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Re: What Should be in the Designer

PostPosted: April 6th, 2011, 3:05 pm
by AwesomeJRFD
zebtrestalala wrote:Hey JRFD,

COuld I possibly see an example of the water effect? I don't get how it's supposed to work when I tried it out.


Here:

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I know it's not perfect, but I tried. :awe:

Re: What Should be in the Designer

PostPosted: April 6th, 2011, 4:41 pm
by TheExcavator
I don't see why we even need a water effect, as sooner or later water will be added to the game.

Re: What Should be in the Designer

PostPosted: April 15th, 2011, 7:35 pm
by sirknightingfail
How do you know that. Anyway, if there are things that they are suggesting, let them suggest. This is my suggestion. I want to be able to make an enemy spawner, one that spawns enemies continuously for a survival level

Re: What Should be in the Designer

PostPosted: April 16th, 2011, 2:26 am
by Blablob
sirknightingfail wrote:This is my suggestion. I want to be able to make an enemy spawner, one that spawns enemies continuously for a survival level

That would actually be quite interesting to see. And I believe a similar object was used before in SM63. (remember fighting Kamek for the first time and having those Goombas pop out over time?)

I think this object should at least be customizable--the speed of spawning, for example--but otherwise, this would be a very cool tool lol rhyme to play around with.

Re: What Should be in the Designer

PostPosted: April 16th, 2011, 8:16 am
by TheExcavator
Sounds like a good idea to me, but wouldn't it be abused when a portal is made for Last Legacy?

Re: What Should be in the Designer

PostPosted: April 16th, 2011, 8:29 am
by Blablob
Probably, but so will everything else. In that case, we just delete the level and problem solved.

Re: What Should be in the Designer

PostPosted: April 16th, 2011, 10:21 am
by TheExcavator
Yeah, I guess you're right about that.

Can we get some suggestions about what kinds of things MP will do?

Re: What Should be in the Designer

PostPosted: April 16th, 2011, 12:49 pm
by Cyvern
MP, it could be a fire spell, a freezing spell, a protective spell, a really cool spell would be a possessing spell, the main character would stay still, and you would be able to control an enemy, but eveytime it gets hit, you take damage. Another spell could be a momentary hover spell, and maybe a restorative spell. Maybe even an electric and water spell. You would cast the water spell at an empty gap and it fills with water. You could only use these spells if you picked up the pwerup in the level. Like FLUUD, except once you get one, it replaces the last one you had. Cool, no?

Re: What Should be in the Designer

PostPosted: April 16th, 2011, 12:56 pm
by TheExcavator
:idea:

MP negation boxes, to limit where a player can use these spells.

Re: SUGGESTION TOPIC

PostPosted: April 20th, 2011, 4:05 pm
by AwesomeJRFD
Bumpity bumpity bump. :troll:

Changed topic name.

Also, could a Mod please sticky this?