Just found this. I have to say, I didn't intend to accidentally leak this. Oh welll. I'm okay with explaining everything so I can get feedback on these ideas. These are new block types that I was testing with several months ago.
Swap BlocksThese blocks when placed one after another are created with different colors spanning the rainbow. When you press 'C' (Which I guess is the general magic button), the blocks swap places with each other. If any item or enemy (including the player?) is sitting on top of the block when it is swapped, it moves along with it.
Beam BlocksWhen you place two beam blocks close enough to each other (within 3 or 4 tiles), they connect together. When a beam is created over an enemy it will inflict a great deal of damage to them. The player will be able to stand and walk around on the beam as if it is solid ground as well.
Void BlocksAs seen in the second picture,
this one, these blocks allow you to defy gravity. They act as a 'mini' black hole with a gravitational field that only affects the immediate tiles surrounding it. This allows you to jump on top of one, and stand on it from any angle. With one jump you escape the pull of gravity this 'black hole' block has on you.
And also, an upgrade to your shoes will allow you to “charge” your shoes by standing on the block. Doing so will let you magnetically stick to walls and run around on the ceiling.
Ghost BlocksProbably one of the strangest block ideas. And it is really hard to explain so bear with me. Upon placing one of these blocks a shadow -- or ghost -- version of your character is summoned. You get to control this character as if it was your own until you dismiss it by pressing the C key. It controls exactly the same as your character except without delta powers or the ability to double jump! If you or the ghost take even slightest amount of damage the ghost will vanish (and so will the block). Also, after you dismiss a ghost, it will stand in place until you remove the block that spawned it. The point of this is that you should be able to solve weighted switches puzzles by making clones of yourself and weighing down switches. Each ghost can only be controlled one at a time, and they are spawned in the exact location you place the block.
Other blocks that graphics don’t exist for:
Bomb BlocksThese block explode a few seconds after anything touches them.
Sand BlocksAfter creating them, they fall down until they hit the floor.
Sand Blocks 2.0After creating them, they do float, but touching them makes them crumble and break.
Warp BlocksThe ‘portal’ block. They are different from swap blocks because momentum is conserved.
Force BlocksRun into the block really fast or jump on it and you bounce off in the opposite direction with magnified speed.
With all that being said, major changes to the gameplay will have to be done to balance the effect these blocks have. I’ll list some of the changes I want:
- With delta, you can only remove grass or dirt tiles. Anything made of metal or stone will be impossible to remove.
- “Normal” blocks are actually unlocked closer to the end of the game. In fact, the unlock order is more like this: Sand Blocks -> Bomb Blocks -> ... -> Void Blocks -> Normal Blocks -> ???
As for the story, I have some crude plans for how this works out. As the character learns to control his new abilities, he starts out weak and only able to conjure simple objects which are unstable. They start out in the form of sand blocks which aren't very useful. But at least you get about a block higher reach because of them. The character later gets an upgrade to them which allows the blocks to float in the air -- until you try to stand on them. Bomb blocks are a more explosive version of the sand block when the character figures out how to put in more power, still not knowing exactly how it works. The rest of the blocks are just gradual discoveries unlocked in future dungeons, all not completely decided.