Next Update Info

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Next Update Info

Postby Raz » November 23rd, 2012, 2:43 pm

Image

I felt it needed it's own thread cause it seems pretty important. But still. I got a reply from runouw and he gave a proper answer. Thank you



<3



Also it took me a while to get the courage to ask him so please congratulate me in candy-like products.
Karyete, Master of Civil Conversation
Disclaimer: none of these messages have been edited, context can be provided if needed (thanks discord!) but absolutely does not change anything about these messages and that he's too overly defensive and cocky to make situations better

Karyete: I don't have anything to say to you, I've been deliberately trying to not offend you for years, actually, but apparently everything I say to you is wrong. You come across as so aggressive that you successfully intimidated me into not wanting to talk to you
Karyete: Seriously, what is your problem? And not only that, you fail to even acknowledge you might be in some wrong here.
Karyete: Oooh it's you? Hello. Feel free to drop this right now. You're going to make yourself look like an idiot.
Karyete: We don't want to hear your opinion at this stage.
Karyete: You're not getting any apology, especially after now.
Karyete: You can stay up on your high horse, continue to twist the truth and act like an absolute child all you want. I refuse to give respect to a man who right now is picking up a dropped argument because he simply cannot fathom the idea that he might be in the wrong.
Karyete: How pathetic
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Raz
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Re: Next Update Info

Postby Megar » November 25th, 2012, 11:20 pm

YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES
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Re: Next Update Info

Postby Raz » December 16th, 2012, 9:31 am

IT'S NEAR
Karyete, Master of Civil Conversation
Disclaimer: none of these messages have been edited, context can be provided if needed (thanks discord!) but absolutely does not change anything about these messages and that he's too overly defensive and cocky to make situations better

Karyete: I don't have anything to say to you, I've been deliberately trying to not offend you for years, actually, but apparently everything I say to you is wrong. You come across as so aggressive that you successfully intimidated me into not wanting to talk to you
Karyete: Seriously, what is your problem? And not only that, you fail to even acknowledge you might be in some wrong here.
Karyete: Oooh it's you? Hello. Feel free to drop this right now. You're going to make yourself look like an idiot.
Karyete: We don't want to hear your opinion at this stage.
Karyete: You're not getting any apology, especially after now.
Karyete: You can stay up on your high horse, continue to twist the truth and act like an absolute child all you want. I refuse to give respect to a man who right now is picking up a dropped argument because he simply cannot fathom the idea that he might be in the wrong.
Karyete: How pathetic
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Re: Next Update Info

Postby Animorph » December 25th, 2012, 3:37 pm

Aw, now I'm gonna run out of excuses to not work on stuff.
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Re: Next Update Info

Postby KABOOM » January 1st, 2013, 3:43 pm

It's so close I can taste it.
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Re: Next Update Info

Postby Megar » January 2nd, 2013, 2:22 am

[impatientface]

Image:3 ~Nwolf

MEGAEDIT: nope.avi
Last edited by Megar on January 2nd, 2013, 1:13 pm, edited 1 time in total.
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Re: Next Update Info

Postby Raz » January 2nd, 2013, 12:44 pm

Vacation ended yesterday for me.


:(
Karyete, Master of Civil Conversation
Disclaimer: none of these messages have been edited, context can be provided if needed (thanks discord!) but absolutely does not change anything about these messages and that he's too overly defensive and cocky to make situations better

Karyete: I don't have anything to say to you, I've been deliberately trying to not offend you for years, actually, but apparently everything I say to you is wrong. You come across as so aggressive that you successfully intimidated me into not wanting to talk to you
Karyete: Seriously, what is your problem? And not only that, you fail to even acknowledge you might be in some wrong here.
Karyete: Oooh it's you? Hello. Feel free to drop this right now. You're going to make yourself look like an idiot.
Karyete: We don't want to hear your opinion at this stage.
Karyete: You're not getting any apology, especially after now.
Karyete: You can stay up on your high horse, continue to twist the truth and act like an absolute child all you want. I refuse to give respect to a man who right now is picking up a dropped argument because he simply cannot fathom the idea that he might be in the wrong.
Karyete: How pathetic
User avatar
Raz
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Re: Next Update Info

Postby zebtrestalala » January 13th, 2013, 9:33 pm

Most college winter breaks end a while after high school college breaks. Give Runouw some time, I'm sure it's coming out relatively soon.
Signatures are silly little things.

