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Re: Crush the bugs.

Posted:
February 21st, 2015, 9:47 am
by Karyete
Sorry for the epicbump, but a huge problem has suddenly occurred.
Colour Boxes no longer work for me, ever. Not in the designer, not in levels. What the heck happened?
EDIT: So it turns out that Colour Boxes will only go as far as a couple dozen blocks or so, even if their width is set way longer than that. They still suddenly aren't working properly though.
Re: Crush the bugs.

Posted:
February 24th, 2015, 9:20 pm
by -BY
Would you mind taking pictures or giving out the code?
Otherwise it'd be interesting to know which version you used. Also if it's been downloaded or online.
Re: Crush the bugs.

Posted:
February 25th, 2015, 12:05 am
by Karyete
I'm using the latest Online version.
Also I'll take some screenies in a while to show you.
Re: Crush the bugs.

Posted:
February 26th, 2015, 1:08 pm
by KABOOM
Er...scaling spikes' size seems to scale their knockback as well.
Re: Crush the bugs.

Posted:
February 27th, 2015, 8:24 am
by CedarBranch
Just saying: I think it would be better to post further bug reports on the
Last Legacy website. Bugs are more searchable there, as in, each bug gets a separate topic, plus I'm not sure if Runouw still looks through this thread. There are already so many pages here with bugs splattered everywhere, some possibly repeated. : P
(Awful pun, I know.)EDIT: I would definitely agree that the knockback strength when scaling spikes should be fixed, but I'd like the direction you're knocked back at to remain changed when rotating them.
Re: Crush the bugs.

Posted:
February 26th, 2016, 8:40 pm
by Rex_Lestra
There seems to be a problem with the "Teleport Enemy" trigger command. Every time one were to kill an enemy, the command on defeat of the enemy that was teleported, would be reteleported even though it was not put in the trigger commands. Can this be both explained and fixed.
Re: Crush the bugs.

Posted:
March 26th, 2016, 4:20 pm
by npromin1
Not sure if this is a bug or not,but I'm trying to post my first LL level,and it says "Not a valid code". Help!
Edit: I posted the level,even though it said the code was invalid.
Re: Crush the bugs.

Posted:
March 26th, 2016, 5:10 pm
by Karyete
I don't think LL codes work with it, you need to do it manually. Your code is probably fine.
Re: Crush the bugs.

Posted:
March 27th, 2016, 12:54 am
by Supershroom
The "Easy Submission Boxes" are malfunctioning for some strange reason, and since there's no need to have an italic description for LL levels, it's pretty simple to submit LL levels without these boxes. (I actually don't even use them for SM63 levels)
Re: Crush the bugs.

Posted:
March 30th, 2016, 3:57 pm
by Rex_Lestra
Every time I set a planet's tipping properties to tipping, it screws up the entire level. The planet behaves like it would if you set the collision type to "None" and a few seconds later everything in the level except for the character, disappears and you can't move the camera at all.