Crush the bugs.

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Re: Crush the bugs.

Postby Dtroid » January 18th, 2014, 4:56 am

What does the "create block" button do? No,not the one that converts tiles into an item,the one that just spins around. It seems to have no function-this could be a bug.
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Re: Crush the bugs.

Postby AwesomeJRFD » January 18th, 2014, 10:43 am

Dtroid wrote:What does the "create block" button do? No,not the one that converts tiles into an item,the one that just spins around. It seems to have no function-this could be a bug.

Runouw said it originally was going to be a "create block with cutoff" option, but also that since it's already possible using undefined tiles, he doesn't need to add it IIRC.
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Re: Crush the bugs.

Postby Dtroid » February 4th, 2014, 2:46 am

It's not implemented in the game though,so it would be much more convenient...


Unused tiles can shift surrounding tiles slightly away from its intended location.
Is it just me,or does the game lag when I set my computer's desktop to a higher resolution?
If you kill a shadow creature and quickly go into delta mode,you can still see it's negate force for maybe half of a second.

If you get hit by an enemy and a cinema plays,the player would be transparent.
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If you pause at the split-second exactly when the player lands from a long fall,the player would clank his sword repeatedly on the floor.

Delta orbs can be "squeezed" if there is a tile above it.

What's this?
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You can go to the top-left of the LD screen to take a look for yourself.
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Re: Crush the bugs.

Postby KABOOM » February 17th, 2014, 9:05 am

When floating enemies such as Dark Beasts and Shadows are teleported, they try to fly back to their original position.
Also, changing enemy HP doesn't do anything.
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Re: Crush the bugs.

Postby Doram » March 14th, 2014, 7:33 pm

Sorry, if this has already been mentioned, and double sorry if story mode bugs should be in a different spot, but here I go...

Platform: Toshiba Satellite L875 (4.7 Windows Experience Index), Windows 7 64bit, 4GB Ram, Intel Dual Core i3-2370m 2.4GHz, Flash 11
Version: LL Chapter 1 - Downloaded version - Downloaded today: 3/14/2014, Windows version (exe), Medium Quality presets
Location: Level 5 - Cave Second Room

Description: Every time I enter the room, and travel approximately 1/2 screen in, the game slows to an absolute crawl, and all the graphics start turning all black, starting with background elements, and moving forward until I am staring at a completely black screen. If I run back to the left (taking around 30 seconds), I return to the first room, and everything is fine. If I enter the room again, everything is fine as long as I stay on the left half of the screen. Enemy lured to me was killed without incident. If I run to the right on that screen, everything turns black and slows down, and if I continue, holding right and jump, I seem to continue through the level, but hit a point past which I cannot continue (gain a heart from something too), at some point in that process, snow starts falling, and is the only thing visible on the blackened screen.

EDIT: Played again on low quality, and it didn't happen at all.
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Re: Crush the bugs.

Postby CedarBranch » March 15th, 2014, 6:44 am

(Whoops. I had this in the wrong thread.)

The elder NPC's appearance cannot be changed despite the option to do so. (In the initial release of Null Space.)
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Re: Crush the bugs.

Postby ChaosYoshi » March 20th, 2014, 5:02 pm

I don't know if this has been stated already, but has anyone else been experiencing some occasional button delays when playing both v.3 and Null Space? It's making platforming really annoying when I jump about half a second after pressing the button.
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Re: Crush the bugs.

Postby Dtroid » March 21st, 2014, 1:15 am

Yes,I noticed that.
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Re: Crush the bugs.

Postby brianwilmes » March 25th, 2014, 4:37 pm

If U try to use delta it is not in the place that U are :?:
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Re: Crush the bugs.

Postby Dtroid » March 25th, 2014, 11:35 pm

brianwilmes wrote:If U try to use delta it is not in the place that U are :?:

Please elaborate.
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