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Re: Crush the bugs.

PostPosted: April 18th, 2011, 9:43 am
by fourinone
AwesomeJRFD wrote:Also, "time" triggers always revert back to 100% if you set them higher than 100% and click Apply.

This most likely isn't a bug. Runouw probably did this specifically so you cannot go above 100%. You saw what kind of crazy stuff happens at those settings.

Re: Crush the bugs.

PostPosted: April 18th, 2011, 8:50 pm
by AwesomeJRFD
fourinone wrote:
AwesomeJRFD wrote:Also, "time" triggers always revert back to 100% if you set them higher than 100% and click Apply.

This most likely isn't a bug. Runouw probably did this specifically so you cannot go above 100%. You saw what kind of crazy stuff happens at those settings.


He can fix the "crazy stuff".

Re: Crush the bugs.

PostPosted: April 21st, 2011, 4:58 pm
by Newgeneration
I dont know if anyone has found this. but sometimes, when an enemy falls off a pit, they tend to reappear in a frozen state, mostly like this...

Re: Crush the bugs.

PostPosted: April 21st, 2011, 5:25 pm
by Cyvern
Newgeneration wrote:I dont know if anyone has found this. but sometimes, when an enemy falls off a pit, they tend to reappear in a frozen state, mostly like this...


I noticed that before. . . quite odd. It can occasionally be seen in my Sunset Ridge level.

Re: Crush the bugs.

PostPosted: May 4th, 2011, 10:57 pm
by Killswitch
Sir Runouw, there's a major bug using the coloring item on the lava tiles. Please fix it. :awe:

Re: Crush the bugs.

PostPosted: May 5th, 2011, 6:38 am
by AwesomeJRFD
When the lava falls from above, and turns into a liquid, (which is more than awesome), there's a lot of cutoff.

It think you should add lava as an item (like the water in SM63 instead of a tile, but still have that cool falling liquid feature, so it would be a lot easier to program, and it can measure the size of the lava if you resize it, and the designer would decide what shape it would fall, and it could mix in with other lava items.

Re: Crush the bugs.

PostPosted: May 13th, 2011, 7:40 am
by JSlayerXero
AwesomeJRFD wrote:Holy :censor: !

Hold Right.

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This SERIOUSLY should be fixed.


Considering I'm probably the only major code geek here, :geek: let's begin.

This bug is caused due to the way blocks and planets work. The main problem is that blocks have the EXACT same functions as planet. In fact, they are pretty much treated as similar entities. The only difference between the two is shape. Due to this setting gravity will cause the player to be pulled towards the center of the block. Since this is a function meant for PLANETS it will cause the player to rotate based on where he is in relation to the center of the planet/block. I've actually experimented with this before. The character will rotate which means that the game responds to gravity as a planet so unless the blocks form a fake circle it will get very glitchy. It is in NO way related to what makes the block. But yes, turning on gravity on blocks instead of planets boasts some very interesting results. Especially when the center of the block is exposed.

Anyways, something I'd like to point out is that when you re-size an enemy its hit detection/hit box remains the same. The one exception is the knight's sword which does get changed, which I personally find to be a nice touch. But other than that, yeah, that needs to be fixed.

Edit: Another thing, when affected by gravity, the hit boxes on triggers are seriously off. I found out later it's affect by exactly which direction your being bent towards.

Re: Crush the bugs.

PostPosted: May 13th, 2011, 4:57 pm
by AwesomeJRFD
JSlayerXero wrote:
AwesomeJRFD wrote:Holy :censor: !

Hold Right.

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This SERIOUSLY should be fixed.


Considering I'm probably the only major code geek here, :geek: let's begin.

This bug is caused due to the way blocks and planets work. The main problem is that blocks have the EXACT same functions as planet. In fact, they are pretty much treated as similar entities. The only difference between the two is shape. Due to this setting gravity will cause the player to be pulled towards the center of the block. Since this is a function meant for PLANETS it will cause the player to rotate based on where he is in relation to the center of the planet/block. I've actually experimented with this before. The character will rotate which means that the game responds to gravity as a planet so unless the blocks form a fake circle it will get very glitchy. It is in NO way related to what makes the block. But yes, turning on gravity on blocks instead of planets boasts some very interesting results. Especially when the center of the block is exposed.


It actually happened before I added the gravity.

Re: Crush the bugs.

PostPosted: May 15th, 2011, 11:16 am
by JSlayerXero
AwesomeJRFD wrote:
JSlayerXero wrote:
AwesomeJRFD wrote:Holy :censor: !

Hold Right.

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This SERIOUSLY should be fixed.


Considering I'm probably the only major code geek here, :geek: let's begin.

This bug is caused due to the way blocks and planets work. The main problem is that blocks have the EXACT same functions as planet. In fact, they are pretty much treated as similar entities. The only difference between the two is shape. Due to this setting gravity will cause the player to be pulled towards the center of the block. Since this is a function meant for PLANETS it will cause the player to rotate based on where he is in relation to the center of the planet/block. I've actually experimented with this before. The character will rotate which means that the game responds to gravity as a planet so unless the blocks form a fake circle it will get very glitchy. It is in NO way related to what makes the block. But yes, turning on gravity on blocks instead of planets boasts some very interesting results. Especially when the center of the block is exposed.


It actually happened before I added the gravity.


Not adding gravity will actually affect the results. As not adding gravity just makes this one giant rotating block.

Re: Crush the bugs.

PostPosted: May 23rd, 2011, 3:41 pm
by supersonic50
Megaboy wrote:
TurtleLuigi wrote:Well, I don't know if it still happens but you can't die from enemies. You health just goes -1 -10 extr. extr. :|

Runouw knows this.
Were just waiting for him to fix it. :troll:


he did that on purpose