AwesomeJRFD wrote:Holy

!
Hold Right.
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This SERIOUSLY should be fixed.
Considering I'm probably the only major code geek here,

let's begin.
This bug is caused due to the way blocks and planets work. The main problem is that blocks have the EXACT same functions as planet. In fact, they are pretty much treated as similar entities. The only difference between the two is shape. Due to this setting gravity will cause the player to be pulled towards the center of the block. Since this is a function meant for PLANETS it will cause the player to rotate based on where he is in relation to the center of the planet/block. I've actually experimented with this before. The character will rotate which means that the game responds to gravity as a planet so unless the blocks form a fake circle it will get very glitchy. It is in NO way related to what makes the block. But yes, turning on gravity on blocks instead of planets boasts some very interesting results. Especially when the center of the block is exposed.
Anyways, something I'd like to point out is that when you re-size an enemy its hit detection/hit box remains the same. The one exception is the knight's sword which does get changed, which I personally find to be a nice touch. But other than that, yeah, that needs to be fixed.
Edit: Another thing, when affected by gravity, the hit boxes on triggers are seriously off. I found out later it's affect by exactly which direction your being bent towards.