With that in mind, check out my clever, well-thought, and generally amazing level series!
Zebtrestalala's Possibly a Series Levels -http://runouw.com/forums/viewtopic.php?f=24&t=157&start=20
Or My Second Series! This one's cool too! -http://runouw.com/forums/viewtopic.php?f=24&t=2122&p=16280#p16280
Or if Last Legacy is more your thing, check out this one! -http://runouw.com/forums/viewtopic.php?f=81&t=39328&sid=c9a97fe200ffcb08c2ce64ebf877591a
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Re: Next Update Info

Postby AwesomeJRFD » May 9th, 2013, 8:24 pm

100% useful bump.



So I was talking to Runouw on Steam Chat as well:

[Warning: Do not continue reading if you are avoiding spoilers for future updates]


Chat logs:
Chat logs: show
AwesomeJRFD: Hello
Runouw: hey
AwesomeJRFD: How is Last Legacy going?
Runouw: Can't do much because of school work
Runouw: I'm going to get most of the work for the next beta done when summer starts
Runouw: Which is in 3 weeks


(few days later)

AwesomeJRFD: Hello
AwesomeJRFD: I have a question
AwesomeJRFD: The "0.3" at the end of the LL level code is the version number, right?
Runouw: yes
Runouw: Iif any major changes to the code are made that number will be used to make sure it converts from an old version to a newer version.
Runouw: It's not meant to display the real version number of the game though, so it won't change unless there are major changes to the level codes.
AwesomeJRFD: Cool
AwesomeJRFD: And that ten-digit number before that which seems to always begin with "136", is that the Date Last Saved?
Runouw: yeah, that's the unix timestamp of the level
Runouw: It's the number of seconds passed since 1970 or something
AwesomeJRFD: Does the number after Yoffset and before musicID do anything, or is it just a placeholder?
Runouw: "weather_num", I'm not using it yet
Runouw: The weather concept was replaced with triggers that could cause weather instead
AwesomeJRFD: Will triggers be able to change the background too?
Runouw: I have that planned
Runouw: It's not highest priority though
AwesomeJRFD: Also, will variables be able to be used as relative and absolute in Move Item, Move Character, Move Camera, and Change Tile?
AwesomeJRFD: That, combined with a rand function will make randomly generated levels possible.
Runouw: woah
Runouw: I never thought of that
Runouw: hmmm
Runouw: I can certainly try to make variables possible to place in all of those places
AwesomeJRFD: Weather percentages should be able to use variables too.
AwesomeJRFD: For smoother transitions with loops.
AwesomeJRFD: And possibly day/night cycles.
AwesomeJRFD: Will buttons have a Sleep Until Not Pressed function?
Runouw: oh, these are actually good requests
AwesomeJRFD: How about Activate Trigger being able to specify which line the trigger starts from?
AwesomeJRFD: Although that's already possible with Branch If statements and variables, actually
AwesomeJRFD: Sleep functions should accept variables too
AwesomeJRFD: For example, having something go faster/slower every time it happens
Runouw: ok
Runouw: I'll keep those in mind
Runouw: "start from line _x" when you call "activate trigger"
Runouw: And basically a lot of triggers need to take variables
AwesomeJRFD: Would it be possible to allow player's input on signs?
