ChaosYoshi wrote:May I suggest, if it hasn't already, that the Checkpoints automatically heal you? What I'm getting at is that when you respawn, you start with full health, and because of that, you could hit a checkpoint, hit the Backspace button, and then be back at full health. In the end, it would only save a few seconds of someone's time, but I would like to throw it out there anyways.
Another thing I would like, if this does get implemented, is that the automatic heal would be optional. Maybe have it so that you can make checkpoints record what health you were at when you hit the checkpoint? I really hope that I don't confuse anyone with the way I worded it since I'm tired from staying up last night.
Optional automatic heal while going through respawn points?
Try this.
You could use a switch to determine whether the player wants automatic heal-for example,something like "if you would like it,then press the switch". You could do automatic heal by placing hearts on the respawn point.
The other things you want to be implemented should be able to be accomplished by variables and stuff.
Now to my suggestions-
How about a function about delta blocks? Like,if a delta block is being placed in that particular area,a trigger does something?
How about a function to change the background?
How about different delta orbs that would be discovered in Chapter 3 or something? *shot*
How about a Random Level Generator?
How about a tutorial,of course.
How about an ability to change the standard tiles/items in the level designer?

How about an ability to change the color of things that we can't?