Crush the bugs.

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Re: Crush the bugs.

Postby KABOOM » January 19th, 2013, 4:24 am

The Color Change box seems to be nonfunctional.
Changing the Alpha of an enemy only works in the level designer and not in the level itself.
When zoomed in, the camera moves faster than the hero.
EDIT: When sliding or Eagle Kicking, the hero is invincible. He should be lower and thus able to go under spikes and through thin passages, but invincible? Really? EDIT2: And he can't actually slide through thin passages with it, either. Basically, sliding needs to be improved.
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Re: Crush the bugs.

Postby Raz » January 19th, 2013, 9:31 am

The Color Change box seems to be nonfunctional.


not true.
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Re: Crush the bugs.

Postby JSlayerXero » January 19th, 2013, 11:37 am

KABOOM wrote:When sliding or Eagle Kicking, the hero is invincible. He should be lower and thus able to go under spikes and through thin passages, but invincible? Really? EDIT2: And he can't actually slide through thin passages with it, either. Basically, sliding needs to be improved.


That may or may not be a bug. Although rolling doing the same may be. I'm not sure. I think the reason it's like this is because when you're invincible your hit box makes it so that instead of taking contact damage you deal contact damage. Thus when using the kicks or rolls you're invincible. The kicks I imagine are done this way so that they actually deal damage. Another thing, that's one of two reasons the kicks are useful for dealing damage at all. The other is that when enemies take damage their invincibility time doubles as mercy intangibility and thus you also don't take damage. Now sure, the kicks are a bit OP as is, I won't deny that, but that may not actually be a bug. As for not being able to slide through 1/2 block passages, think about this for a second, if the character stops in the middle of that passages his hit box becomes 1 block tall, thus he would be crushed by the ceiling if you could slide into those passages. I understand where you're coming from but I want to point that out.

Bug: If you get hit so that you have 0 HP while screen text (not subtitles) is active you don't die, can no longer take damage etc. You're basically invincible like this and you can still kill stuff.
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Re: Crush the bugs.

Postby KABOOM » January 19th, 2013, 11:54 am

JSlayerXero wrote:
KABOOM wrote:When sliding or Eagle Kicking, the hero is invincible. He should be lower and thus able to go under spikes and through thin passages, but invincible? Really? EDIT2: And he can't actually slide through thin passages with it, either. Basically, sliding needs to be improved.

-stuff about sliding-

I can understand that he would be invincible to enemies, otherwise he'd get hurt whenever he tried sliding into them. But, I can't understand how sliding makes you invincible to spikes.
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Re: Crush the bugs.

Postby Raz » January 19th, 2013, 12:02 pm

VERY important bug:

triggers apparently don't affect things in other transitions
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Disclaimer: none of these messages have been edited, context can be provided if needed (thanks discord!) but absolutely does not change anything about these messages and that he's too overly defensive and cocky to make situations better

Karyete: I don't have anything to say to you, I've been deliberately trying to not offend you for years, actually, but apparently everything I say to you is wrong. You come across as so aggressive that you successfully intimidated me into not wanting to talk to you
Karyete: Seriously, what is your problem? And not only that, you fail to even acknowledge you might be in some wrong here.
Karyete: Oooh it's you? Hello. Feel free to drop this right now. You're going to make yourself look like an idiot.
Karyete: We don't want to hear your opinion at this stage.
Karyete: You're not getting any apology, especially after now.
Karyete: You can stay up on your high horse, continue to twist the truth and act like an absolute child all you want. I refuse to give respect to a man who right now is picking up a dropped argument because he simply cannot fathom the idea that he might be in the wrong.
Karyete: How pathetic
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Re: Crush the bugs.

Postby JSlayerXero » January 19th, 2013, 12:08 pm

KABOOM wrote:I can understand that he would be invincible to enemies, otherwise he'd get hurt whenever he tried sliding into them. But, I can't understand how sliding makes you invincible to spikes.


I think the term is blanket invincibility. Instead of specifically being invincible to enemies it's coded as blanket invincibility which then makes you invincible to everything. Being crushed kills you because you clipped into a block which causes the game to insta-kill you and falling off into the abyss does likewise. These ignore how much HP you have so invincibility does nothing in regards to those. I imagine it's like this because blanket invincibility is far easier to code than invincibility to specific instances. Or something to that effect.
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Re: Crush the bugs.

Postby KABOOM » January 19th, 2013, 2:57 pm

Now for something completely different.

The author's name doesn't save with the code. Also, if you change a platform to spikes so it damages stuff, and then change it to something else, it still damages stuff until you change its collision type.
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Re: Crush the bugs.

Postby JSlayerXero » January 19th, 2013, 5:53 pm

KABOOM wrote:The author's name doesn't save with the code.


I was curious so I tested to see why this happens. Apparently when it reads the file it looks for the Author of that file. Simple right? Well because .txt files don't support that feature it can't save or load an author so it's blank. .rtf files do support that feature, so it works if you save your level to a .rtf file
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Re: Crush the bugs.

Postby Runouw » January 19th, 2013, 8:25 pm

If you type your name in the course info window that should save into the code. I think later it will actually show up when you load another persons level.

I'm surprised no one has mentioned that the "encrypted" option does nothing. That feature should be coming soon.

Also, please don't press backspace to exit a level back to the level designer after touching the end portal. I found out that causes a bug which freezes the game. I also know about the bug that freezes if you select "use tag" in doors. That will be fixed in the update too.

As for the invincibility frames during the sliding attack, yes I was a little lazy while making them. I was experimenting with the combat and found it feels much better if I removed the hit-box during the slide and roll attacks. I forgot about making spikes hurt you though. I'll fix that somedayy, but it already looks like a lot of people are making levels exploiting it.

Another bug that should be noted is that using the "change tiles" trigger function still keeps the tiles changed after you die and go back to an earlier checkpoint. It is supposed to reset the tiles when you go back.
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Re: Crush the bugs.

Postby Buff_ » January 20th, 2013, 8:06 am

So the coordinate system is broken for absolute values. It measures from the last transition/splitter which makes it a pain to measure.


Thing is, the only reason I came across this was because I was using a goto to repeat a trigger, but while the item was meant to move left to right and back, it was slowly moving right. So there's another bug, but I don't know where it happens exactly.
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