Last Legacy Suggestions

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Re: Last Legacy Suggestions

Postby *Emelia K. Fletcher » December 7th, 2013, 9:59 am

do you know how much work a random level generator would take

hint: however much you think, it's more than that


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Re: Last Legacy Suggestions

Postby AwesomeJRFD » December 7th, 2013, 8:25 pm

*Emelia Kaylee wrote:do you know how much work a random level generator would take

hint: however much you think, it's more than that

It's not like I've been working on one for a few months and just finished it a week ago and haven't posted it yet, is it now?

*coughmaybecough*
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Re: Last Legacy Suggestions

Postby *Emelia K. Fletcher » December 8th, 2013, 4:32 am

I think he means complete trigger mechanisms, complete level design complete with aesthetics, configuration, etc.


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Re: Last Legacy Suggestions

Postby Dtroid » December 8th, 2013, 5:25 am

I don't really mean the level has to be filled with awesome trigger stuff.
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Re: Last Legacy Suggestions

Postby AwesomeJRFD » December 8th, 2013, 1:43 pm

Fine then, guys, I'll post it today, after I make a few last-minute bugfixes.

EDIT: viewtopic.php?f=53&t=45550
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Re: Last Legacy Suggestions

Postby Dtroid » December 16th, 2013, 3:16 am

How about an ability to make a world map? This could be used in a level series.

Don't tell me someone was already working on this before I posted about it.

Also,why not make it such that "Sleep until the player is no longer touching this" available on other triggers,such as onCollect and onPress?

And,could you add this?

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Last Legacy would most probably have real lava in the next update,as the next level,after Mount Zuegma Shrine,is a lava level.
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Re: Last Legacy Suggestions

Postby CedarBranch » December 16th, 2013, 7:11 am

Deleting and reposting doesn't give it any more attention. There is already an icon to the left of threads/forums that tells the user that there're new posts.


Walking NPCs?


EDIT: How is it possible that nobody has suggested the following yet?: Different kinds of swords for the Player.
Several ideas:
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Normal Sword
It's a sword.
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Wooden Sword
Deals the same amount of damage as the Normal Sword, but it breaks if used too much (or even just "too frequently" so strategic swordplay could keep it from breaking).
----------------------------------
Metallic Sword
1.5x the damage dealt to enemies, but with a slower swing. Also is used to break sturdy objects that have a suspicious crack.
----------------------------------
Magical Sword
Used to cast spells, which is done by HOLDING the "z" or "p" keys. The spells are determined by button (or key) combinations executed during the sword's charge-up time (of which pauses everything to allow casting in mid-air). The sword itself deals the same amount of damage as the Normal Sword.
----------------------------------
Boomerasword
Thrown as and like a boomerang, this can be used to attack from a distance. Additionally, this can grab items previously out of your reach. Unfortunately, this sword is weak as it can only deal 0.5x the damage.



Oh. And I like lordpat's Shield idea - suggested back in 2011. :3
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Re: Last Legacy Suggestions

Postby blue » December 19th, 2013, 4:48 pm

I like Triple J's idea, but it should be limited, such as if the player dies ONCE in a level, the sword ability is GONE until level restart. Nice one Triple J. :P
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Re: Last Legacy Suggestions

Postby Dtroid » December 20th, 2013, 7:09 am

Yes,great idea,Triple J.
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Re: Last Legacy Suggestions

Postby ~Yuri » December 20th, 2013, 11:19 am

Maybe an RPG like system, with money, potions, equipments, like Castlevania.
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