Re: 1st Last Legacy Mini LDC
Nwolf, you were right, the 4th-place curse has begunnnnnnnn
KABOOM wrote:Nwolf, you were right, the 4th-place curse has begunnnnnnnn
they all had something that made them shine. So yeah, hope to see you again when the actual LDCs begin. I need some competition. 
-KT wrote:(Another second place. I'm not sure how much you do have right now but they seem to hunt you a bit. : P)
Blabob wrote: I’m not a fan of those platforms that pop up from nowhere and disappear when you touch them
JSlayerXero wrote: Although, the ranged, red orb attack doesn't always match up with the ground stomping attack. Was that intentional?
JSlayerXero wrote:However, the boss fight ends really abruptly. That kind of ruins the feeling of accomplishment I get from beating the boss.
NanTheDark wrote:The whole super squares subquest also seems cool, but the thing is that everytime you die, you lose all your super squares! So if you die later on the level, you're screwed and need to restart the level to get them all.
MessengerOfDreams wrote:And the legend of LL begins, with JSlayerXero leading the charge to become the first LL god.
JSlayerXero wrote:Oh, Blab, when it does the pawn attack, the one where it drops from the ceiling to insta-kill you, you're supposed to jump on top of the extended bit to attack its head.
You definitely have quite a few ideas going into this level. I really like the fact that each area is its own sort of mini-game. With that said, many of the areas could have used some more work. That first part in particular, where you have to get the orb into the right spot, especially frustrated me. Half the time pressing Z did nothing, which threw me off and kept forcing me to restart the segment. Also, the dark area after that was just way too merciless on the warp points. I found it as a matter of trial and error trying to find which pathways wouldn't warp me back to the entrance, which made it tedious and uninteresting. In short, you had some nice concepts with some decent execution.
The platform in the ground wasn't that obvious. I think there should've been a better indication of where it was.
Also, the upper two shadows can move out of the way of your attacks.
-.5 I jumped after I killed the last shadow. This resulted in me glitching through the roof, rendering the level unbeatable. It's also possible to miss the last text box if you exit the hit box trigger before the text shows up.
Volkove wrote:Congrats JSlayer on the win; despite your opinion of it, the level was a strong contender, and the boss was quite inventive.
Volkove wrote:JSlayerXero wrote: Although, the ranged, red orb attack doesn't always match up with the ground stomping attack. Was that intentional?
You are correct in that it was intentional, for they are separate attacks. They work on separate timers / functions, and thus trigger at different times / under different conditions, even if they overlap sometimes.
Those red orbs were supposed to be fireballs, otherwise, but I guess they weren't portrayed well enough.
Blablob wrote:JSlayerXero wrote:Oh, Blab, when it does the pawn attack, the one where it drops from the ceiling to insta-kill you, you're supposed to jump on top of the extended bit to attack its head.
I must have tried that a dozen times and nothing worked. No lie.