Last Legacy Suggestions

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Re: Last Legacy Suggestions

Postby KABOOM » August 23rd, 2013, 2:05 am

A "color item" trigger command to change an item's color, like the "scale item" trigger.
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Re: Last Legacy Suggestions

Postby JSlayerXero » August 23rd, 2013, 6:48 am

Be interesting to see lobbed fireballs instead of just straight shots.
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Re: Last Legacy Suggestions

Postby Raz » August 23rd, 2013, 12:04 pm

I was so sad when boulders couldn't be resized

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Re: Last Legacy Suggestions

Postby CedarBranch » August 25th, 2013, 7:21 am

Rotatable buttons. You would need to change the gravity in order to press them.
Also, buttons that deactivate when you step off of them. You would need to find an object, like a boulder, and place it on top of the button. Maybe enemies could also press them.
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Re: Last Legacy Suggestions

Postby blue » August 25th, 2013, 9:49 am

Shape shifter sprite. For teh lulz!

and also,

References like "Oh no! THe plains is being shattered no one can stop it. Ain't nobody got time for that!"

or "Do a barrel roll! To do a barrel roll, jump and press down when you land!"
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Re: Last Legacy Suggestions

Postby -BY » August 25th, 2013, 3:14 pm

-Different boulder types. Like barrels, hurting ones, etc

-More weather effects. I'm missing a sandstorm effect a bit. normal wind might be a possible idea as well. (I'm aware of being able to create wind via triggers.)

-Destroyable tiles/items. You'd be able to put hearts/squares/enemies into vases, barrels and whatnot or destroying walls with the sword.

-Something explosive maybe. Bombs or something in that direction.
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Re: Last Legacy Suggestions

Postby かわいいトマト » August 25th, 2013, 4:37 pm

theendlessjourney012 wrote:Shape shifter sprite. For teh lulz!

and also,

References like "Oh no! THe plains is being shattered no one can stop it. Ain't nobody got time for that!"

or "Do a barrel roll! To do a barrel roll, jump and press down when you land!"

Probably not happening. Inserting pop-culture references increases the "cringe factor". You're welcome to creating a level and inserting that yourself.

theendlessjourney012 wrote:Secret Courses (secret exits)

It will make the game more fun!

I was for this and Rob seemed for this as well. I suggested having a re-release titled "Chapter 1+" which features bonus levels of increased difficulty. My vote power is actually low and Steven is in charge of level design so I don't know if it will be implemented.
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Re: Last Legacy Suggestions

Postby CedarBranch » August 28th, 2013, 4:02 pm

  • A trigger to reverse the effect of Delta Orbs and Delta Negate Orbs - same with the Delta Negate Zones.
  • A trigger to reverse the character's controls (there aren't any that I'm aware of.)
  • A trigger to mirror items.

  • This might be too advanced, but how about something like "curses?" I.e. gradual health loss until you do/collect something; reversed controls; loss of attack power; one-hit deaths; limited jumps. Curses could be inflicted from enemies, events, or even items.
  • This might also be too advanced, but maybe there could be some way to lose collected Squares, like from thieves, "anti-squares," ...or curses.
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Re: Last Legacy Suggestions

Postby AwesomeJRFD » August 28th, 2013, 4:46 pm

You can do the majority of those already.


Triple J wrote:A trigger to reverse the effect of Delta Orbs and Delta Negate Orbs - same with the Delta Negate Zones.

You can use "Move Item" to switch Delta Orbs and Delta Negate Orbs. I think something like this is used in the story mode somewhere.

Triple J wrote:A trigger to mirror items.

Item -> Scale Item -> Absolute -> set xScale (or set yScale if flipping over a horizontal axis -> "-1.0"

Triple J wrote:This might be too advanced, but how about something like "curses?" I.e. gradual health loss until you do/collect something; reversed controls; loss of attack power; one-hit deaths; limited jumps. Curses could be inflicted from enemies, events, or even items.

You can use "Move Item" to periodically move small invisible spikes to the player's position and then move them back.

Triple J wrote:This might also be too advanced, but maybe there could be some way to lose collected Squares, like from thieves, "anti-squares," ...or curses.

Math -> Subtract -> g_COINS = g_COINS - 1
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Re: Last Legacy Suggestions

Postby blue » August 28th, 2013, 5:27 pm

Interactive Texts (animations, clickable to activate a trigger, Rick roll

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