You may have heard that you can achieve a teleporting effect when using a trigger to activate a door (credit goes to Killswitch for that one). I take it one step further, and say that you can use this as a mobile mini-transition.
You can make your level, and wherever in the middle of your level, or better yet, overlapping a real transition or edge of the level, you can place one of these triggers and have the player transition wherever you want. The trick is that over a real transition, you need to make an item out of blocks and put it over the transition, extending 1/2 block into the approaching side, so that the player cannot actually touch and therefore trigger the real transition. The block will be masked by the 1/2 block that is taken off of the level on all sides and around transitions when the level is played, so it will look like it there is nothing there, mimicking a real transition. Then you put a box trigger in front of the block, and set the action to activate a door, and voila! Individually controlled Trigger Transitions.
You can make the effect even more convincing if you put a Time action before the Activate action and stop time by setting it to 0%. You also don't have to worry about starting time again, since it will automatically start after the player arrives at the destination.
This can be used for looping levels, put one on each end of the loop leading to the other end. This can be used in mazes to make some paths take you to other parts of the maze than where the transition shows they will go.
Limitations:
This works best when the door takes you across a real transition, and it works as described above. If your target destination is NOT on the other side of a real transition, you must also add a second trigger, placed over the destination, with an action to start time, and another action to turn on the Trigger Transition switch (reset it - so that you can go back through). This Same Screen Trigger Transition Combo is glitchy, though, as it will usually somehow forget to reset the switch or forget to restart time. Not sure what is causing the problem with this version, but I'm sure we'll root it out.
Picture Explanation
Example Level: Tricky Trigger Transitions
- Code: Select all
49x41~2W*18*0*4*2W*37*0*4*2W*25*2Z2W*11*0*4*2Z2W*9*2Z0*4*2Z2W*9*02Z2W*10*0*4*2Z*2*2W*7*2Z0*5*2Z2W*9*0*3*2Z2W*8*0*5*2Z2W*7*0*7*2W*8*2Z0*4*2Z2W*6*2Z0*6*2Z2W*5*2Z0*7*2W*8*0*5*2Z2W*6*0*7*2Z2W*5*0*8*2W*8*0*4*2Z2W*7*0*7*2Z2W*5*0*8*2W*7*2Z0*4*2W*7*2Z0*8*2W*5*0*7*2Z2W*7*0*5*2W*6*2Z0*9*2W*5*0*7*2Z2W*7*0*5*2Z2W*5*0*9*2Z2W*5*0*7*2Z2W*7*2Z0*4*2Z2W*5*2Z0*8*2Z2W*5*2Z0*6*2W*9*0*5*2Z2W*5*0*8*2W*7*0*5*2Z2W*9*2Z0*4*2Z2W*5*0*7*2Z2W*7*0*5*2Z2W*10*0*5*2W*5*2Z0*6*2Z2W*7*0*5*2Z2W*10*2Z0*4*2W*6*0*6*2Z2W*7*2Z0*4*2W*2*2Z02W*8*0*4*2W*6*0*6*2W*9*0*4*2W*2*0*2*2W*18*0*6*2W*9*0*4*2W*2*0*2*2W*18*0*6*2Z2W*8*0*4*2W*2*2Z02W*18*2Z0*7*2Z2W*6*0*4*2W*16*2Z2W*6*0*8*2W*6*0*4*2W*16*2Z2W*6*0*7*2Z2W*5*2Z0*4*2W*12*2Z02Z2W*8*0*7*2Z2W*5*2Z0*4*2Z2W*11*0*3*2Z2W*7*0*7*2Z2W*5*0*6*2Z2W*10*0*3*2Z2W