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Re: [WIP] Complete ID list for everything

PostPosted: March 28th, 2014, 7:42 pm
by Raz
I'm not really sure, I haven't tested much, but I think some IDs have to be redone.
The Runouw Logo is now #777 (thanks to Runouw)

Re: [WIP] Complete ID list for everything

PostPosted: May 8th, 2014, 11:40 am
by ficool2
None of those ID's work for me... :(

Re: [WIP] Complete ID list for everything

PostPosted: May 8th, 2014, 12:23 pm
by Raz
They're out dated.

Re: [WIP] Complete ID list for everything

PostPosted: June 11th, 2014, 7:24 pm
by FARTtheBean
Items don't work

Re: [WIP] Complete ID list for everything

PostPosted: June 12th, 2014, 8:37 am
by Konradix
Raz wrote:They're out dated.

Re: [WIP] Complete ID list for everything

PostPosted: June 21st, 2014, 7:09 pm
by AwesomeJRFD
I'm updating this now.

List of things to update:

  • Items
  • Tiles
  • Equippable Items
  • Sounds
  • Screen Text
  • Subtitle Text
  • Music
  • Far Background
  • Close Background


EDIT_1: I am writing a script that will automatically convert the AS3 code lists to BBCode tables, so I can update this more quickly from now on. As a result, new item descriptions will no longer be added, and the names of things will be their in-code name.

EDIT_2: Finished updating the OP and the script is complete. Everything should work now. Currently only the Sounds list was generated by the script. Everything else will use it too next LL update.

Re: [WIP] Complete ID list for everything

PostPosted: June 22nd, 2014, 12:00 pm
by brianwilmes
Where is the escalaber sorry I spelt it wrong but there is an item that looks like masamune but golden

Re: [WIP] Complete ID list for everything

PostPosted: June 22nd, 2014, 1:14 pm
by -BY
I'm sorry, but the whole excalibur discussion is nothing but trolling. There's no such thing as a golden masamune. I'm 100% certain. : 3

Re: [WIP] Complete ID list for everything

PostPosted: July 15th, 2014, 5:05 pm
by CedarBranch
This is very late, but I just realized the Dialogue Text type IDs aren't mentioned anywhere in this thread. I don't know if they actually do anything, but it seems that one of them might be "automatic" (when I was testing, like, just one of the other types, it seemed like the dialogue continued by itself, though I'm not 100% positive this is actually true. I could have unknowingly tapped the mouse pad on my laptop.).

Re: [WIP] Complete ID list for everything

PostPosted: July 15th, 2014, 6:51 pm
by AwesomeJRFD
Triple J wrote:This is very late, but I just realized the Dialogue Text type IDs aren't mentioned anywhere in this thread. I don't know if they actually do anything, but it seems that one of them might be "automatic" (when I was testing, like, just one of the other types, it seemed like the dialogue continued by itself, though I'm not 100% positive this is actually true. I could have unknowingly tapped the mouse pad on my laptop.).

I just checked them; they're all the same.