TheZunar123's LLevels

Create a personalized collection of all of your stray levels! You're urged to post series/miniseries in a separate topic in Level Series, but you can always interlink the two.

Moderator: Level Moderator

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Levels go here. Read the level posting rules! viewtopic.php?f=15&t=9

TheZunar123's LLevels

Postby Zunar » January 3rd, 2011, 9:46 am

This is just me screwing around with tiles, items, and an effect. Probably not that good, although it is a bit challenging.
Code: Select all
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This level is a remake of Bob-Omb Battlefield from Super Mario 64. It's called Rock Battlefield. JSlayerXero helped me out a bit.
Enemies: Crab - Goomba | Rock - Bob-Omb | Huge Mushroom - Chain Chomp | Ninjas - Black Rolling Balls | Big Rocks on top of mountain - King Bob-Omb and his bodyguards
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This is just a test level that toys around with a new effect AwesomeJFRD taught me. It's not very long.
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49x50~0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*46*2L2K*3*0*46*2K*4*0*46*2K*4*0*46*2K*4*0*39*2L2K*10*0*38*2L2K*11*0*38*2K*12*0*38*2K*12*0*38*2K*12*0*38*2K*12*0*38*2K*12*0*38*2K*12*0*38*2K*12*0*38*2K*12*0*38*2M2K*11*0*39*2M2K*10*0*46*2K*4*0*46*2K*4*0*46*2K*4*0*38*2K0*7*2K*4*0*46*2K*4*0*46*2M2K*3*0*38*2K0*8*2K*3*0*47*2K*3*0*47*2K*3*0*39*2K0*7*2K*3*0*39*2K0*7*2K*3*0*47*2K*3*0*47*2K*3*0*40*2K0*6*2K*3*0*40*2K0*6*2K*3*0*40*2K0*6*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*~1,112,1432,0,0,r|14,1072,1472,r,0|6:path,352,1280,changetile:13;41;1.100.100.100.100.100:changetile:14;41;1.100.100.100.100.100:changetile:15;41;1.100.100.100.100.100:changetile:16;41;1.100.100.100.100.100:changetile:17;41;1.100.100.100.100.100:changetile:18;41;1.100.100.100.100.100:changetile:19;41;1.100.100.100.100.100:changetile:20;41;1.100.100.100.100.100:changetile:21;41;1.100.100.100.100.100:changetile:22;41;1.100.100.100.100.100:changetile:23;41;1.100.100.100.100.100:changetile:24;41;1.100.100.100.100.100:wait:2;0;this:changetile:13;41;1.101.101.101.101.101:changetile:14;41;1.101.101.101.101.101:changetile:15;41;1.101.101.101.101.101:changetile:16;41;1.101.101.101.101.101:changetile:17;41;1.101.101.101.101.101:changetile:18;41;1.101.101.101.101.101:changetile:19;41;1.101.101.101.101.101:changetile:20;41;1.101.101.101.101.101:changetile:21;41;1.101.101.101.101.101:changetile:22;41;1.101.101.101.101.101:changetile:23;41;1.101.101.101.101.101:changetile:24;41;1.101.101.101.101.101:turnon:path,0,1,448,176|8,448,1416,r,0|8,512,1416,r,0|8,576,1416,r,0|8,640,1416,r,0|8,704,1416,r,0|12:sign1,344,1608,Uh-oh%21%20Doesn%27t%20look%20like%20you%20can%20progress%21%20But%2C%20looks%20can%20be%20deceiving%2C%20so%20check%20just%20to%20be%20sure.,0|12:sign2,376,1608,Whoa%21%20Turns%20out%20it%20was%20fake%20after%20all%21%20Be%20on%20the%20lookout%20for%20hidden%20passageways%20like%20this%20that%20you%20can%20use%20to%20your%20advantage%21,0|6,288,1376,activate:sign1,0,1,64,64|6,352,1280,activate:sign2,0,1,32,176|6:goal,992,1376,changetile:34;45;1.101:changetile:34;46;1.101:changetile:33;46;1.101:changetile:33;45;1.101:changetile:35;46;1.101:changetile:35;45;1.101:wait:2;0;this:changetile:34;45;1.100:changetile:34;46;1.100:changetile:33;45;1.100:changetile:33;46;1.100:changetile:35;45;1.100:changetile:35;46;1.100:turnon:goal,0,1,160,96|6,992,1376,activate:sign3,0,1,32,96|12:sign3,1072,1616,Uh-oh%21%20Looks%20like%20there%27s%20some%20kind%20of%20barrier%20proventing%20you%20from%20getting%20into%20the%20goal%21%20Maybe%20there%27s%20something%20around%20here%20that%20can%20shut%20it%20off%20for%20good...,0|5,576,1184,turnoff:goal:activate:goaloff,1,1|12:goaloff,576,1608,*KA-BOOM*%0DHey%2C%20that%20sounded%20like...%20an%20explosion%21%20It%20came%20from%20the%20direction%20of%20the%20goal%21%20Maybe%20the%20barrier%20is%20gone%20now...,0|7,1408,1376,1,2,0,64,16,2,-5,48,4,0,-,0,3,0,64,0,0,r,0,0,0.5,c,1,3,0.5|6,832,1152,changetile:28;38;1.100:wait:2;0;this:changetile:28;38;1.101:turnon:this,0,1,96,96~0*690*2O*7*0*43*2O*7*0*43*2O*7*0*43*2O*7*0*43*2O*7*0*43*2O*7*0*43*2O*7*0*43*2O*7*0*43*2O*7*0*43*2O*7*0*43*2O*7*0*43*2O*7*0*1253*~~Messing%20around%20with%20effects~1~1,1~0~
Last edited by Zunar on June 5th, 2011, 7:26 am, edited 6 times in total.
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Re: TheZunar123's LLevels

