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New delta blocks in the next chapter?

PostPosted: September 15th, 2013, 12:20 pm
by ~Yuri
See these screenshots:

Image

Image

I found these in google images while searching for "Last Legacy Runouw"

So, in the next chapter these blocks will appear?

Re: New delta blocks in the next chapter?

PostPosted: September 15th, 2013, 12:40 pm
by CedarBranch
I hope so. And soon. Those Blocks look like they'd be fun to experiment with.

Re: New delta blocks in the next chapter?

PostPosted: September 15th, 2013, 1:49 pm
by AwesomeJRFD
This seems interesting. I did some research, and this is what I have found so far:

  • This is the directory those images are found in: http://www.runouw.com/images/other/. They're stored on-site, so we know they're legitimate.
  • In This old beta video, at around 0:10, you can seer that the player has the ability to switch between types of Delta blocks. This may be that concept returning.
  • The only problem with that theory is, in that second image, on the top left where it shows what tiles were placed/removed, it looks like a grass slope tile was removed instead of the Void Block being placed.
  • I looked through the resources in the game's .swf file, and the sprites for the Swap Blocks are there. I can't find the other blocks in there, though.

I'll ask Runouw about the Delta blocks, but he's said that he doesn't want to reveal too much.

Re: New delta blocks in the next chapter?

PostPosted: October 27th, 2013, 10:39 pm
by Runouw
Just found this. I have to say, I didn't intend to accidentally leak this. Oh welll. I'm okay with explaining everything so I can get feedback on these ideas. These are new block types that I was testing with several months ago.

Swap Blocks
These blocks when placed one after another are created with different colors spanning the rainbow. When you press 'C' (Which I guess is the general magic button), the blocks swap places with each other. If any item or enemy (including the player?) is sitting on top of the block when it is swapped, it moves along with it.

Beam Blocks
When you place two beam blocks close enough to each other (within 3 or 4 tiles), they connect together. When a beam is created over an enemy it will inflict a great deal of damage to them. The player will be able to stand and walk around on the beam as if it is solid ground as well.

Void Blocks
As seen in the second picture, this one, these blocks allow you to defy gravity. They act as a 'mini' black hole with a gravitational field that only affects the immediate tiles surrounding it. This allows you to jump on top of one, and stand on it from any angle. With one jump you escape the pull of gravity this 'black hole' block has on you.
And also, an upgrade to your shoes will allow you to “charge” your shoes by standing on the block. Doing so will let you magnetically stick to walls and run around on the ceiling.

Ghost Blocks
Probably one of the strangest block ideas. And it is really hard to explain so bear with me. Upon placing one of these blocks a shadow -- or ghost -- version of your character is summoned. You get to control this character as if it was your own until you dismiss it by pressing the C key. It controls exactly the same as your character except without delta powers or the ability to double jump! If you or the ghost take even slightest amount of damage the ghost will vanish (and so will the block). Also, after you dismiss a ghost, it will stand in place until you remove the block that spawned it. The point of this is that you should be able to solve weighted switches puzzles by making clones of yourself and weighing down switches. Each ghost can only be controlled one at a time, and they are spawned in the exact location you place the block.

Other blocks that graphics don’t exist for:
Bomb Blocks
These block explode a few seconds after anything touches them.

Sand Blocks
After creating them, they fall down until they hit the floor.

Sand Blocks 2.0
After creating them, they do float, but touching them makes them crumble and break.

Warp Blocks
The ‘portal’ block. They are different from swap blocks because momentum is conserved.

Force Blocks
Run into the block really fast or jump on it and you bounce off in the opposite direction with magnified speed.

With all that being said, major changes to the gameplay will have to be done to balance the effect these blocks have. I’ll list some of the changes I want:
- With delta, you can only remove grass or dirt tiles. Anything made of metal or stone will be impossible to remove.
- “Normal” blocks are actually unlocked closer to the end of the game. In fact, the unlock order is more like this: Sand Blocks -> Bomb Blocks -> ... -> Void Blocks -> Normal Blocks -> ???

As for the story, I have some crude plans for how this works out. As the character learns to control his new abilities, he starts out weak and only able to conjure simple objects which are unstable. They start out in the form of sand blocks which aren't very useful. But at least you get about a block higher reach because of them. The character later gets an upgrade to them which allows the blocks to float in the air -- until you try to stand on them. Bomb blocks are a more explosive version of the sand block when the character figures out how to put in more power, still not knowing exactly how it works. The rest of the blocks are just gradual discoveries unlocked in future dungeons, all not completely decided.

Re: New delta blocks in the next chapter?

PostPosted: October 28th, 2013, 1:53 am
by Dtroid
Oh,wow. This is awesome.

Re: New delta blocks in the next chapter?

PostPosted: October 28th, 2013, 1:58 am
by KABOOM
To be honest...that sounds overcomplicated and unnecessary. But at the same time, I can already think of cool ideas for these. As long as the Level Designer is set up so that you can choose things like which blocks the player can use, I'm happy.

Re: New delta blocks in the next chapter?

PostPosted: October 28th, 2013, 3:24 pm
by ChaosYoshi
Runouw wrote:With all that being said, major changes to the gameplay will have to be done to balance the effect these blocks have. I’ll list some of the changes I want:
- With delta, you can only remove grass or dirt tiles. Anything made of metal or stone will be impossible to remove.

Well, it seems like some levels will be rendered impossible whenever these are implemented.

Re: New delta blocks in the next chapter?

PostPosted: October 28th, 2013, 3:43 pm
by Runouw
I'll figure something out to make sure older levels work exactly as they were intended even in newer versions of the game.