Page 1 of 4

Complete ID list for everything

PostPosted: February 23rd, 2013, 7:57 pm
by AwesomeJRFD
So I heard you like ID lists :3. I decided to made a list of IDs as a reference. This includes the hidden items and storyline items, so don't look if you don't want spoilers. I may add pictures for some stuff eventually.

Use ctrl+f (cmd+f on a Mac) to find the specific ID you are looking for.







Items:



Replace {ID} with the desired item's ID (put an "x" in front of an item's ID to disable it), and paste this code into the level:
Code: Select all
llitem:{ID}














Tiles:



Replace {ID} with the desired tile's ID (the "1,1" are the x and y sizes of the area you want to be filled with the tile), and paste this code into the level:
Code: Select all
lltile:1,1;{ID}



For some reason, all the tiles on page 2 of the designer don't have in-game names, so I put their names in the "description" column.











Equipment:
















Sounds:



For the "Play Sound" trigger function.

(Table auto-generated from game source code)












Screen Text:



You can change the background color on signs in the "Screen Text" trigger function.













Subtitle Text:



You can change the position of subtitle text in the "Subtitle Text On" trigger function.













Music:



For direct code editing.













Far Background:



For direct code editing.













Close Background:



For direct code editing.





Anything I missed? Please tell me!

Re: Item ID List [WIP]

PostPosted: February 23rd, 2013, 8:25 pm
by Raz
This is good but there's a few IDs that are unused at 70-95 area

Re: Item ID List [WIP]

PostPosted: February 23rd, 2013, 8:28 pm
by AwesomeJRFD
Raz wrote:This is good but there's a few IDs that are unused at 70-95 area

I know. It's still unfinished. I'm adding IDs 70-100 now.

Re: Item ID List [WIP]

PostPosted: February 24th, 2013, 1:28 pm
by -BY
x11ß Key hole
x12ß Multiple Doors Edit: (whoops. Didn't saw that in the list.)

I was too lazy to go through all these beta stuff. Quite useless, I know.

Re: Item ID List [WIP]

PostPosted: February 24th, 2013, 1:32 pm
by ~MP3 Amplifier~
Interesting. I was thinking of looking through these at some point anyways. :3

Re: Item ID List [WIP]

PostPosted: February 24th, 2013, 2:11 pm
by KABOOM
#63 is the Runouw logo.

You clever guys, you.

Re: Item and Tile ID List [WIP]

PostPosted: April 20th, 2013, 3:55 pm
by AwesomeJRFD
Added ID list for tiles.

Re: Item and Tile ID List [WIP]

PostPosted: August 23rd, 2013, 4:09 pm
by Timi
After the update I tested some of the unused stuff and sprites and found out something:

Enemy dark beast
Code: Select all
llitem:65;256;1436;


And this is not just a sprite. It is a flying enemy that can be defeated (no not the shadow creatures).

It also has no dying animation, it just disappears.

Re: Item and Tile ID List [WIP]

PostPosted: August 23rd, 2013, 4:15 pm
by Raz
Nice find. May use it in future levels.


But yes, I recall seeing the useless sprite version of it before, it's just working now. Maybe other sprites work now like the flying grock?


EDIT: can confirm, flying grock still doesn't work
EDIT2: I forgot to say that the 3 wizards also don't work yet, I've already tried seeing if my level broke yet. (no it hasn't)

Re: Item and Tile ID reference list

PostPosted: August 25th, 2013, 7:16 pm
by AwesomeJRFD
Finally finished!

Can I request for this and the Sound ID reference list to be stickied for visibility?