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Re: Last Legacy Suggestions

PostPosted: December 28th, 2013, 4:46 am
by Dtroid
How about making g_HP a special variable? So that it functions like this: setting g_HP to 3 would set the player's HP to 3 bars. This could possibly be used for many ways,like setting the HP to 3.5 thus making a Half-Life level. It also would be cool to make g_deltablocks (The amount of blocks put) and g_deltaavailable (The amount of delta blocks you can put) a special variable too. Since the future chapters would introduce more delta blocks and orbs,this might be useful in the future.

It should have a menu,just like SM63,where people can see levels posted.

yurimaster09 wrote:Maybe an RPG like system, with money, potions, equipments, like Castlevania.


wat

This should work better with a level series.


I like to think of this topic as 'a clickable name in an online discussion group made out of people from mainly the US or English countries,states or continents directing to a group of messages from the users registered into it,which contains messages that could possibly change and have a great impact on a platforming game the site admin is developing which could possibly be so awesome in the future that it comes with a price,and also a great impact to the players that would buy it,thus making this topic an important and revolutionary discussion,since it involves the development of the game,otherwise called Last Legacy,or LL,and the money gained in the future;it is sort of controlling whether it brings enjoyment to the players and profits to the site admin,Runouw,and we seek to all members the seriousness and co-operation of this matter".

I'm not trying to insult anyone here. Please tell me if I said something inappropriate. Let's get back to business.

...

The Magical Sword Triple J suggested should have a higher damage attack,because it requires a charge-up time,otherwise known to me as a 'really good chance for the enemy's hits'.

Re: Last Legacy Suggestions

PostPosted: December 28th, 2013, 11:09 am
by NanTheDark
inb4 JRFD says that the different damage swords and projectiles are all possible using triggers. Because they are.

I dunno if that should be there... but it would probably be cool. Also completely agree with walking NPCs. It's kinda boring to have them just spend eternity locked in one spot of the universe. Imagine how it must be for them...

I'm here to suggest the following, not-too-related, stuff:

-Allow us to change the color of multiple items at once, either by allowing us to bring up a plural pop-up or something when a lot of things are selected (with limited choices of course, like assigning a tag or changing color), or giving us a color box that works on items. Maybe even both choices.

It would be quite helpful when designing graphical stuff, allowing us to recolor things faster.

I was also going to suggest allowing us to hold Ctrl to select multiple things, but before posting this I gave it a try and it turns out it's already there xD didn't know

Re: Last Legacy Suggestions

PostPosted: January 9th, 2014, 1:38 pm
by KABOOM
I couldn't decide whether to submit this as a bug or a suggestion, but make it so that negative number names are recognized as numbers instead of variables when a - is at the beginning.

Re: Last Legacy Suggestions

PostPosted: January 10th, 2014, 12:41 am
by Dtroid
Why not make it possible to input

if g_a = 1 then go to line g_c? For example, you have to do this:

if g_a = 1 then go to line 8
if g_a = 2 then go to line 16
if g_a = 3 then go to line 24

And this pattern continues until...

if g_a = 99 then go to line 792
if g_a = 100 then go to line 800.


It would be much more efficient if all we had to do is just this:

1. Set g_b to 1.
2. Set g_c to 8.
3. if g_a = g_b then go to line g_c.
4. Add g_b= g_b + 1
5. Add g_c= g_c + 8
6. Go to line 3.
7. Exit.
8. Activate "secondswitch"
...

Re: Last Legacy Suggestions

PostPosted: January 10th, 2014, 2:38 am
by KABOOM
I agree with this. Putting variables in for numbers such as sleep and goto could be neat.

Re: Last Legacy Suggestions

PostPosted: March 11th, 2014, 10:57 pm
by cedrico2k
I would suggest a thing in the Null Space. The LD and the Story Mode were unfair. In the Story Mode, you start with no weapons or thingies. In the LD, you start with Flame Sword and Sapphire Seepter weapons. I want to make LD fair. I wrote this because I have to make my own LLNS level, and my level has to do with it: no sword, no accessories, no thingies.

EDIT: Also, please change the controls back. It was a bit too complicated for me. Or another way: please make the controls settings changeable for now.

Re: Last Legacy Suggestions

PostPosted: March 28th, 2014, 7:08 pm
by Raz
Add a checkfor trigger or something, to test for the weapons you have equipped. Also a trigger to give temporary weapons and temporarily take weapons.
Also make sure you let us use that thing that says the number of coins and stuff that I forgot about except it says your weapon.

Re: Last Legacy Suggestions

PostPosted: March 29th, 2014, 4:29 am
by Dtroid
Add "Show Shop","Modify Shop","Show upgrader" and "Modify upgrader" trigger.

Re: Last Legacy Suggestions

PostPosted: March 29th, 2014, 7:04 am
by CedarBranch
KABOOM wrote:Add the ability for turrets to face the player or shoot homing shots, and to adjust the speed of turret shots.

I thought it would be a good idea to dig this idea back up. Apparently, it didn't seem to get much attention, but I think it would be a pretty good idea to make turrets much more of a threat. I don't want to spam turrets just to make them harder to avoid; it is already a bit hard to place them well and not allow the player to stand in one spot and be totally safe.

Also, there is no point in re-sizing turrets. It only makes the shooter bigger or smaller, but I think it would be cooler if it could cause the turret shots to also be re-sized.

Re: Last Legacy Suggestions

PostPosted: April 25th, 2014, 11:10 am
by brianwilmes
I think in null space they should`ve added keys , Key Door , and Key Chest ; and add place able Bosses. WHY NULL SPACE!!!!!!!!!!!!!! :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :facepalm: :facepalm: :facepalm: :facepalm: