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Re: Level code documentation

PostPosted: February 22nd, 2011, 4:56 pm
by AwesomeJRFD
Select the tile, then click that little C button on the bottom.

At the trigger menu, press copy from clipboard.

the code for an empty tile is 1.100

Re: Level code documentation

PostPosted: March 10th, 2011, 5:03 pm
by Oranjui
I have a little guessing game with this :awe: Guess the item code, everything about it. (If you really don't know it, quote this post and look for hide tags)

|51,3100.65,1474,r,0|


51 is item code, in this case the knight enemy; 3100.65 is its X coordinate, 1474 is its Y coordinate; r and 0 I really have no idea. :3

Re: Level code documentation

PostPosted: March 10th, 2011, 5:26 pm
by fourinone
Spoiler: show
Dang, I was hoping you'd found out what r and 0 were. :X

Re: Level code documentation

PostPosted: March 26th, 2011, 8:07 pm
by sirknightingfail
Oranj wrote:I have a little guessing game with this :awe: Guess the item code, everything about it. (If you really don't know it, quote this post and look for hide tags)

|51,3100.65,1474,r,0|


51 is item code, in this case the knight enemy; 3100.65 is its X coordinate, 1474 is its Y coordinate; r and 0 I really have no idea. :3

0 does not mean anything it is just there(Runouw will put it in later in the GAME. WILL PROBABLY BE FOR DIRECTION IN WHICH IT FALLS and R is for right

Re: Level code documentation

PostPosted: April 20th, 2011, 6:19 pm
by sirknightingfail
Just to bring attention to those who askrd. the change tile thing is just put 1. in front of the moving block planet code tile ID)