*7*0*8*2W*5*0*7*2W*10*0*4*2Z2W*6*0*8*2W*5*0*7*2W*10*0*4*2Z2W*6*0*8*2W*5*0*6*2Z2W*10*0*4*2Z2W*6*2Z0*7*2W*5*2Z0*5*2Z2W*10*0*4*2W*8*0*7*2W*6*2Z0*4*2Z2W*10*0*4*2W*8*0*7*2W*22*0*4*2W*8*2Z0*6*2W*22*0*4*2W*9*2Z0*5*2W*22*0*4*2W*9*2Z0*5*2W*22*0*4*2W*10*0*5*2W*7*0*4*2W*11*0*4*2W*10*0*5*2W*7*0*4*2W*11*0*4*2W*10*0*5*2W*7*0*4*2W*11*0*4*2W*10*0*5*2Z2W*6*0*4*2Z2W*10*0*4*2W*10*0*5*2Z2W*6*2Z0*3*2Z2W*10*0*4*2W*10*2Z0*4*2Z2W*7*0*4*2W*10*0*4*2W*11*0*5*2Z2W*6*0*4*2W*10*0*4*2W*11*0*5*2Z2W*6*0*3*2Z2W*10*0*4*2W*11*2Z0*5*2Z2W*4*2Z0*3*2Z2W*10*0*4*2W*12*0*5*2Z2W*4*0*4*2Z2W*10*0*4*2W*12*2Z0*5*2Z2W*3*0*3*2Z2W*11*0*4*2W*13*2Z0*5*2Z2W*2*0*3*2Z2W*11*0*4*2W*15*2Z0*4*2Z2W0*3*2W*12*0*4*2W*16*2Z0*7*2Z2W*12*0*4*2W*18*2Z0*4*2Z2W*13*0*4*2W*44*0*2*2W*66*~1,112,1144,0,0,Right|15,512,1024,0;0,1|3,512,1056,1,4,113.113.113.113,0,64,16,0,0,0,0,-,1,1,64,64,0,0,0,0,0.2,0.2,c,1,1,0.2|15,1024,-288,0;0,1|11:Door1-1,240,1344,1,0,16,672,,0|11:Door1-2,272,1344,1,0,448,1120,,0|6:Door1-1SW,464,960,time:0:activate:Door1-1,0,1,32,160|6:Door1-2SW,-32,544,time:0:activate:Door1-2,0,1,32,128|3,512,256,1,4,113.113.113.113,0,64,16,0,0,0,0,-,1,1,64,64,0,0,0,0,0.2,0.2,c,1,1,0.2|3,1024,1088,1,4,113.113.113.113,0,64,16,0,0,0,0,-,1,1,64,64,0,0,0,0,0.2,0.2,c,1,1,0.2|14,256,256,r,0|6,1040,1024,time:0:activate:Door2-1,0,1,32,128|11:Door2-1,1072,1344,1,0,448,320,,0|11:Door2-2,464,-32,1,0,1088,1152,,0|6,464,168,time:0:activate:Door3-1,0,1,32,160|6,0,544,time:100:turnon:Door1-2SW,0,1,32,128|6,431,960,time:100:turnon:Door1-1SW,0,1,32,192|11:Door3-1,432,-32,1,0,576,1120,,0|6,528,992,time:0:activate:Door3-2,0,1,32,128|11:Door3-2,560,1344,1,0,1488,320,,0|6,1504,192,time:0:activate:Door4-1,0,1,32,128|11:Door4-1,1488,-32,1,0,48,1160,,0|12,153,1184,%0D%0D%3Cfont%20size%3D%22+7%22%20color%3D%22%23AAFFCC%22%20face%3D%22Arial%22%3E%3Cb%3E%3Ci%3ESTART%21%3C/i%3E%3C/b%3E%3C/font%3E,0|12,400,1144,Same%20Screen%20Trigger%20Transition%20Combo%20%28Target%20not%20over%20transition%20-%20glitchy%29,0|12,60,693,Same%20Screen%20Trigger%20Transition%20Combo%20%28Target%20not%20over%20transition%20-%20glitchy%29,0|12,1113,1158,Normal%20Trigger%20Transition%0D%0D%28target%20across%20transition%20-%20not%20glitchy%29,0|12,399,316,Normal%20Trigger%20Transition%0D%28target%20across%20transition%20-%20not%20glitchy%29%0D%0DThat%20wasn%27t%20cool%2C%20you%20say.%20Well%2C%20turn%20around%20and%20go%20back%20then.,0|12,782,1189,Surprise%21%0D%0DDead%20end%3F%20Go%20back%21,0|12,96,709,The%20Combo%20version%20is%20glitchy%20and%20can%20either%20fail%20to%20reset%20the%20switch%20or%20not%20restart%20time.%20I%20have%20no%20idea%20why%20this%20happens%2C%20but%20to%20see%20it%2C%20go%20back%20now.,0|12,1428,324,Where%20am%20I%20now%3F%21%3F,0|12,815,340,Go%20back%20this%20time%2C%20and%20you%20will%20arrive%20back%20at%20the%20beginning%20of%20the%20level...%20%0D%0DAAAHAHAHAHAAAA...,0|12,132,744,For%20now%2C%20head%20on%20right%2C%20and%20I%27ll%20show%20you%20something%20really%20cool...,0~0*2091*~~Tricky%20Trigger%20Transitions~1~0,0~0~



