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Some problems I keep having in LL.

PostPosted: July 2nd, 2013, 12:10 pm
by -BY
I'm working for a while with LL now and there are some simple problems I've never been able to find a good solution for.

1. I'm not able to get a complete white background without horrible lag. If I'm using background tiles it always ends up with a quite dark grey, not even close to white. The only working method was resizing and recolouring a item and using that as background. Of course that's lagging a lot and I hope there's another way.

2. I fail when I try to find something useful to draw stuff with in LL. The only method working fine is drawing enemies/decoration items/tiles/etc. using those lines for platform custom paths. Unfortunately those start lagging if you attempt to draw the whole level with them. Another problem would be that those lines are only visible if I use darker backgrounds. So is there something different in the LDer one could use for drawing stuff?

Edit: Those other problems might get fixed in the next update, so nvm.


It'd be great if someone knows a good solution for that stuff above.

Re: Some problems I keep having in LL.

PostPosted: July 2nd, 2013, 6:32 pm
by AwesomeJRFD
-KT wrote:1. I'm not able to get a complete white background without horrible lag. If I'm using background tiles it always ends up with a quite dark grey, not even close to white. The only working method was resizing and recolouring a item and using that as background. Of course that's lagging a lot and I hope there's another way.

Can you post the level code?

-KT wrote:2. I fail when I try to find something useful to draw stuff with in LL. The only method working fine is drawing enemies/decoration items/tiles/etc. using those lines for platform custom paths. Unfortunately those start lagging if you attempt to draw the whole level with them. Another problem would be that those lines are only visible if I use darker backgrounds. So is there something different in the LDer one could use for drawing stuff?

Would resized block items work?

Re: Some problems I keep having in LL.

PostPosted: July 5th, 2013, 9:54 am
by -BY
AwesomeJRFD wrote:Can you post the level code?


Code: Select all
150x50~.6900aB30.120aB30.120aB30~.4800aB30.120aB30.120aB30.120aB30.120aB30.120aB30.120aB30.120aB30.120aB30.120aB30.120aB30.120aB30.120aB30.120aB30~~4;0;1024;30;14;100,100,100,100,0,0,0,0,100~0;144;1464;1;0;0~4;0;1472;30;3;100,100,100,100,0,0,0,0,100~My%20Level~~0~0;0;0~0~0;0~0;0;3~1373046656~0.3


Here's a short example I made for showing the issue. Block items would probably lag even more and you are not able to get rid of the original sized ones being still visible. Thus means it would get overly confusing like most of my more complicate stuff I made in the past. I apologize for my late reply, though.

Re: Some problems I keep having in LL.

PostPosted: July 5th, 2013, 11:05 am
by Buff_
It's dark grey because of the automatic darkening effect of having it in the background. At least that's what it seems like.

Re: Some problems I keep having in LL.

PostPosted: July 5th, 2013, 11:21 am
by -BY
I'm aware of that. I'm just wondering if there's a way to switch it off somehow. Or if there's a good solution to do it another way.

Re: Some problems I keep having in LL.

PostPosted: July 7th, 2013, 6:44 pm
by JSlayerXero
A completely white background? The solid square shadow can go in the back-most item layer of the level and then adjusted to maximum brightness. When selecting layers to place items on you can choose to lock layers to prevent you from editing those layers. Ergo, unless you absolutely must use the back-most layer for something else, you can lock it to prevent you from editing it. The square shadow is exactly 32px by 32px, so all you need to know is how wide the level is in full blocks. An neat thing about this is that you can still utilize the block background layer like this. I actually used multiple white shadows on a black background to make the checkerboard pattern in Aerial Adventure. The black background was JRFD's idea--I originally used a large black shadow over a regular background, and then the white shadows.

Come to think of it, I think I suggested JRFD do a similar thing to get the blue background for his SMB 1-1 rendition.

Re: Some problems I keep having in LL.

PostPosted: July 8th, 2013, 12:15 pm
by -BY
It's horrible lagging that way for me. While it's a nice idea it's not as easy to use, especially if you go for a complete white one in the whole level.

Also will probably wait until the next update before I'm doing another LL level. Except it's taking some more months. I only fear about my levels getting broken. :|

Re: Some problems I keep having in LL.

PostPosted: July 8th, 2013, 12:26 pm
by JSlayerXero
That lags? You only need to re-size one shadow for an entire screen. I'm not sure why that would lag so much. I don't know what to tell you. If you were trying multiple shadows--don't. There is an option to re-size it for a reason. Try that if you haven't yet.

Re: Some problems I keep having in LL.

PostPosted: July 8th, 2013, 1:00 pm
by -BY
I'm talking about the resizing all the time. Sorry if I haven't made that clear above. Using several ones would of course lag even more. But let's say I'm needing a 30x40 white shadow for a transition in order to get the whole background white. It lags already a lot without other items being used in the transition. That's why it's no possible solution for me.

Re: Some problems I keep having in LL.

PostPosted: July 8th, 2013, 1:26 pm
by JSlayerXero
Then I really don't know what to tell you. I don't have that issue for some reason.