vmk89's LLLevels.

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Re: vmk89's LLLevels: Continued

Postby Oranjui » March 14th, 2011, 3:02 pm

entertainment.net wrote:I have a new level. But the code is to long for the character limit.
So I can't post it.


…Yeah. This is ironic.

Split it into two parts, post each in a different post. STILL too long? Split moar. Still way too long? You're screwed, then. :troll:
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Re: vmk89's LLLevels.

Postby entertainment.net » April 8th, 2011, 7:58 am

New Levels on first page! Review 'em plz!

Oranj wrote:
entertainment.net wrote:I have a new level. But the code is to long for the character limit.
So I can't post it.

Split it into two parts, post each in a different post. STILL too long? Split moar. Still way too long? You're screwed, then. :troll:

Yeah, it's longer than that. I ended up just not posting it, and leaving a reply in the Suggestions thread about removing the character limit in the Levels forum.

Also, "Altar of Moresorle" is coming along nicely, and should be up within a week.
EDIT 6-17-11: PFFFT. Do something on a deadline? That's funny.

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Last edited by entertainment.net on June 17th, 2011, 4:15 am, edited 1 time in total.
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Re: vmk89's LLLevels.

Postby JSlayerXero » June 13th, 2011, 11:33 am

MessengerOfDreams wrote:...


:lol:

I just played this on SM63. It's freaky ♥♥♥♥, you should try it! :D


Oh so true. Funny thing is, it's actually still the general look of the level o.o

Anywho, good levels. I died on sunset hills, but I suck that way so yeah 8-)

Navi is annoying, case, point, **** you in-game FORCED tutorials.

Also, good job with iced, I absolutely loved that effect.

Edit: Namely, the ending, but looking back, that entire levels has cool effects.
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