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Re: some ideas for the designers

PostPosted: February 28th, 2011, 3:32 pm
by sirknightingfail
I cannot understand which Ideas are which and there is already a topic for this

Re: some ideas for the designers

PostPosted: February 28th, 2011, 3:35 pm
by nin10mode
DAMN YOU SIRNINJAKNIGHTINGFAIL.

But yeah, there's already a topic for it.
viewtopic.php?f=53&t=13029

Re: some ideas for the designers

PostPosted: February 28th, 2011, 8:32 pm
by AwesomeJRFD
nin10mode wrote:But yeah, there's already a topic for it.
viewtopic.php?f=53&t=13029


That topic is this one. :?

Animorph wrote:Great ideas! I agree with the boss/mini-boss thing, but I have a few details I'd like to add.
1: There should be a way to like the boss' defeat to a reaction. (i.e. You can now exit the area.)


fourinone's enemy linkage suggestion.

Animorph wrote:: There should be a boss/mini-boss maker. I don't how to explain it, but you basically choose a default boss and customize it by changing it's color, size, etc. You should also be able to set it's attacks and attack patterns.


My tile/item designer suggestion. This doesn't count for everything, just for tile/item designer suggestions.

Re: What Should be in the Designer

PostPosted: February 28th, 2011, 9:01 pm
by fourinone
AwesomeJRFD wrote:That topic is this one. :?

Oh, right, pianoboy8 created a new topic for his suggestion, and I've since merged the two together, hence ninny's strange reply. :X

Animorph wrote:2: There should be a boss/mini-boss maker. I don't how to explain it, but you basically choose a default boss and customize it by changing it's color, size, etc. You should also be able to set it's attacks and attack patterns.

Oh, you haven't seen anything yet. Come back when I finish my level. :awe:

Re: What Should be in the Designer

PostPosted: February 28th, 2011, 9:36 pm
by AwesomeJRFD
fourinone wrote:
Animorph wrote:2: There should be a boss/mini-boss maker. I don't how to explain it, but you basically choose a default boss and customize it by changing it's color, size, etc. You should also be able to set it's attacks and attack patterns.

Oh, you haven't seen anything yet. Come back when I finish my level. :awe:


Are you using triggers for attacks by a boss made out of different items?

I had that idea, but I never got around to actually finishing it, with the 12th LDC and truckloads of homework. :awe:

Re: What Should be in the Designer

PostPosted: February 28th, 2011, 10:47 pm
by fourinone
AwesomeJRFD wrote:Are you using triggers for attacks by a boss made out of different items?

I had that idea, but I never got around to actually doing it, with the 12th LDC and truckloads of homework. :awe:

Yes to triggers, no to the second part. You'll see. :awe:
Though, now that I think about it, it may be a long while before I actually get to it. I've the entire boss planned out, and half the boss made, but I'm not ready to introduce it into my level yet. No ninja'ing my ideas! >:O

Re: What Should be in the Designer

PostPosted: March 1st, 2011, 5:34 am
by Cyvern
*Goes to LL designer to ninja four.*

Nah, I wouln't do that to you. Sounds interesting though

Re: What Should be in the Designer

PostPosted: March 1st, 2011, 7:36 am
by AwesomeJRFD
fourinone wrote:I've the entire boss planned out, and half the boss made


Me too, but its only 20% done.

Re: What Should be in the Designer

PostPosted: March 2nd, 2011, 5:13 pm
by Penguini
1) How are you guys making bosses?!?

2)Since everything that I have thought of can be done by advance trigger 'action' *looks at fourinone ):|* Then I'm just gonna come up with scenery, tile, background, enemy, ect ideas.

SCENERY
-Tropical trees (Palm trees and crap like that)
-Snowy pines
-Desert rocks and crap similar (maybe a function that allows you to change the color of scenery :| )
-Tall grass
-Fountion and Waterfall
- FURNITURE!!! [ Ya know for houses ]
Tilez
-House/ 'Princess Peaches Castle' tiles
-Sand
-Mountain (Mountain NOT cave!!!)
-Pyramid
Background
-Mountains
-Village
-Volcano
-Green hills [ Similar to 63 ]
Enemy
-Scorpion-Low HP
-Bat-Low HP- Flies around you
-Piranah Fish (When there is water)- Middle HP -Acts the same as bat
Music Themes
- Overworld 2
- Jungle and Forest
- Athletic
- Village/ City Market
- Boss 2
- Storm
- Sea
ECT
- Allow triggers to change the Music [ Great for cutscenes :O ]
- Make it so you can customize how many hits an enemy can take [ That way we can make our own mini boss ect. ]
- Some dude who doesn't attack you [ Like the penguin in 63 ]

Re: What Should be in the Designer

PostPosted: March 2nd, 2011, 8:49 pm
by Chen
There should be saws and other items (wrecking balls, spinning axes, etc.) that are movable like platforms and offer knockback and damage like an enemy, instead of sending players everywhere like in my Woodworks levels. ;)
Oh, and I had made a proto-boss thingy somewhere in my level thread (Click this lolthingy if you dare. :awe: )