AwesomeJRFD: So the player can enter a number while reading a sign to activate stuff.
AwesomeJRFD: It would make passcode locks more compact
Runouw: I'm making an NPC dialog feature soon
Runouw: It will work with signs too
Runouw: Basically made up of text and then you can pick an anwer that will goto a certain line
AwesomeJRFD: How many possible answers can be specified?
AwesomeJRFD: Will there be a maximum of 10 or something?
AwesomeJRFD: Or will more/less be allowed?
Runouw: I was thinking about 2-3
Runouw: It is the kind of answer format you can do in any RPG game
AwesomeJRFD: Higher amounts should be possible, for numberpads and stuff.
Runouw: Maybe
AwesomeJRFD: Or would a separate function for numberpads be better?
Runouw: Well, I think it calls for 2 seperate functions
Runouw: The one I said before
Runouw: Which is like
Runouw: "Do you want me to repeat that?"
Runouw: -> "yes"
Runouw: -> "No"
Runouw: And then a new one
Runouw: Which is:
Runouw: "What is my grandson's name?"
Runouw: With an input box
Runouw: So you can type anything into it
AwesomeJRFD: So there will be string variables then?
Runouw: I think so
Runouw: I need to extend variables to more than just integers
Runouw: But I'm still worried about how to make it easy to use
AwesomeJRFD: Will boolean variables be available, or should we use integers for that?
AwesomeJRFD: Also, you mentioned on the forums that using a float function to an integer will convert it to a float, and vice versa.
AwesomeJRFD: Will there be functions specifically for converting variables?
Runouw: Well, I meant there would be a set of functions that work on intergers and a set of functions that work on floats
Runouw: The output is always converted into the right format
AwesomeJRFD: So if I wanted to convert a float to an integer, and nothing else, I'd have to use integer function "var = var + 0" or somehting.
AwesomeJRFD: Is that correct?
Runouw: that would work
Runouw: But I guess since it's a little redundant I can make a function that converts it
Runouw: Like a "ceil" and "floor" function for ints
Runouw: and "round"
AwesomeJRFD: Yeah, exactly.
AwesomeJRFD: How will the Gravity Strength property work?
Runouw: I will just lower the strength of gravity, once I actually make it
Runouw: So a 0 will be weightless
Runouw: And .5 will be half gravity
AwesomeJRFD: Will 0 gravity work the same way as it does in real life, or will the character be controllable?
AwesomeJRFD: If it's controllable, than a 0 gravity boss fight would be cool
Runouw: Well, 0 gravity might mean that you can't fall
Runouw: So you can only move left and right
Runouw: If you jump, you go up forever!
AwesomeJRFD: Oh, so it's not controllable then.
AwesomeJRFD: Will jumping off of walls and cielings make you go forever too?
AwesomeJRFD: I'm assuming so.
AwesomeJRFD: Using that in a maze level would be interesting.
AwesomeJRFD: Like a space station that has to be navigated by bouncing off walls and ceilings.
AwesomeJRFD: I'd like a way of controlling the player in 0g, though
AwesomeJRFD: Maybe a FLUDD-like powerup or something.
AwesomeJRFD: Squares should have g_COINS = g_COINS +1 automatically inserted in their onCollect function, instead of incrementing it manually.
AwesomeJRFD: Similar to signs
Runouw is now Offline.
AwesomeJRFD: It would make customizing how much you get from them more intuitive.


