Last Legacy Suggestions

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Re: Last Legacy Suggestions

Postby brianwilmes » December 1st, 2013, 6:10 pm

They should add some Girl NPC`s And Some Actions (Such as Run, Walk, Jump, Point, and Attack)You Might think Attack Would be useless but it will run up to the enemy/Player And attack in a pacific range and Book Levers in book shelves were if you press space it will activate(Example: A secret Library) and some trapdoors where if the player stands on it the player will fall.

Hope that wasn't really long :) .
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Re: Last Legacy Suggestions

Postby NanTheDark » December 1st, 2013, 6:13 pm

Dtroid wrote:How about a Random Level Generator?


<_<

>_>

Anyway, I agree with the Female NPC thing. They should also add Child NPCs. And more customization options for the NPCs.
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Re: Last Legacy Suggestions

Postby Dtroid » December 2nd, 2013, 12:26 am

brianwilmes wrote:They should add some Girl NPC`s And Some Actions (Such as Run, Walk, Jump, Point, and Attack)You Might think Attack Would be useless but it will run up to the enemy/Player And attack in a pacific range and Book Levers in book shelves were if you press space it will activate(Example: A secret Library) and some trapdoors where if the player stands on it the player will fall.

Hope that wasn't really long :) .


All those are possible using triggers. A trapdoor could be a falling ground (block) and Girl NPCs can also be a block. You can also hide a sign behind a book shelve so that when you press X or K,an onRead trigger would move the book shelve away revealing a secret door. (Well,good idea. I might use that for some future levels. :P )

And by block,I mean the object created when tiles are selected with the "create block" button below the "create planet" one.

NantheDark wrote:Anyway, I agree with the Female NPC thing. They should also add Child NPCs. And more customization options for the NPCs.


How about Alien NPCs? Alien adult NPCs,alien child NPCs...

Or Animal NPCs! :awe:
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Re: Last Legacy Suggestions

Postby NanTheDark » December 2nd, 2013, 4:51 am

SO MUCH NPC

And yeah, that stuff is possible using triggers, and yeah, you can do it with custom blocks.

...but wouldn't it be faster and easier to have those options?
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Re: Last Legacy Suggestions

Postby JSlayerXero » December 2nd, 2013, 11:03 am

Custom blocks will always give you more sprite options than what's built into the game. The thing about blocks is that they take lots of time to make and might be clunky if they're anything more than a still image.

Dtroid wrote:How about a Random Level Generator?


Care to elaborate on this? Depending on what you have in mind, that could either go really well, or really, really poorly.
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Re: Last Legacy Suggestions

Postby Konradix » December 2nd, 2013, 11:38 am

My suggestion would be that for LD the Select option should be set as default for items. It gets pretty annoying when you want to change a variable on an item, or move it after a test, but then you find out that you have to click the select option first. It's just a minor annoyance, but it will improve the usability of the LD.
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Re: Last Legacy Suggestions

Postby Dtroid » December 3rd, 2013, 2:14 am

JSlayerXero wrote:
Dtroid wrote:How about a Random Level Generator?


Care to elaborate on this? Depending on what you have in mind, that could either go really well, or really, really poorly.


The game makes some appropriate landscape,appropriate backgrounds,appropriate characters,appropriate tiling,appropriate NPCs,all those appropriate stuff you could see in a good level,appropriate triggers,functions and put them in the appropriate place.

Definitely not items and tiles messed around the whole place.
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Re: Last Legacy Suggestions

Postby Raz » December 4th, 2013, 4:52 pm

Dtroid wrote:
brianwilmes wrote:They should add some Girl NPC`s And Some Actions (Such as Run, Walk, Jump, Point, and Attack)You Might think Attack Would be useless but it will run up to the enemy/Player And attack in a pacific range and Book Levers in book shelves were if you press space it will activate(Example: A secret Library) and some trapdoors where if the player stands on it the player will fall.

Hope that wasn't really long :) .


All those are possible using triggers. A trapdoor could be a falling ground (block) and Girl NPCs can also be a block. You can also hide a sign behind a book shelve so that when you press X or K,an onRead trigger would move the book shelve away revealing a secret door. (Well,good idea. I might use that for some future levels. :P )

And by block,I mean the object created when tiles are selected with the "create block" button below the "create planet" one.

NantheDark wrote:Anyway, I agree with the Female NPC thing. They should also add Child NPCs. And more customization options for the NPCs.


How about Alien NPCs? Alien adult NPCs,alien child NPCs...

Or Animal NPCs! :awe:



Block NPCs would look bad.


also brian don't spam emotes
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Re: Last Legacy Suggestions

Postby JSlayerXero » December 4th, 2013, 6:48 pm

Raz wrote:Block NPCs would look bad.


Might not be the best thing ever, but I'm pretty sure Chen's pulled this off before. Granted, blocks aren't the best option since in-game NPCs would be better and easier, but still, it's not an impossible option.
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Re: Last Legacy Suggestions

Postby Dtroid » December 6th, 2013, 1:11 am

To add a note- Random Level Generators (RLGs) would create their levels in a way that it can't be approved on the portal. It's an anti-cheat measure if this does get implemented. Of course,I don't mean they would create bad levels.




Also,all these. I know this is a leaked document of what's going to be implemented,but I want Runouw to update this soon. I can't wait! :awe:

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