Last Legacy Level Generator v1.1

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Last Legacy Level Generator v1.1

Postby AwesomeJRFD » December 8th, 2013, 3:35 pm

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Last Legacy Level Generator v1.1

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Explanations for each option:
Spoiler: show


Instructions for custom biome codes:
Spoiler: show
Separate these (except the first one) by "|"s.



Some example custom biome codes I made:
Spoiler: show
Metal biome:
Code: Select all
llbiome:Metal|aB,aC,aD|||1|0|25|0|0


Flatgrass:
Code: Select all
llbiome:Flatgrass|aa|||0|0|30|1|1


Volcano:
Code: Select all
llbiome:Volcano|au,av,aw,ax|109,110,111,112,113,x356,x356,x356,x356,x356|200,100,20,100,0,0,0,0,-50,-50,-100|4|8|90|20|10|0


Because why not:
Code: Select all
llbiome:Because why not|aa,ae,ai,am,aq,au,ay,aB,aE,bX,cf,cU,cV,cW,cX,cY,cZ,da,db,dc,dd,de,df,dg,dh,di,eJ,eK,eP,eQ,eV,eW,fO,gL,gM,gN,gO,ab,af,aj,an,ar,av,az,aC,aF,cl,cw,cD,eM,eS,eY,ac,ag,ak,ao,as,aw,aA,aD,aG,ck,eL,eX,ad,ah,al,ap,at,ax,bY,cg,ch||100,100,100,100,0,0,0,0,0,0,0,180|4|0|100|0|0


Changelog:
Spoiler: show
v1.1:
  • Updated for Null Space RC2!
  • Added more enemies
  • Added option for End Portal vs. End Wormhole
  • Added "Randomize" button
  • Added option for background tiles
  • Added option for coins
  • Added option for hearts
  • Added random chests
  • Bugfixes

v1.0:
  • Initial release


Upcoming features
Spoiler: show
Definitely:
  • Easier way to make biomes
  • Starting Equipment + upgrades
  • Water/sea level per biome
  • More advanced terrain roughness and noise settings

Not sure but likely:
  • Biome layers
  • Caves

Possible but unlikely:
  • Procedural dungeon/castle generation
Last edited by AwesomeJRFD on July 20th, 2014, 2:31 am, edited 17 times in total.
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Re: Level Generator

Postby Runouw » December 8th, 2013, 3:40 pm

Nice. I like this.
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Re: Level Generator

Postby KABOOM » December 8th, 2013, 5:21 pm

I don't expect the robot revolution to come any time soon, but this is pretty neat.

Here's a biome I made to test.
Code: Select all
llbiome:Void|aB,aC,aD||999,999,999,100|2|1|50|9999999999999|0|0
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Re: Level Generator

Postby Dtroid » December 9th, 2013, 12:52 am

just somebody credit me a little I was the one who came up with the idea D:

Anyways,awesome revolutionary job! I didn't think this would actually be possible.

This could be used as a starting landscape for a level. But still there's one problem-what if people just use this LLLG to create a level,and post it in the portal without any effort?

May I ask,KABOOM,how did you create that code for the biome?

Also, an SM63 LG would be awesome too.
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Re: Level Generator

Postby KABOOM » December 9th, 2013, 3:10 am

Dtroid wrote:just somebody credit me a little I was the one who came up with the idea D:

I think he was already working on this.

Dtroid wrote:This could be used as a starting landscape for a level. But still there's one problem-what if people just use this LLLG to create a level,and post it in the portal without any effort?

Everyone will rate it one star because the decoration is placed weirdly, there's no consistent theme for the level, and there's no challenge except for enemies.

Dtroid wrote:May I ask,KABOOM,how did you create that code for the biome?

By following the instructions in the first post.
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Re: Level Generator

Postby Dtroid » December 9th, 2013, 3:17 am

KABOOM wrote:
Dtroid wrote:just somebody credit me at least a little I was the one who came up with the idea D:

I think he was already working on this.


Who working on what?

KABOOM wrote:
Dtroid wrote:This could be used as a starting landscape for a level. But still there's one problem-what if people just use this LLLG to create a level,and post it in the portal without any effort?

Everyone will rate it one star because the decoration is placed weirdly, there's no consistent theme for the level, and there's no challenge except for enemies.


I guess so...

KABOOM wrote:
Dtroid wrote:May I ask,KABOOM,how did you create that code for the biome?

By following the instructions in the first post.


Oh,sorry. I missed that part.
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Re: Level Generator

Postby KABOOM » December 9th, 2013, 2:25 pm

Dtroid wrote:
KABOOM wrote:
Dtroid wrote:just somebody credit me at least a little I was the one who came up with the idea D:

I think he was already working on this.


Who working on what?

AwesomeJRFD. Working on the Level Generator.
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Re: Level Generator

Postby NanTheDark » December 9th, 2013, 3:09 pm

Arc/JRFD had been working on the Random Level Generator for months, way before Dtroid posted about it here.

...Seeing how I was forced to test that thing so many times, if anyone should have credit here, that would be me. :3
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Re: Level Generator

Postby AwesomeJRFD » July 17th, 2014, 11:01 pm

Updated for Null Space RC2!
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