(few days later)

AwesomeJRFD: Hello
Runouw: Hey
AwesomeJRFD: Which HTML tags are allowed in signs?
AwesomeJRFD: I know <p>, <b>, <i>, <u>, <font>, <a>, and <img> work.
AwesomeJRFD: Are there others?
Runouw: I believe you can align the text to "left" or "right" as well.
AwesomeJRFD: <p align="">
Runouw: yeah
AwesomeJRFD: Are there any other tags that work?
Runouw: superscript, subscript, strikethrough?
Runouw: Do those ones work?
AwesomeJRFD: <sup> and <sub> don't work.
Runouw: That's a shame
AwesomeJRFD: <strike> doesn't work either


(few days later)

AwesomeJRFD: Hello
Runouw: Hey
AwesomeJRFD: Is there a reason why buttons have a "type" option to determine their color, instead of color options like other items?
Runouw: At first I only planned for items with an ID above 100 to have a color tab, but I changed a lot of the other ones.
Runouw: I realize now that switches could use a color tab
AwesomeJRFD: Is Item #75 a winged Grock?
Runouw: yeah, flying grocks should come in the next update
AwesomeJRFD: Item #52 Enemy looks interesting. What will that be like?
AwesomeJRFD: It looks like a sort of blueish bulb
Runouw: It's a blob enemy
Runouw: There will be two kinds
Runouw: One is passive
Runouw: And you can use it to jump a little higher than normal
Runouw: The other will grow teeth and eat you if you get too close
Runouw: I think if you attack them they split into 2 smaller enemies
AwesomeJRFD: Similar to slimes in Minecraft?
Runouw: Maybe. But not exactly.
AwesomeJRFD: Items 70-73 seem like new types of swordsmen. What will be the differences between those and the current one?
Runouw: Different difficulty levels
Runouw: The last one will be really good at blocking your attacks
AwesomeJRFD: Will there be keypress activated triggers?
AwesomeJRFD: for minigames and such?
Runouw: I'm thinking of that
Runouw: It's tough to decide how it should best work.
AwesomeJRFD: Either a new item would work, or maybe a "Sleep untill keypress" event.
AwesomeJRFD: A new item might work better, so it can loop while the key is held
AwesomeJRFD: Similar to the "plays once" checkbox on hitbox triggers
AwesomeJRFD: What will the enemy mages be like?
AwesomeJRFD: I'm guessing they will be able to interact with the environment in ways depending on their element.
Runouw: yeah
Runouw: It hasn't actually been decided yet
Runouw: I argue with my brother about it
Runouw: I want the red ones to shoot flame towers, my brother wants it to shoot a fireball instead
AwesomeJRFD: Why not both?
Runouw: Flame towers would appear beneath you if my idea is held.
Runouw: And there is propert warning
Runouw: proper*
AwesomeJRFD: It doesn't have to be limited to just one attack.
AwesomeJRFD: How wwill the Enemy Dark Beast work?
AwesomeJRFD: Based on the sprite, it looks like a boss.
Runouw: oh that enemy
Runouw: It is similar to phantom gannon in Wind Waker, or the Gannon fight in OoT.
Runouw: It shoots an electric ball towards you, and you can hit it with your sword to deflect it
Runouw: You can also use delta to make a block appear and deflect it
AwesomeJRFD: Will it also bounce off non-delta tiles?
Runouw: Yeah, but they shouldn't try to shoot you if they can't reach you
AwesomeJRFD: You can jump out of the way, and the ball will bounce off the ground/wall
AwesomeJRFD: Will it despawn after a while, or bounce around until it hits something?
AwesomeJRFD: Or break after bouncing X times
Runouw: I'm not sure how many times it will bounce
AwesomeJRFD: Will there be an AI so that the Dark Beast avoids stray balls?
Runouw: I'm sure it can dodge if it doesn't have to move much to get out of the way.
AwesomeJRFD: So that it doesn't kill itself without you doing anything.
AwesomeJRFD: Will the rolling-ball activated switch be implemented?
Runouw: Yeah, it's pretty important in some of the planned level designs.
AwesomeJRFD: How will item #51 Large Enemy Crab be different than rescaling a normal Enemy Crab?
AwesomeJRFD: Anyway, I have to go now
AwesomeJRFD: Great job on the game so far
AwesomeJRFD: The next update sounds really cool
AwesomeJRFD: Bye


Proof:
proof: show
Image


So yeah. A bunch of stuff coming in future updates. I cant wait. And hopefully I didn't bother him with too many questions...
Image
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Re: Next Update Info

Postby Raz » May 10th, 2013, 10:49 am

i'd talk to him more but I get the feeling I'm bothering him so I don't
Karyete, Master of Civil Conversation
Disclaimer: none of these messages have been edited, context can be provided if needed (thanks discord!) but absolutely does not change anything about these messages and that he's too overly defensive and cocky to make situations better

Karyete: I don't have anything to say to you, I've been deliberately trying to not offend you for years, actually, but apparently everything I say to you is wrong. You come across as so aggressive that you successfully intimidated me into not wanting to talk to you
Karyete: Seriously, what is your problem? And not only that, you fail to even acknowledge you might be in some wrong here.
Karyete: Oooh it's you? Hello. Feel free to drop this right now. You're going to make yourself look like an idiot.
Karyete: We don't want to hear your opinion at this stage.
Karyete: You're not getting any apology, especially after now.
Karyete: You can stay up on your high horse, continue to twist the truth and act like an absolute child all you want. I refuse to give respect to a man who right now is picking up a dropped argument because he simply cannot fathom the idea that he might be in the wrong.
Karyete: How pathetic
User avatar
Raz
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Posts: 4432
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Thumbs Up given: 40 times
Thumbs Up received: 367 times

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