/u%3E%7B%24g_skip3%7D,35:sleep,20:turnon,this:exit:set,g_skip3,8:subtitle,0,SKIP%20TO%20LEVEL%3A%3Cbr%3E%7B%24g_skip%7D%7B%24g_skip2%7D%3Cu%3E%7B%24g_skip3%7D%3C/u%3E,35:sleep,20:turnon,this|5;4632;2432;0;1;0;branch,5,5,left,1:branch,5,9,left,2:branch,5,14,right,2:exit:set,g_skip,9:subtitle,0,SKIP%20TO%20LEVEL%3A%3Cbr%3E%3Cu%3E%7B%24g_skip%7D%3C/u%3E%7B%24g_skip2%7D%7B%24g_skip3%7D,35:sleep,20:turnon,this:exit:set,g_skip2,9:subtitle,0,SKIP%20TO%20LEVEL%3A%3Cbr%3E%7B%24g_skip%7D%3Cu%3E%7B%24g_skip2%7D%3C/u%3E%7B%24g_skip3%7D,35:sleep,20:turnon,this:exit:set,g_skip3,9:subtitle,0,SKIP%20TO%20LEVEL%3A%3Cbr%3E%7B%24g_skip%7D%7B%24g_skip2%7D%3Cu%3E%7B%24g_skip3%7D%3C/u%3E,35:sleep,20:turnon,this|5;4712;2432;0;4;0;activate,start|8;4704;2368;1;1;0;;%3Cfont%20color%3D%22%23FFFFFF%22%20face%3D%22Lucida%20Console%22%3EC%3C/font%3E~Stages~Dtroid~1~1;0;0~1~1;0~0;0;3~978282686~0.4


In the third hitbox "start" below the player,it sets right to 1. When the player presses on the right button,why didn't it go to line 5?


AwesomeJRFD wrote:
Dtroid wrote:Some functions,when copied,does not have the same setting or has unchangable settings.

That happens when you copy/paste a function with a goto line in it, such as Goto and Branch If.


Not nessesarialy so. The 'Scale Item' function,when copied,the setting at y: always sets to zero.

Re: Crush the bugs.

PostPosted: December 28th, 2013, 7:45 am
by JSlayerXero
He re-implemented the scale item function?

You used the wrong variable. This thing is using the "right" local variable. You want the "g_right" global variable since you want multiple triggers to use that variable.

Edit: Oh cool, he did :O

Re: Crush the bugs.

PostPosted: December 28th, 2013, 9:05 am
by Raz
JSlayerXero wrote:He re-implemented the scale item function?

You used the wrong variable. This thing is using the "right" local variable. You want the "g_right" global variable since you want multiple triggers to use that variable.

Edit: Oh cool, he did :O

foru was desperate for it so I told runouw to get it