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Possible Leaked Future LL Updates

PostPosted: December 6th, 2013, 12:51 am
by Dtroid
Yes.

I found certain images and information about future LL updates. They're stored at a really secret location on-site - it's legitimate.

Image

http://www.runouw.com/images/other/new%20enemies.png

There. New enemies. (and flying grocks,cool!)

(also sorry runouw,there is no secret in the universe that can be kept)

And of course,this-

Image

How about a key?

Image

They're all stored here - http://www.runouw.com/images/ Of course,some of them have been shown before,but I wanted to point this out. There are more images there,check them out!

Also,

Runouw wrote:
With all that being said, major changes to the gameplay will have to be done to balance the effect these blocks have. I’ll list some of the changes I want:
- With delta, you can only remove grass or dirt tiles. Anything made of metal or stone will be impossible to remove.
- “Normal” blocks are actually unlocked closer to the end of the game. In fact, the unlock order is more like this: Sand Blocks -> Bomb Blocks -> ... -> Void Blocks -> Normal Blocks -> ???


Runouw wrote:
- “Normal” blocks are actually unlocked closer to the end of the game. In fact, the unlock order is more like this: Sand Blocks -> Bomb Blocks -> ... -> Void Blocks -> Normal Blocks -> ???


Runouw wrote:
...Void Blocks -> Normal Blocks -> ???


Runouw wrote:
-> ???


Update this soon,Runouw! :awe: I know you're working on it,keep it up!

Re: Possible Leaked Future LL Updates

PostPosted: December 6th, 2013, 2:57 am
by KABOOM
Literally everything here has already been discovered.

The enemies in the first picture already exist ingame as sprites, except the Wolf (fully functional) and the Dark Beast (functional but dummied).

The blocks were discovered a while ago and Runouw talked about them here.

The last picture was with the news update that revealed sand way back in 2012, right here.

Re: Possible Leaked Future LL Updates

PostPosted: December 6th, 2013, 3:07 am
by Dtroid
KABOOM wrote:The enemies in the first picture already exist ingame as sprites, except the Wolf (fully functional) and the Dark Beast (functional but dummied).

The last picture was with the news update that revealed sand way back in 2012, right here.


I wasn't talking about the sand ,I was talking about the key.

The enemies isn't ingame- it doesn't show up on the "Characters" Menu.

KABOOM wrote:The blocks were discovered a while ago and Runouw talked about them here.


Of course,some of them have been shown before,but I wanted to point this out.

Re: Possible Leaked Future LL Updates

PostPosted: December 6th, 2013, 11:44 am
by Raz
KABOOM wasn't talking about sand..He was talking about the keys being part of the post..

also viewtopic.php?f=53&t=40812

(also my mages were in the temple of the 3 gods level like..a year ago)

Re: Possible Leaked Future LL Updates

PostPosted: December 7th, 2013, 4:47 am
by Dtroid
Raz wrote:KABOOM wasn't talking about sand..He was talking about the keys being part of the post..



Nah,I know the keys being part of the post,but since there is no key in the LLLD,shouldn't it be added in a future update? Correct me if I'm wrong.

Re: Possible Leaked Future LL Updates

PostPosted: December 7th, 2013, 7:03 am
by ~Yuri
Ah, the key? It already exists as a sprite. I used it in my unfinished LLLDC entry. Though you can make it collectable using triggers.

Re: Possible Leaked Future LL Updates

PostPosted: December 8th, 2013, 4:33 am
by Dtroid
What does everyone mean by 'sprite'? And how do you make it appear in a level without taking it from the 'Items' menu?

Re: Possible Leaked Future LL Updates

PostPosted: December 8th, 2013, 4:44 am
by ~Yuri
Is that there's only the "graphic" of the item, without having interaction with the player, like the trees, you can't interact with it, it's only foreground/background. But it's code is hidden, so you can't find it in the item section.

As for the key, copy this and paste in the level:
Code: Select all
llitem:49;4146;1538;1;1;0;


Also, check this list, there's the ID of other items here.