RemnantAbyss's Levels

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Re: RemnantAbyss's Levels

Postby Cyvern » February 20th, 2011, 2:33 pm

Lol GM, that's what I did.
ok good
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Re: RemnantAbyss's Levels

Postby AwesomeJRFD » February 20th, 2011, 3:19 pm

Me Too :awe:

I see there's a trigger on the eye that doesn't do anything. What's it for?
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Re: RemnantAbyss's Levels

Postby Chaukai » February 20th, 2011, 7:24 pm

That was just so that the camera could focus in, as I'm too lazy to find the exact coordinates. :awe:
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Re: RemnantAbyss's Levels

Postby AwesomeJRFD » February 21st, 2011, 11:04 am

RemnantAbyss wrote:That was just so that the camera could focus in, as I'm too lazy to find the exact coordinates. :awe:


its:

x: 2208

y: 400

Oh, and in the first episode the words in some of the signs are cut off, like the first one in the cave.

Also, You should really put a Delta Negate Box at the end of the first episode. The first time I played the level, I erased the blocks to see if there was a secret there, and I fell all the way back down to the beginning. :awe:
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Re: RemnantAbyss's Levels

Postby fourinone » February 21st, 2011, 3:38 pm

Just a little something I found...
It seems that now the third choice for mic's question (3. Zero) is cut off. It's not that important since it's not the correct answer, but it still looks weird with three switches there. : P
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Re: RemnantAbyss's Levels

Postby supersonic50 » April 16th, 2011, 12:35 am

errr you might wanna make it so you CANT get up on the castle
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