Postby MICrophone » January 3rd, 2011, 3:42 pm

Well, I beat it with -45 HP! :awe:

Nah, but seriously…this was not bad. It could've been a lot better if there was vegetation. You had none of that, and it made the level look kind of empty. Other than that, not bad. 6.5/10
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Re: TheZunar123's LLevels

Postby Zunar » January 3rd, 2011, 4:33 pm

Wow, I didn't think it would be THAT good. I'm not really the kind of guy who puts scenery in levels, but still. That level... basically I just selected tiles and spun my mouse around like in circles, and occasionally selected other tiles, and then when I finished one part, I changed it up a little bit (e.g. connecting single floating tiles, adding/removing holes). That was basically it...
Last edited by Zunar on May 28th, 2011, 9:58 am, edited 1 time in total.
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Re: TheZunar123's LLevels

Postby Zunar » January 6th, 2011, 7:29 am

~REMOVED DUE TO OLDNESS~
Last edited by Zunar on May 28th, 2011, 10:01 am, edited 2 times in total.
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Re: TheZunar123's LLevels

Postby JSlayerXero » May 27th, 2011, 6:42 pm

That first level is actually pretty good. Sadly I skipped most of it due to Delta, but hey, it was still fun trying to get to get out of the messes I got myself into. I'm not here for a full review, but the first level is good.

As for your second level, things seemed a little miss-represented. Other than that, it was quite fun, albeit short.
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Re: TheZunar123's LLevels

Postby Zunar » May 28th, 2011, 5:33 am

Delta? You mean the ability to create/destroy tiles?

And anything you think that would make level 2 better?
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Re: TheZunar123's LLevels

Postby JSlayerXero » May 28th, 2011, 8:35 am

TheZunar123 wrote:Delta? You mean the ability to create/destroy tiles?

And anything you think that would make level 2 better?


Yes, that. I assumed that since the box is called dealt negate that the build/remove is called delta. That might just be because he symbol for the meter is a delta, but either way I just assumed that's what it's called.

As for your second level, I really wish I could help. The thing is, Chain chomps are big and they don't move much. My be guess would be to scale a rock as they are pretty slow; that or a mushroom as the chain-chomp for SM64 jumps to move. Bob-ombs are semi-fast which is an issue as nothing moves that fast in this game; though the rocks aren't a half-bad representation as they chase you like real bob-ombs. Crabs being goombas ARE the best representation in my opinion as both can be killed by simply jumping onto them. The Knight/Ninja/Warrior cluster as a boss is an overdone thing, but it does its job. If they were reinforcements in would make sense, but there is no point to this other than to remake the Bob-omb battlefield.

This is an attempt at editing your level. The big mushroom represents the chain-chomp. The big rock enemies represent the big cannon balls. And the big Ninja/Knight/Warrior at the top of the mountain represents King Bob-omb. I left the normal size rocks as bob-ombs as though they don't move that fast, they chase after you like real bob-ombs. Personally I find this is becoming more of a rock battle field than a Ninja battlefield.

***Dated***
Last edited by JSlayerXero on May 30th, 2011, 7:55 am, edited 1 time in total.
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Re: TheZunar123's LLevels

Postby Zunar » May 28th, 2011, 9:32 am

The reason I named it "Ninja Battlefield" was because the boss (well, bosses) is a ninja, and thus, rules over the place. However, I have made some edits of my own:
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First off, I replaced the big rocks with Ninjas. May not make much sense, but here's why. If the little rocks are Bob-Ombs, then shouldn't King Bob-Omb be a huge rock? But then, if there is already big rocks, they need to be replaced with something else, shouldn't they? I used that logic in this edit. Let me know what you think.
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Re: TheZunar123's LLevels

Postby JSlayerXero » May 28th, 2011, 9:45 am

I agree, if rock = grunt. Then if a larger version of that grunt is a boss, then it should be a larger version of that enemy.

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This edit is mostly the same, but I made the rocks at the top of the mountain even bigger. :D I personally think it adds extra effect as it looks like more of a boss, even if it is easy. Also, those rocks must've employed a lot of ninjas. :o.o: Those pushing you off kinda feels similar to the original level.
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Re: TheZunar123's LLevels

Postby Zunar » May 28th, 2011, 9:59 am

Ok, I put it into the first post.
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