KABOOM wrote:When sliding or Eagle Kicking, the hero is invincible. He should be lower and thus able to go under spikes and through thin passages, but invincible? Really? EDIT2: And he can't actually slide through thin passages with it, either. Basically, sliding needs to be improved.
That may or may not be a bug. Although rolling doing the same may be. I'm not sure. I think the reason it's like this is because when you're invincible your hit box makes it so that instead of taking contact damage you deal contact damage. Thus when using the kicks or rolls you're invincible. The kicks I imagine are done this way so that they actually deal damage. Another thing, that's one of two reasons the kicks are useful for dealing damage at all. The other is that when enemies take damage their invincibility time doubles as mercy intangibility and thus you also don't take damage. Now sure, the kicks are a bit OP as is, I won't deny that, but that may not actually be a bug. As for not being able to slide through 1/2 block passages, think about this for a second, if the character stops in the middle of that passages his hit box becomes 1 block tall, thus he would be crushed by the ceiling if you could slide into those passages. I understand where you're coming from but I want to point that out.
Bug: If you get hit so that you have 0 HP while screen text (not subtitles) is active you don't die, can no longer take damage etc. You're basically invincible like this and you can still kill stuff.