Making Planets In Last Legacy Chapter 2
I've noticed that a few people are having trouble making planets in the level designer and are ending up with odd shapes or on some cases no shape at all. I think this post should help a few of you out.
It is really easy to do when you know how. First of all, get an empty space of land to make the planet in. background tiles can often cause planets to be half formed or cause giant holes. Also, the best kind of tile to use is the basic full tile unless you want specific features in your planet such as large hills. To form basic planets you should start by making a rectangular shape with any full tile. The most important thing you need to know is that the number of tiles you create ACROSS the selected square equals the number of sides the shape will have, so if you make a simple 4 by 2 rectangle you will create a square planet and if you make a 6 by 7 rectangle in the selected box then you will end up with a hexagonal planet. for perfectly circular planets about 20 blocks across should do. The next thing you need to know is that the number of along the Y axis of your selected box equals the radius of the planet. for a medium sized planet 3-4 tiles high should be enough, but if you want giant planets that take up the entire screen, you can use 8-12 block high rectangles. once you have created a rectangle that you think will work, select it with the selection box and create a planet. And that's about it! congratulations! you just learnt how to make a descent looking planet! Now that you know how to do it you can try forming some more interesting landscapes by editing the TOP ONLY of the rectangle you make and including it in the box.
NOTE: if you are still having trouble understanding how to make them, try imagining your selection box is a piece of paper and you are stretching the paper around itself in a circle until the left side meets the right.
You can also combine different tiles to make a more interesting planet, but try not to use slopes on the bottom of the selection box
It is really easy to do when you know how. First of all, get an empty space of land to make the planet in. background tiles can often cause planets to be half formed or cause giant holes. Also, the best kind of tile to use is the basic full tile unless you want specific features in your planet such as large hills. To form basic planets you should start by making a rectangular shape with any full tile. The most important thing you need to know is that the number of tiles you create ACROSS the selected square equals the number of sides the shape will have, so if you make a simple 4 by 2 rectangle you will create a square planet and if you make a 6 by 7 rectangle in the selected box then you will end up with a hexagonal planet. for perfectly circular planets about 20 blocks across should do. The next thing you need to know is that the number of along the Y axis of your selected box equals the radius of the planet. for a medium sized planet 3-4 tiles high should be enough, but if you want giant planets that take up the entire screen, you can use 8-12 block high rectangles. once you have created a rectangle that you think will work, select it with the selection box and create a planet. And that's about it! congratulations! you just learnt how to make a descent looking planet! Now that you know how to do it you can try forming some more interesting landscapes by editing the TOP ONLY of the rectangle you make and including it in the box.
NOTE: if you are still having trouble understanding how to make them, try imagining your selection box is a piece of paper and you are stretching the paper around itself in a circle until the left side meets the right.
You can also combine different tiles to make a more interesting planet, but try not to use slopes on the bottom of the selection box