What's your designing process?
Just curious about how everyone actually goes about designing levels. I saw Kary's post in the contest announcement thread and noticed that he said he had to go though and put in scenery after having designed the actual level, and I realized that I don't do it that way, and everyone probably has their own method. Personally, I've never been all that into LDing, so I typically end up just winging it with little to no plan in mind, and I do everything all at once--landscape, scenery, enemies, triggers, other gameplay things--just in small segments as I build it up more and more. So how do you guys do it?
